Introduction
This project is series of standard 1v1 Blizzard maps adapted to include a sophisticated build order testing system. The goal is to execute the chosen build while keeping up worker production and creating the largest army possible. The AI will execute a given build order or execute a random one. At the end of the round, you are given a score which tells how well you executed the build. Also included is a "Freestyle" mode, which monitors your play and displays the build order that you performed.
After playing a freestyle, you can open your bank (save) file at My Documents/Starcraft II/Banks/YabotSettings.SC2Bank in a text editor to see the encoded build as a single line of text. This text can then be decoded and edited at sc2builds.com
News
Register today to get build orders and join the discussion at sc2builds.com
Supports YABOT Encoding Output
How To Run
Unzip to any location on your hard drive.
PC: Simply drag and drop the map onto your Starcraft II launcher -or- open with the map editor and click "Test Map"
Mac: Take a look at http://www.sc2mapster.com/assets/mapcraft/
Features
- Enter custom build orders by pasting in a YABOT encoded build text into your bank file!
- Custom build orders are saved even after closing the map!
- Freestyle mode to see your own build order and get encoded text to share!
- Attack wave settings can be changed temporarily
- Easy to use commands through chat interface
- Build orders from teamliquid.net will be included in future releases
- See chosen build order as objective list
- Score is given based on the quality of your build execution
Changelog
v1.4.3 (Mon, 21 Nov 2011)
- Updated Map Pool
- Added Abyssal Caverns
- Added Antiga Shipyard
- Added Nerazim Crypt
- Removed older maps
- Fixed a trigger error on load and when changing computer race dropdown
v1.4.2 (Mon, 20 Jun 2011)
- Added maps: Shakuras Plateau and Tal'darim Altar LE
v1.4.1 (Fri, 25 Mar 2011)
- Upgraded to Green Tea AI 0.81
- Fixed for Patch 1.3
- Optimized file sizes
v1.4 (Mon, 28 Feb 2011)
- Upgraded to Green Tea AI 0.78
- All attack waves are now controlled by Green Tea AI for a much improved experience
- Objectives are updated with time and supply value when completed
- GUI Tweaks
- Larger build selection dialog so descriptions are not truncated
- APM dialog off by default (use -a command to enable)
- Round timer is smaller an in the bottom left corner of the screen
- Maps were updated with current ladder rotation
Official Blizzard 1v1 Maps Currently Included
- Abyssal Caverns
- Antiga Shipyard
- Metalopolis
- Nerazim Crypt
- Shakuras Plateau
- Tal'darim Altar LE
- The Shattered Temple
- Xel'Naga Caverns
Known Issues
- UI race style is set by the random starting race and cannot be changed when switching race... no known fix yet.
- For construction of buildings or training of units, the build object is completed when the unit actually starts production rather than when it is queued. There may be a work-around in future versions.
- When a build objective is an upgrade, the recorded minerals and gas are after the upgrade was clicked.
- AI location is fixed until the map is completely reloaded
Chat Commands (Enter these as a standard chat message)
| Chat Command | Description |
|---|---|
| -r | Reset the round using the same builds |
| -b | Choose new builds to practice |
| -s [slot#] | Instantly save the current freestyle build to a custom slot |
| -e | End the round early and show the score board |
| -o | Toggle visibility of the objectives list |
| -p | Toggle pausing of the game |
| -t | Hide/show the timer |
| -a | Hide/show the APM counter |
| -sc | Save a checkpoint |
| -lc | Load a saved checkpoint |
| -? | Show an in-game list of these commands |
Facts
- Date created
- May 28, 2010
- Categories
- Last update
- Jun 08, 2012
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Downloads
- 374,238
- Recent files



- Reply
- #195
VaderSeven Feb 21, 2012 at 19:34 UTC - 0 likesFirst of all, I love and use the yabot maps alot to this day.
I must request something. The feature of '-r' in a never ending freestyle setting in 1v1 with practice partners is by far the best practice I have had in all of RTS.
Can we please get some maps from the current ladder pool put up on BNET NA that will work? The offline maps are great and all but truly the only feature I and my other practice partners use is the ability to just run our own builds over and over refining the responses and hitting -r to quickly remake the game.
It sucks so much having Metal being the only current ladder map that YABOT supports in a multiplayer setting.
Please help me.
I am a KR/NA/EU masters player and I teach lessons and the like and the outdated nature of the online versions of yabot is slowly robbing me of my most robust tool for learning.
edit -
If you need more upload slots I will donate all of mine and share my log in info with you as you seem to care enough about the community that I have no problem with that.
- Reply
- #194
Rolezn Feb 08, 2012 at 18:06 UTC - 0 likesCan you guys update the official YABOT versions on the EU battlenet? It would be nice to have new YABOT maps and versions, thanks!
- Reply
- #193
xorpwnz Jan 19, 2012 at 06:08 UTC - 0 likes@threeleven: are you talking about a freestyle build that you created? Do you have the encoding that you can paste here for me to look at?
@vu94_bmt: Sorry, I'm not sure exactly what allinone does to the map files. It could be that the scripts it tries to inject is not compatible with the map.
- Reply
- #192
vu94_bmt Jan 19, 2012 at 03:07 UTC - 0 likesIs there anyone here?? Plz help!
- Reply
- #191
vu94_bmt Jan 18, 2012 at 10:52 UTC - 0 likesI play the yabot map with Sc2 Allinone 10.3.3, but it has error, "script load failed: syntax error". Plz help. Sc2 patch 1.4.2.
- Reply
- #190
threeleven Dec 10, 2011 at 01:17 UTC - 0 likesThe target time is always 0:00 isnt suppose to save my time?
- Reply
- #189
Origitalus Nov 21, 2011 at 15:11 UTC - 0 likesI'm so excited :)
- Reply
- #188
buncool Nov 21, 2011 at 13:21 UTC - 0 likesYEAHHHHHHHHHHHHHHHHHH YOU ROCK
- Reply
- #187
buncool Nov 08, 2011 at 18:07 UTC - 0 likesAwesome man, i'm still using YAbot (it's almost 7 month now ). It's such an important tool to progress ! Thx again, i keep following your project hardly
- Reply
- #186
sunyatasattva Oct 29, 2011 at 07:21 UTC - 0 likesThis is great, but I'm experiencing some issues as the AI won't work on intended builds except for Terran. Protoss and Zerg will send workers to mine and that's about it; is this a known issue?