Terran Defense

Created this map in a few hours. It's a fun little minigame of defense. You can train units from the factories and they spawn in the battlefield. There are a range of terran units from the marine to the thor. You can get the upgrades from the Dark Shrine, which you are trying to protect. If the Dark Shrine dies, you lose the game. It may get difficult pretty fast, the increase in enemy spawn is something that I am still working on. I hope you have fun!
(the vehicle upgrades do upgrade the Viking)

http://img96.imageshack.us/img96/5340/screenshot001gq.th.jpg

http://img682.imageshack.us/img682/7978/screenshot002xw.th.jpg

Most Recent Version http://www.youtube.com/watch?v=rkqNix6ljxs
OLD VERSION http://www.youtube.com/watch?v=T02URmcY39k

Thanks to Frossen for helping me with triggers and giving me ideas for new versions.

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  • 4 comments
  • Avatar of tankcast tankcast Apr 26, 2010 at 14:34 UTC - 0 likes

    Thanks for the feedback frossen. I'll be putting a version 0.6 with a couple of fixes and tweaks, but I'd love to see your changes to the map so I can modify the triggers and perhaps add a win condition, and of course credit where it's due.

  • Avatar of frossen frossen Apr 26, 2010 at 05:37 UTC - 0 likes

    Hey tank, i made some changes to your map just to experiment a bit. sorted out the triggers a bit to not have 20 triggers going off every 3-7 seconds. Also i removed the "bounty" kill triggers and moved that to units instead since they have a setting for that. Also added a win condition. tell me if u want the map, maybe u can use it for something :)

  • Avatar of tankcast tankcast Apr 26, 2010 at 04:12 UTC - 0 likes

    Yeah, thanks for the comment. I'm still trying to think about what I can do next on this map, but I would definitely want to try and make some sort of wave-type system to instill a real sort of progression for the player. Thanks a lot for your feedback!

  • Avatar of Wolfman104 Wolfman104 Apr 25, 2010 at 21:29 UTC - 0 likes

    Hey Tank, that is great fun! Really good job there, enjoyed every minute, if I may make a couple of suggestions. Love the whole tug of war feel to the map, though it would be nice if diffuculty ramps up a lot more after the first few waves. It would be good to have some kind of win factor, for example you could have some sort of NPC conjuring up the waves, get to him, kill him, win that level, then next level starts harder, lower unit cap or no thors etc.

    Anyway those are just my ideas I am certainly not saying the game is bad in any way, really like it, keep up the good work :).

    Last edited Apr 25, 2010 by Wolfman104
  • 4 comments

Facts

Date created
Apr 25, 2010
Categories
Last update
Apr 27, 2010
Development stage
Beta
Language
  • enUS
License
Public Domain
Downloads
2,543
Recent files

Authors