Sunken D

This project is experimental.

This project is only experimental and may change drastically between now and when it comes out of experimental status. It may even be disapproved once that happens, worst-case.

Be forewarned before downloading anything from this project.

Game

Early release of small defense map. The only goal is to build Spine Crawlers to fight off incoming waves of enemy units.

Maze, but don't block. You have 30 seconds till the wave of enemies arrive.

Note: This map has, from v 0.2, support for 4 players. People with a Beta battle.net account please be so kind to confirm that is working and also add feedback in case things don't work.

Cheers. __

Sunken-D is currently marked as inactive; were you looking for SunkenD? http://www.sc2mapster.com/maps/sunkend

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  • Avatar of pironic pironic Nov 16, 2010 at 17:39 UTC - 0 likes

    Thanks veselu, I have talked with my dev team on the SunkenD Project and we've decided that rather than hijack this project we have decided to set up an entirely new sc2mapster page. Due to the differences with this project and the one we've started we felt it was only right to start a second project.

    SunkenD is currently in Closed Alpha (build 34) stages and is being balanced. We have plenty of information on our sc2mapster page as well, and welcome all to come show their interest in the project by leaving a comment on our sc2mapster page. You can get to the project by clicking on the link : http://www.sc2mapster.com/maps/sunkend/

    Hope to see you all soon.

  • Avatar of veselu veselu Nov 12, 2010 at 19:07 UTC - 0 likes

    Hi guys. Sorry for leaving the project with no updates. Gonna add Pironic as author since he wants to continue developing the map.

    Good luck Pironic.

    Last edited Nov 14, 2010 by veselu
  • Avatar of ILJthe1st ILJthe1st Sep 18, 2010 at 08:58 UTC - 0 likes

    Yeah man, what's the deal, spine crawlers cost 100 minerals. I can't play this game because I can't build anything. If you can't update this map regularly, have somebody else take over.

  • Avatar of darknihi darknihi Aug 01, 2010 at 08:19 UTC - 0 likes

    I seem to have problems with buidling stuff as spine crawlers cost 100 minerals and I start with a grand total of 0. Something buggy in the game or did I do something wrong?

  • Avatar of lbdwag lbdwag Jul 14, 2010 at 00:36 UTC - 0 likes

    A one line HowTo on how to start a game would be nice. I've put the download in C:\Documents and Settings\<<USER>>\My Documents\StarCraft II Beta\Maps

    gone to make a custom game, and I can't find the map.

    Restarted the game, nothing....

    what am I (and the other person who was ignored) missing?

    completely lost on this

  • Avatar of sakerfalcon sakerfalcon May 31, 2010 at 00:49 UTC - 0 likes

    I found the first wave to be the hardest. Afterwards the rest of the levels were just too easy because spawned drones block too efficiently. If you build a few "lines" up from where drones spawn and make a short maze (once going left, then once going right), and then use your drones to block (more as they spawn mid-level), then you can hold off all attacks because incoming (non-massive) units cannot destroy or bypass blocking drones. On levels with massive units (Thor, Ultralisk), take a couple drones, morph them into spine crawlers, uproot, and use that to block. Not once did blocking spine crawlers take damage, so that needs to be fixed to up difficulty. They count as buildings so Thors/Ultas cannot pass through. Double-wall spine crawlers on the entrance/exits and even Hellions can't roast through them.

    XXXXXXXXXX |
    XXXXXXXXXX |
                 |
     XXXXXXXXXX|
          O     |
    XXXXXXXXXX |
    XXXXXXXXXX |

    pretty much like that - "O" is the drone spawn point/cluster and then stack the rest of the crawlers in the middle section.

    I suggest giving slightly more time initially to set up maze, and then removing invulnerability of spawned drones and uprooted crawlers.

  • Avatar of Mrrebelthefirst Mrrebelthefirst May 14, 2010 at 18:53 UTC - 0 likes

    Nice map! Ok, yes there is some issues with the size of openings people use... Stacking this way is the best way you could ever do it... The first level is only difficult if you try and play it like an SC1 or Warcraft tower defense map. How did you beat the ones when you did it back then? You learned... And the time in between levels? It is the perfect amount. Or at least on 0.3.1 it is. In all, good map. A little on the difficult side. But fantastic altogether.

    Last edited May 14, 2010 by Mrrebelthefirst
  • Avatar of veselu veselu Apr 27, 2010 at 19:01 UTC - 0 likes

    @weaver

    Yes, it can be done.

    @b0ne123

    Might be. The map is experimental atm.

    You guys can modify levels very easy. The triggers have comments so people can edit the map as they wish. If you modify the map and want to upload it here I can add you as an author. Atm, I don't have too much free time but when I will I will try to add all your suggestions to the map.

    Cheers.

    Last edited Apr 27, 2010 by veselu
  • Avatar of b0ne123 b0ne123 Apr 27, 2010 at 14:41 UTC - 0 likes

    currently its way too easy. no unit got past the center of my maze

    replay: http://rapidshare.com/files/380795397/Sunken_D_v0.3.1.SC2Replay

    A programmer started to cuss
    Because getting to sleep was a fuss
    As he lay in his bed
    Looping 'round in his head
    Was: while (!asleep()) sheep++;

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  • Avatar of weawer weawer Apr 27, 2010 at 09:13 UTC - 0 likes

    its not very effective to maze when you need to leave 2 rows open everywhere. is it possible to change the larger units so you only have to leave one row open?

Facts

Date created
Apr 24, 2010
Categories
Last update
Apr 26, 2010
Development stage
Alpha
License
Public Domain
Downloads
6,093
Recent files

Authors