Change-log
Change-log V0.6.1
General buildings:
- Buildings now get repaired after each siege wave.
- Altered time it takes to repair buildings.
- Fixed some missing selection circles.
- Removed some unwanted colours on placement models.
- Fixed some missing/wrong range indicators.
- Fixed placement models being too big (introduced in SC2 V1.1).
- Changed armour attributes on every tower.
Ice:
- Researching sentry (see invisible units with Chilling Tower) is shared amongst all players when somebody learns it.
Fire:
- Fixed flamethrower model when being build.
Map:
- The map has undergone some small changes.
GUI:
- Player 4 is no longer a payer :-).
- Next wave picture/text doesn't overlap anymore.
- Next wave text now properly says the next type of wave.
- Added types of waves to help.
- New vote menu.
- Vote now ends when either the timer ends or everyone has voted.
- Fixed game-over timer not running correctly.
- Scoreboard now adjusts to the amount of players.
Waves:
- Nydus worm siege now spawn all at ones.
- Boss waves now spawn 4 units instead of 1.
- Wave 10 Starbenog is now bigger and fearsome.
- Increased spawn-timer wave 1 to 45 seconds and decreased other waves to 20 seconds.
- Normal ground waves are now more spread out.
General:
- Builder blink is now hotkeyed to G.
- Sounds will no longer delay actions.
- Optimized some triggers to go off less.
- Added -mute command to mute the music.
- Added -reset command where you can vote for restarting the game.
- Starbenog music jukebox is now off by default.
- Game over scenarios now hides Starbenog GUI.
- Builders bought some new shoes which makes them move faster.
- Added no shared income mode.
- Shared income is now takes into account how many players are playing.
- Players can now learn tier 2,3 and 4 (no towers yet!).
- Players can now learn tier 2 abilities (exception of heroes).
- Wave sounds are temp disabled because of V1.1 of SC2.
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