I've been going to summer camps for the past 3 or 4 years now put on by people in the video game industry, and about 3 years ago this idea popped up. Now that i'm bored with plenty of extra time and know the basics of the editor, i finally have means of making a demo! ALL RIGHTS ARE RESERVED!
I'm a little rusty, as i havent opened my notebook in over a year but, i'll try to give a quick description:
Gameplay takes place in your nightmares. Crazy stuff happens in your repetitive dreams and you have to make the subconcious journey to the source. Similar to Psychonauts i suppose. I should also add that the main character is an artist. The main unique feature plays off of something called "Lucid Dreaming" - basically being able to do ANYTHING in a dream. For example: Oh no! You're trapped in a room with no way out! Take out your SketchPad and draw a door (this is why it's for the DS) and.. oh hey look, there's a door in the wall that leads to the next room!
"Somnium" is latin, meaning "sleep" or "dream". I would have named it Nightmare, but there is no latin word for Nightmare (and i assume there's a game i dont know about already made named Nightmate). It would have to be "Somnium Malum" -- Bad Dream
Facts
- Date created
- Jun 17, 2010
- Categories
- Last update
- Jun 30, 2010
- Development stage
- Beta
- Language
- enUS
- License
- All Rights Reserved
- Downloads
- 1,926
- Recent files
- A: Somnium v1.0.1 Jun 30, 2010
- A: Somnium v0.2.8 Jun 28, 2010
- A: Somnium v0.2.7 Jun 28, 2010
- A: Somnium v0.2.6 Jun 27, 2010
- A: Somnium v0.2.5 Jun 26, 2010
- Reply
- #11
ctccromer Jul 05, 2010 at 01:51 UTC - 0 likesNow that the 1st draft is complete, i created 3 forums. What did you like, What didn't you like, and general feedback. Please answer these forums, if only once! Thanks to everyone for the help, I really appreciate it!
There are many worlds, but they all share the same sky.
One Sky...
One Destiny
Somnium Demo (1st draft)
http://vimeo.com/13011275
- Reply
- #10
ctccromer Jul 05, 2010 at 01:45 UTC - 0 likesif someone explains how to localize the map, i will
- Reply
- #9
ioGlInTheEnd Jun 30, 2010 at 19:16 UTC - 0 likespara/value blabla ... you should localize the map
- Reply
- #8
ctccromer Jun 28, 2010 at 22:29 UTC - 0 likesadded a poll. Please vote :) feel free to comment why you voted that way too!
- Reply
- #7
ctccromer Jun 27, 2010 at 14:46 UTC - 0 likes@slightlyoff the attacking is a little odd :/ In the trigger i have it set to order attack, wait 2 seconds, and order stop. If i only order attack he wont stop attacking. So if you mash the button, then try and run, he'll be jerky for a little cuz of all the stop commands. There's a few things like that, but if you get used to it its nothing big ^^
- Reply
- #6
slightlyoff Jun 27, 2010 at 13:33 UTC - 0 likesAm I doing something wrong? The menu says left click shoots but I can't seem to shoot at all unless I do some weird ctrl+shift+attack move thing.
- Reply
- #5
ctccromer Jun 27, 2010 at 03:35 UTC - 0 likesI am now at a stand-still until i have some 3d models made (6 total). If anyone is interested please pm me! The list of models is in the latest version's "Known Caviats" section
- Reply
- #4
ctccromer Jun 27, 2010 at 03:34 UTC - 0 likes1. What does being localized mean/do?
2. Hold shift to use the real mouse
@SaucySC that should be fixed. Let me know if it isnt
- Reply
- #3
LunarisDream Jun 26, 2010 at 07:47 UTC - 0 likes1. Not localized.
2. When I get to the High Templar, Param/Value box appears with 2 possible selections, also as Param/Value. However, since there is no cursor, I can't click on the choices.
- Reply
- #2
SaucySC Jun 26, 2010 at 04:23 UTC - 0 likesCan't get past mini boss.. once i kill it.. it won't let me make a door.. tried twice.