World of Starcraft - Publicly Released Engine

Screenshot006

This was originally just going to be a proof of concept for a third person system (and was successfully the one of the first of it's kind to hit the public due to the fact that I had tunnel vision and no desire to sleep the night of the Galaxy Release), it then evolved into testing the new interface options and data storage made available. It is now available in it's current form as a Precursor to an engine to help newer mapmakers get a clean start in fleshing out their ideas. Enjoy Guys, give credit where credit is due if you use my stuff! :)

Features in this release:


  • Bank Manipulation

  • Character and Mouse Movement

  • User Interface Creation and Manipulation

  • Data Structuring

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/tWbmLpSHdmI&amp;hl=en_US&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/tWbmLpSHdmI&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/0FcOP7NA6fE&amp;hl=en_US&amp;fs=1&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0FcOP7NA6fE&amp;hl=en_US&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>








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  • Avatar of bignonos bignonos Jan 30, 2011 at 18:45 UTC - 0 likes

    Wtf is this bug ?

  • Avatar of HappyWhaleshark HappyWhaleshark Sep 30, 2010 at 10:48 UTC - 0 likes

    bankStructure (up to 6 characters)

    bankName: BarbieHorseRideAdventure

    Category 1 : generalStats

    key : timePLayed (seconds)

    Category 3 : characterIndex

    key : index = 1 key : characterCount key : charCounter1 charCounter2 charCounter3 charCounter4 charCounter5 charCounter6

    Category 2 : character1,character2,...,character9999

    key : state (1 = brandNew, 0 notBrandNew, -1 = dead) key : level key : race key : class key : maxHealth key : currentHealth key : maxEnergy key : currentEnergy key : xPosition key : yPosition key : facingAngle

  • Avatar of HappyWhaleshark HappyWhaleshark Sep 30, 2010 at 10:46 UTC - 0 likes

    WHEN I TRY TO DOWLOAD IT A CODE APPEARS THAT HAS SOMETHING TO DO WITH BARBIES HORSE RIDE ADVENTURE.

  • Avatar of blazeaxxor blazeaxxor Sep 05, 2010 at 15:11 UTC - 0 likes

    why does it go to a page with weird codes when i click download? :(

  • Avatar of Sifaus Sifaus May 15, 2010 at 07:18 UTC - 0 likes

    Will you make a enGB version of it? I really wanna try this one. =)

    Last edited May 15, 2010 by Sifaus
  • Avatar of cinicraft cinicraft May 13, 2010 at 03:20 UTC - 0 likes
    hehe wow... has it really been that long already? ive pretty much just realized that current SC2 graphics are as good as WoW, and that was an MMO. not an overhead rts that can handle hundreds of these units. it would be cool to get in the middle of a huge 100 terrans vs 100 protoss battle during that game. let the player take control of a tak and shoot down some zealots.
  • Avatar of ion1000 ion1000 May 08, 2010 at 16:59 UTC - 0 likes

    NICE!!!!

  • Avatar of SCMapper SCMapper May 08, 2010 at 13:40 UTC - 0 likes

    Wait until Blizzard releases a better alternative to panning/changing camera bounds with player mouse rotation active.

    Last edited May 08, 2010 by SCMapper
    <center>SCMapper.687                                               Current Project: Science and Industry

    </center>
  • Avatar of onisagi onisagi May 08, 2010 at 10:01 UTC - 0 likes

    any ideas on how you'd fix the jittery movement?

    Need a custom SC2 texture graphic? Or want to help out the community by creating custom icons/wireframes/textures? Welcome to...

    The Texture Shop.

    [Tutorial] Make your loading screen work for all monitor resolutions

  • Avatar of dunlace dunlace May 08, 2010 at 00:49 UTC - 0 likes

    nvm its another map that buged my all SC2 it a 3rd person shooter example and it centered my mouse and made it invisible

Facts

Date created
Apr 23, 2010
Category
Last update
May 06, 2010
Development stage
Release
Language
  • enUS
License
Public Domain
Downloads
13,669
Recent files

Authors