Shrink TD

Logo

http://static.curseforge.net/thumbman/images/21/508/600x112/Slogo.png.-m1.png

Uploaded as first map ever to EU Battle.net!

PROJECT STOPPED

By Team Kirby

Survive 36 brutally hard enemy waves in a traditional mazing and fast paced tower defense using 26 unique towers.

Information

Players: Up to 4
Modes: Solo, Consolidation, The Intersection
Races: Terran, Protoss and Zerg
Localized for: every language
Latest Version: 1.7a (EU b.net: 1.6)
Uploaded to: EU, US, SEA (EU & US newest)

Special Thanks . . .

Derivation, shizophreak, templar4522, Habladabla, Deison, Shulcare, kumbol, Absence, Levythenobz, IAmBeingRepressed, darkboz, StarcraftScientist, SteveBiski, anothersickpuppy, silasdh, frasze, l1lshadow, Smoothsmith, lanthanum999, vjeux, MTGNecro and all the others for your support and feedbacks!!

Help us by giving us some infos . . .

  • Rate this map on a scale of 0(bad) to 10(good)
  • No. of players?
  • Race?
  • Highest wave achieved?
  • Total Score/Highscore?
  • Game modes?
  • Which tower you think is most efficient?
  • Which tower you think is the most useless?

Thanks!

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  • Avatar of Morishmael Morishmael Oct 28, 2010 at 22:59 UTC - 0 likes

    How did you put the colored squares underneath your towers? I'm at the beginning stages of a td myself and would be immensely helped by that. My email is dweiland@rocketmail.com. Any other tips or tricks of td making would be much appreciated. Thank you.

  • Avatar of Ousnius Ousnius Oct 26, 2010 at 14:27 UTC - 0 likes

    1.) yea zerg is overpowered, I still need alot of balancing
    2.) I could increase the build time, thinking about it
    3.) Shrink is more of a "standard" TD, so it isn't that long, originally it was a map for testing out the editor :P
    4.) victory score screen is bugged -.- I noticed it yesterday

    thx for the feedbacks :)

  • Avatar of anteatereater anteatereater Oct 26, 2010 at 06:08 UTC - 0 likes

    I just tried 1.6c on US servers

    There still isn't enough time in the beginning to build (though to be honest, I only ever build the 200g+ tower to start) :)

    Zerg seems to have it very easy in this map compared to other races.

    I beat the game with 14200 points fairly quickly, and that was satisfying as most TDs usually take an hour or in the case of Sorcerer's Defense, 2.5hr haha

    There is no endgame scenario for victory unlike losses which give you the score.

    Last edited Oct 26, 2010 by anteatereater
  • Avatar of mwaxx mwaxx Oct 23, 2010 at 16:15 UTC - 0 likes

    i wish there was time to build like 30 secs

  • Avatar of Ousnius Ousnius Oct 14, 2010 at 15:50 UTC - 0 likes

    New version 1.6/1.6a up @ EU, SEA and US, too!

    A LOT of changes and new things...
    - 3 new towers
    - towers split into 3 races
    - Score Screen
    etc.

    Note: More towers will follow soon + upgrades :)

    EDIT: 1.6b up @ EU, SEA and US
    EDIT 2: 1.6c up @ EU, SEA (soon) and US

    Last edited Oct 25, 2010 by Ousnius
  • Avatar of shizophreak shizophreak Oct 03, 2010 at 09:05 UTC - 0 likes

    I dont think its really a problem of general difficulty, but more of difficulty-progression. I mean, the first few levels are pretty much ok imo, even given that they are on supposedly "easy-dificulty". But at some point everything just gets really really hard really quick. I'd say about the Marauder, SCV, Mule Tank-Boss levels is where it starts (I mean, theyre still ok difficulty-wise - not easy, but ok - only that there seems to be a rather steep jump. And the progression afterwards is kinda similarly jumpy).
    At least thats my impression of it. So what I'd do is just tune the difficulty progression a bit more, to make the later levels more "easy-difficulty" like.
    Or simply start balancing it around the normal-mode, and then just chop of like 15 or 20% creep-hp to make the "standard" setting.

    Last edited Oct 03, 2010 by shizophreak
  • Avatar of Ousnius Ousnius Sep 29, 2010 at 17:44 UTC - 0 likes

    yeah I know, it’s very very difficult^^
    I thought about making it easier.

    What do you think? Should I do that? :D

    Last edited Sep 29, 2010 by Ousnius
  • Avatar of Chemmyx Chemmyx Sep 26, 2010 at 11:55 UTC - 0 likes

    This is the most difficult TD i even played, very fun and challanging, i got to the last level but did not pass it. i leak to much at lvl33 (raven) my tactic is (playin alone ofc, and intersection) massing trippleshooting cannontowers in middle and making some kind of maze, some slow towers here and there, but damn.. its hard! any tips? when i came to the voidray level they destroyed like 40% of my towers :(

  • Avatar of ethunter ethunter Sep 22, 2010 at 18:51 UTC - 0 likes

    Thanks for the best TD map ever! I spent many nights at this map.. Finally, I passed it solo :-) It's very hard, but gives a lot of fun. :-) I have one suggestion:

    let the lords fly before protoss sentry units get killed, it's hardcore idea, but lords must attack rocks, sentry guns etc. for breaking barricades, in new version 1.5F it's too easy :-)

  • Avatar of Ousnius Ousnius Sep 22, 2010 at 15:57 UTC - 0 likes

    Version 1.5f up @EU B.net!

    IMPORTANT: The version on battle.net with the "custom" variant is bugged, use the version of the map with the variant "TD - Coop"!!!

    Last edited Sep 22, 2010 by Ousnius

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Facts

Date created
May 16, 2010
Categories
Last update
May 16, 2010
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
3,037

Authors