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Uploaded as first map ever to EU Battle.net!
PROJECT STOPPED
By Team Kirby
By Team Kirby
Survive 36 brutally hard enemy waves in a traditional mazing and fast paced tower defense using 26 unique towers.
Survive 36 brutally hard enemy waves in a traditional mazing and fast paced tower defense using 26 unique towers.
Information
Players: Up to 4
Modes: Solo, Consolidation, The Intersection
Races: Terran, Protoss and Zerg
Localized for: every language
Latest Version: 1.7a (EU b.net: 1.6)
Uploaded to: EU, US, SEA (EU & US newest)
Special Thanks . . .
Derivation, shizophreak, templar4522, Habladabla, Deison, Shulcare, kumbol, Absence, Levythenobz, IAmBeingRepressed, darkboz, StarcraftScientist, SteveBiski, anothersickpuppy, silasdh, frasze, l1lshadow, Smoothsmith, lanthanum999, vjeux, MTGNecro and all the others for your support and feedbacks!!
Help us by giving us some infos . . .
- Rate this map on a scale of 0(bad) to 10(good)
- No. of players?
- Race?
- Highest wave achieved?
- Total Score/Highscore?
- Game modes?
- Which tower you think is most efficient?
- Which tower you think is the most useless?
Thanks!
Facts
- Date created
- May 16, 2010
- Categories
- Last update
- May 16, 2010
- Development stage
- Release
- Language
- enUS
- License
- All Rights Reserved
- Downloads
- 3,037
- Reply
- #120
Morishmael Oct 28, 2010 at 22:59 UTC - 0 likesHow did you put the colored squares underneath your towers? I'm at the beginning stages of a td myself and would be immensely helped by that. My email is dweiland@rocketmail.com. Any other tips or tricks of td making would be much appreciated. Thank you.
- Reply
- #119
Ousnius Oct 26, 2010 at 14:27 UTC - 0 likes1.) yea zerg is overpowered, I still need alot of balancing
2.) I could increase the build time, thinking about it
3.) Shrink is more of a "standard" TD, so it isn't that long, originally it was a map for testing out the editor :P
4.) victory score screen is bugged -.- I noticed it yesterday
thx for the feedbacks :)
Projects:
Shrink TD: http://www.sc2mapster.com/maps/shrink-td/ (project stopped)
- Reply
- #118
anteatereater Oct 26, 2010 at 06:08 UTC - 0 likesI just tried 1.6c on US servers
There still isn't enough time in the beginning to build (though to be honest, I only ever build the 200g+ tower to start) :)
Zerg seems to have it very easy in this map compared to other races.
I beat the game with 14200 points fairly quickly, and that was satisfying as most TDs usually take an hour or in the case of Sorcerer's Defense, 2.5hr haha
There is no endgame scenario for victory unlike losses which give you the score.
- Reply
- #117
mwaxx Oct 23, 2010 at 16:15 UTC - 0 likesi wish there was time to build like 30 secs
- Reply
- #116
Ousnius Oct 14, 2010 at 15:50 UTC - 0 likesNew version 1.6/1.6a up @ EU, SEA and US, too!
A LOT of changes and new things...
- 3 new towers
- towers split into 3 races
- Score Screen
etc.
Note: More towers will follow soon + upgrades :)
EDIT: 1.6b up @ EU, SEA and US
EDIT 2: 1.6c up @ EU, SEA (soon) and US
- Reply
- #115
shizophreak Oct 03, 2010 at 09:05 UTC - 0 likesI dont think its really a problem of general difficulty, but more of difficulty-progression. I mean, the first few levels are pretty much ok imo, even given that they are on supposedly "easy-dificulty". But at some point everything just gets really really hard really quick. I'd say about the Marauder, SCV, Mule Tank-Boss levels is where it starts (I mean, theyre still ok difficulty-wise - not easy, but ok - only that there seems to be a rather steep jump. And the progression afterwards is kinda similarly jumpy).
At least thats my impression of it. So what I'd do is just tune the difficulty progression a bit more, to make the later levels more "easy-difficulty" like.
Or simply start balancing it around the normal-mode, and then just chop of like 15 or 20% creep-hp to make the "standard" setting.
- Reply
- #114
Ousnius Sep 29, 2010 at 17:44 UTC - 0 likesyeah I know, it’s very very difficult^^
I thought about making it easier.
What do you think? Should I do that? :D
- Reply
- #113
Chemmyx Sep 26, 2010 at 11:55 UTC - 0 likesThis is the most difficult TD i even played, very fun and challanging, i got to the last level but did not pass it. i leak to much at lvl33 (raven) my tactic is (playin alone ofc, and intersection) massing trippleshooting cannontowers in middle and making some kind of maze, some slow towers here and there, but damn.. its hard! any tips? when i came to the voidray level they destroyed like 40% of my towers :(
- Reply
- #112
ethunter Sep 22, 2010 at 18:51 UTC - 0 likesThanks for the best TD map ever! I spent many nights at this map.. Finally, I passed it solo :-) It's very hard, but gives a lot of fun. :-) I have one suggestion:
let the lords fly before protoss sentry units get killed, it's hardcore idea, but lords must attack rocks, sentry guns etc. for breaking barricades, in new version 1.5F it's too easy :-)
- Reply
- #111
Ousnius Sep 22, 2010 at 15:57 UTC - 0 likesVersion 1.5f up @EU B.net!
IMPORTANT: The version on battle.net with the "custom" variant is bugged, use the version of the map with the variant "TD - Coop"!!!