Shadows of the Tal'Darim is a 3-part 1-5 player RPG for Starcraft 2.
This RPG features
- 12 Unique heros
- A hero save system that holds 3 heroes per player
- Content that adjusts difficulty based on how many players are present (+100% per player)
- Content that drops more loot when there are more players present (allowing you to progress further)
- A Unique Stat-point spending system that allows you to customize your character, and re-spend these stat points freely at any time.
- A talent system that can unlock new abilities or improve existing abilities.
- Diablo style Mercenaries that get stronger as you get stronger, and level as you level.
- 240 pieces of gear including helms, shoulder, chest, bracer, gloves, boots, rings and relics!
- Drive 1 of 4 different types of vehicles!
- A waypoint system similar to Diablo.
- Default SC2 camera mode (unlock mode) default. Optional 'Lock camera mode' with third person camera and WASD keyboard movement. (Not recommended for multiplayer)
- Released Dec 28, 2010.
Visit the Shadows of the Tal'Darim Forums
- Act I Level 1-25 content
The Protoss and the Tal'darim were fighting above restored Haven. Shortly after the Terran colonists sent up a battlecruiser from the surface, a sub-space Vortex opens up above the planet, engulfing several vessels. Trapped and stranded 85 years in the past, our heroes grow tired of waiting for reinforcements
The Tal'Darim have set up fortifications, while they gather enough materials to launch an assault on Aiur (and through their madness, destabilize time itself!)

- Act II Level 23-50 content
After nearly defeating the Destroyer, our heroes head South in persuit. Chal'marr and his band of Templars have taken over a nearby Tal'darim outpost. This outpost will serve as a temporary sanctuary for Chal'marr's survivors while they investigate the Tal'darims recent expansion into the region.

- Act III Level 45-80 content.
After a space battle with a Tal'darim mothership, Chal'marr's survivors (on General Larrens Battlecruiser) track the enemy vessel to Korhal. They come to find out that a powerful Ta'darim Archon is using their psionic powers to mind control High Commander Darren Shepperd, head of the Halif city munitions depot just outside of Korhal City. With a high ranking agent set up on Korhal, the Tal'darim now control enough forces to cause a power shift in the Korprolu sector.
Chal'marr's survivors must destroy this Tal'darim crash survivor that has the populace under his control.

Facts
- Date created
- Dec 07, 2010
- Category
- Last update
- May 16, 2012
- Development stage
- Release
- License
- All Rights Reserved
- Downloads
- 88,574
- Recent files
- R: Shadows of the Tal'darim Act 3 enGB 0.98d May 16, 2012
- R: Shadows of the Tal'darim RPG Act 3 0.97a enGB Dec 05, 2011
- R: Shadows of the Tal'darim RPG Act 2 0.97a enGB Dec 05, 2011
- R: Shadows of the Tal'darim RPG enGB Act 1 0.97a Dec 05, 2011
- R: Shadows of the Tal'darim RPG Act 1 0.96a enGB Oct 01, 2011
- Reply
- #239
XxISaintIxX Nov 16, 2012 at 01:19 UTC - 0 likesHey Sharicasmi. I still play I still cant Wait for Act 4 Remember... GAME! ON!~
- Reply
- #238
Sharicasmi Oct 16, 2012 at 03:43 UTC - 0 likesStill updating this project (when I have time). Feel free to leave comments and suggestions folk.
- Reply
- #237
Sharicasmi Sep 24, 2012 at 07:17 UTC - 0 likesOver the next few days ill work on the skybox in act 2 (how the screen goes white if you zoom out too far). Phased Zealot mercenary will get his lifestealing nerfed to about half. I'll also issue a quick terrain update for act 1.
I'd also like to address alot of the complaints i'm seeing on battle.net about act 2 mobs having 'too high hp' and 'not dealing enough damage.' Players are allowed to balance their own characters in any way they see fit, by stacking haste, crit, lifestealing or their primary stat (str/agi/int.) If players didn't spend 10-20 points on lifestealing then it wouldn't take 9 hours to clear act 2. With a properly spec'd character (with about 50% primary stat, 30% either haste or crit, and maybe only 2-6 points in lifestealing, you can clear all of act 2 in about an hour and a half.
- Reply
- #236
Sharicasmi Sep 18, 2012 at 04:04 UTC - 0 likesI'm aware of the issue with heroes being frozen after traveling through a town portal. Just save and reload your hero to fix it. I also noticed that heros are loading with their stuff next to them instead of in their inventory. Some terrain isn't registering properly and makes some objects look 'raised up.' Particularly the Zerg start point, and teleporters. I will fix these issues soon. These issues all popped up overnight with the coming of the 1.5 patch.
- Reply
- #235
Sharicasmi Sep 17, 2012 at 07:13 UTC - 0 likesI'm doing blizzard arcade icons & descriptions. Possible screenshots too for the 1.5 update. Act 1 will be alot simpler for beginners. I haven't actually played it since 1.5 yet.
- Reply
- #234
Sharicasmi Jun 01, 2012 at 19:32 UTC - 0 likesI'd really like to work on this more, I just haven't had time. I kind of ran into a dead end when I hit the behaviors/buffs limit per unit (512 behaviors approx). I would really like to beat this limitation like how I did with bosses with a couple million health. I would also really like to reduce the bank file size even more to make for smoother multiplayer loading. Through 0.83-0.94c bank files were between 57kb and 100kb! Now they're only 8-11kb and it stores some mercenary data.
I'll try to do a new patch with new talents soon. I don't think Act 4 is going to work because the act 4 gear is bugged.
- Reply
- #233
Sharicasmi May 17, 2012 at 05:39 UTC - 0 likesTal'darim are a splintered faction of protoss fanatics. Some remained on worlds such as Monlyth after they had been mostly abandoned centuries ago, some Tal'darim are protoss stranded on Aiur after its evacuation.
The Tal'darim once worshipped Ulrezaj, and they would often imprison those who choose to embrace the ways of the Dark Templar. Some great lore on the Tal'darim at the starcraft wiki http://starcraft.wikia.com/wiki/Tal'darim
- Reply
- #232
JacktheArcher May 17, 2012 at 01:48 UTC - 0 likesI coulda swore the Tal'Darim are the good guys there the dudes that protect the artifacts right? This makes them seem so evil, which there not they might seem it in the campagin but thats just the perspective. Or i could be totally wrong and thinking of something else.
One morning I shot an elephant in my pajamas. How he got in my pajamas, I don’t know.
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- Reply
- #231
Sharicasmi May 16, 2012 at 17:47 UTC - 0 likesact 3 is not working for you? I'll convert the 0.98d version of act 3 for you, see if that works. I'll have it posted in a few hours.
- Reply
- #230
Gr3v3n May 16, 2012 at 16:30 UTC - 0 likesact III eu ? spent my lonely nights here and now i cant play last chapter :(