Scattered Campaign

Scattered

This campaign requires the Tranquility mod. It may run without it, but will definitely not work as intended.

You may be interested in this if: You like large maps and long games at a somewhat slower pace.

You will probably NOT be interested in this if: You play everything on "faster" and prefer maps that take about 20 minutes to complete.

Scattered is a linear campaign with 12 missions featuring about 50% regular base play, 30% make-do-with-what-you-get and 20% survival. Most maps take about one hour of game time to complete, though some can be done in 30 minutes and others may take close to 2 hours.

The campaign takes place directly after the end of brood war, and you will follow a group of survivors from the UED expeditionary fleet in their fight for survival.

All maps in this campaign have been tested several times (to the point where I'm quite fed up with it), so they should be at least playable and hopefully without game breaking bugs. However, the difficulty level may fluctuate a bit and I'd be very surprised if I've managed to find all the bugs.

Please note that the first maps in this campaign are the first maps that I ever made with the SC2 editor, and though I have returned to them a couple of times to seal the cracks, the quality of the maps and triggers get higher as you progress through the campaign. That said, I'm not completely new to map/mission making, having made maps for other games for quite a while, so all maps should be of at least decent quality.

On a personal note, having seen so many abandoned projects (and abandoned a couple of my own in the past), any future projects (not promising there will be any) will not be announced before there is something to release, and will not be released until there is enough content to justify a release.

Asteroids Desert Fortress Volcanic Skirmish

Installation

The campaign will load the next mission upon completion of the previous one, but in order for this to work you have to put stuff in the place it will look for it.

Go to StarCraft2/Maps and create a new folder named Scattered, capital S. Download all maps and put them in this folder. That is, follow the structure: StarCraft2/Maps/Scattered/a_map.SC2Map

Or you could just download the full package and put the folder Scattered in the Maps folder, and Tranquility.SC2Mod in the Mods folder.

Playing it easily (offline on test profile)

Just drag and drop a map file over your StarCraft 2 shortcut or .exe. If your files are correctly placed they should link to each other.

Playing it properly (on your own profile)

The problem

Opening the editor and starting a map with "test document" is a bad idea. Why? Firstly, because for some reason, if you have to alt-tab out of it, system performance may decrease when you return. Secondly, if you decide to save in the middle of a mission, and exit the game, you will have to start a new map before you are able to load your save. You can get past the first problem simply by dragging and dropping the map file over the StarCraft2.exe or shortcut, but the loading problem remains. Also, switching between online play and non-published map play is very cumbersome due to the lack of proper custom map support.

The solution

Here's how to play the entire campaign while logged on to your profile, allowing you to have all your stuff in one place, switch seamlessly between online play and this campaign, and with the added bonus of being able to chat with your friends while playing this campaign.

  • Fire up map 1-0 (or whatever) by dragging the file over the starcraft2.exe or shortcut. As soon as it starts save the game, and shut everything down again.
  • Here's where it gets a little bit tricky. The save you just made is located in the StarCraft 2 offline versus AI folder, and you want to move it to your online profile. Locate your save, on Windows 7 it's location is something like C:\Users\YourUsername\Documents\StarCraft II\Saves\VersusAI\YourSave.SC2Save. Copy it.
  • Now locate where your online profile stores its saves. On Windows 7, in C:\Users\YourUsername\Documents\StarCraft II there should be a shortcut to your profile with your ingame name on it. Follow it, and go into Saves\VersusAI. The absolute path should now be something like C:\Users\YourUsername\Documents\StarCraft II\Accounts\*SomeNumber*\*SomeOtherNumber*\Saves\VersusAI. Paste the save here.

That's it, you're done. Now you can start StarCraf 2 like usual, log on to your profile, and you'll find a new save under singleplayer => Load => Versus AI. Load that, and the campaign will resume. Now you can save and load the campaign at will and everything will be on your profile. As the campaign will load the next map automatically, you will hopefully not have to worry about fiddling with the saves again. One possible exception though, a game update from Blizzard may break your saves. They should still load, but you may be taken offline, in which case you'll have to redo the procedure above to get it back to normal. Patch 1.4.0 may have corrected this issue though, as it should allow you to restart the mission with the correct version and make another save. Oh, and don't forget to save before you exit the game, as there is no autosave upon starting a new map. Enjoy :)

Known Problems

  • Patch 1.4.0 broke the custom map camera movement, hence it will snap and jump during some cutscenes. This should have been fixed in 1.4.1.
  • Patch 1.4.0 broke the Char environment background, hence cutscene 2-0c have a black void background.

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  • Avatar of Terhonator Terhonator Apr 23, 2012 at 15:07 UTC - 0 likes

    I really prize how much work you have put on this campaign but unfortunately this mod is too slow and too hard.

    http://www.sc2mapster.com/media/images/76/529/logo2.jpg
    Custom Campaign Initiative is project that gathers best single player campaigns and their makers together.

  • Avatar of TaintedDreams TaintedDreams Mar 01, 2012 at 15:59 UTC - 0 likes

    Overall a great campaign and mod, I feel the difficulty could use some tweaking though.

    Mission One: I had to try that over a few times til I got the Goliath, then managed it in one play through.

    Mission Two: I felt like this mission took WAY too long, and got extremely tiresome and repetitive. Maybe make it easier to send out attacks faster and more often so you don't have to wait really long between attacks mid-late mission?

    Mission Three: Should fix the Factory Tooltip saying it makes Hellions, cuz it actually just makes Vultures. Also, maybe a little intro to Vultures would be nice? Like, start with two of em or something, cuz I wasn't sure if it was better to upgrade Marines or build a Factory to get Hellions / Vultures.

    Mission Four: Took quite a few playthroughs to realize it's IMPOSSIBLE to beat the mission without cheats unless you go to the very far edge of the map and attack from there.

    Mission Five: I got screwed over first time cuz I didn't know Mutas would attack from the mountain parts of your base rather than the bunkered entrances. Maybe a hint / warning for that?

    Mission Six "Landfall": I think this one is literally impossible without cheats of one kind or another, I did the 5000 minerals cheat at the beginning and still lost the first three playthroughs, then the next playthrough I built like four Barracks right off the bat, and then just barely held off the first Ling + Hydra attack from the west. This was probably one of my favorite missions though, but the second half of the mission seemed too easy? I think the Zerg needs more bases / static defenses on the second continent.

    The second part of the Infiltration Mission is also very hard, maybe slightly fewer enemy troops?

    Those are all the missions I've beat so far, but overall, I think the difficulty is really hard at the beginning of missions, then gets too easy at the end. Maybe fewer / weaker attacks early on, and have the AI conserve those troops to make going on the offensive harder? Another good idea I think is boosting resource gathering rate to 5 from 3, it'd still be slower than the 8 in melee but not as tiresome as the 3.

    Last edited Mar 01, 2012 by TaintedDreams
  • Avatar of Daequeous Daequeous Oct 05, 2011 at 13:24 UTC - 0 likes

    @Terhonator: Go I have now uploaded all the files needed in a single .zip.

    The reasons I made one .zip of each map earlier (instead of full package) were the following:

    1. Most maps have quite a large file size, and take quite a while to upload. Uploading the whole thing in one go takes almost an hour, and I wasn't sure Mapster could handle it.

    2. If something small needs to be changed on a map (known to happen), I would have to upload the whole thing again, and you would have to download the whole thing again, as opposed to a single map.

    3. I had to put each file into a .zip file in order to upload it under a different name (e.g. v1.1.zip) otherwise Mapster wouldn't let me upload it again as I had already uploaded a file with that name, and I couldn't rename the maps themselves or the links would break.

    Having the mod separated is a bad idea, and I will probably remove it and put it here.

    The file names (Map01 etc.) were just a matter of me being lazy... I will rename them to properly reflect the file inside.

    I have also updated the instructions slightly to reflect the fact that you don't have to do all things described, that's just if you want to play it on your own profile.

    Last edited Oct 05, 2011 by Daequeous
  • Avatar of Terhonator Terhonator Oct 04, 2011 at 12:29 UTC - 0 likes

    Ok I tested missions 1 and 2 quickly and this campaign seems to be done very well. I'm propably going to play this later with time. (Well mission1 was only a cinematic... and linking between missions didn't worked.)

    I don't understand why you make .zip file of each map? I recommend you to make one .zip file that contains all maps and mod. Then people place all maps to \maps folder and linking between maps works better. Also, I recommend you to rename files like Scattered_Mission1.

    I'm going to write more when I have played more.

    I know its difficult to make singleplayer campaign work perfectly but I think its too complicated for random users to do all the things you have told in instructions. So I hope that you find some solution to make this campaign easier to play for end-users. People aren't really patient to make maps work.

    Also: I'm going inspect your maps and try to learn how things are done.

    Last edited Oct 04, 2011 by Terhonator
  • Avatar of Daequeous Daequeous Oct 03, 2011 at 09:57 UTC - 0 likes

    The missions don't go well with the reworked mod. A lot of things aren't working properly, as it's now running some messy mixed version of the old and new mod. Some old file made by the editor (that I don't know about) is probably lingering somewhere. I can't fix it right now though.

    Last edited Oct 03, 2011 by Daequeous
  • Avatar of Daequeous Daequeous Sep 29, 2011 at 20:09 UTC - 0 likes

    @TheTorrasque: Go

    I'm afraid I do not currently plan to continue the campaign. I might make another terran campaign, but if that happens it will probably involve a custom faction in order to give me more freedom storywise (and colorwise).

    On another note, the reworked mod should be done sometime during the weekend, though it will probably cause some balance issues, requiring regression testing of several missions, which takes time.

  • Avatar of TheTorrasque TheTorrasque Sep 28, 2011 at 10:10 UTC - 0 likes

    Will you continue the campaign? UED is my favourite organization, and I'm glad that I can play a campaign in SC2 where you fight as the UED remnants.

  • Avatar of Daequeous Daequeous Sep 28, 2011 at 08:53 UTC - 0 likes

    @TheTorrasque: Go

    Haha, ok, I get the message. I am going to revert most of the mod back to standard stats (income rate, unit sizes, unit damage, unit speed), while keeping the vehicle movement dampening, most of the tweaked visual effects, and the big capital ships. This will take a couple of days though, as I'm a bit busy at the moment.

  • Avatar of TheTorrasque TheTorrasque Sep 26, 2011 at 21:31 UTC - 0 likes

    These maps with standard SC2 stats (hp, damage, movement, speed etc...) would be godly. I like a lot the story and the terrain.

  • Avatar of Daequeous Daequeous Sep 26, 2011 at 09:31 UTC - 0 likes

    @HopperWN: Go

    I assume the income rate is the major slowing factor, and I admit the early game is slow. However, the goal is to more or less force the player to expand and manage multiple bases. On 2 bases with 2 workers on each mineral patch is it still too slow? Maybe, I am definitely considering raising the income rate. I find it surprising that you think the factory units are too small but the marines are not. I will take it under advisement. And yes, that particular mission needs to be explained better, my bad. I appreciate the feedback. Oh, and the siege mode icon has been removed in Map 14 v1.1.

    Last edited Sep 26, 2011 by Daequeous

Facts

Date created
Sep 24, 2011
Categories
Last update
Oct 05, 2011
Development stage
Release
Language
  • enUS
License
Public Domain
Downloads
7,528
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