Robostrike

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Robostrike had to be the first map I work on and it was but never finished. Many concepts of the map replaced each other and the process of their born and replacement by something new looked like it will never end. It had to be forced to stop and it was stopped. Now I am sitting in front of the monitor ready to finally start building Robostrike. I hope nothing will stop me from finishing this work.

Story.

Somewhere on well guarded weapons testing polygon a great explosion happened which removed all personal worked there. Masters' of this poligon move their fleet to it but other forces (not friendly to each other) already have sent their little squads to bring for themselves valuable objects and materials remaining whole after the explosion. Squads are equipped with well armed piloted from inside robots.

Gameplay.

Players divide into groups with 2, 3 or 4 in each and collect parts, materials, devices and data storages while running through the polygon. Each collected thing adds some points to an abstract spare parts counter which can be spent on something later. Time for collection is limited. During collection players are able to attack rivals and damage their robots so they need to spent some spare parts to repair.

As time is out, masters' of the polygon forces are arrived - players have to retreat from polygon without losing collected spare parts Wins that command what carried away more than others

Features.

  • robots can be upgraded by spending spare parts for weapons, armor and new systems,
  • saving and moving through games statistics for every player,
  • unlocking new robots by achievements - each with his own features and limits on upgrades to install,
  • achievements

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About This Project

  • Project ID
    25272
  • Created
    Aug 2, 2010
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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