The Rising Dead

Minimap2

The Rising Dead

Status: Released v1.100
Region: EU, NA, KR, CN, (SEA)
Last update : 10.04.14


Cooperative survival map for 4-12 players.


Forum: http://therisingdead.freeforums.org/

It offers:

- A rank and medal system offering 18 ranks and 19 medals
- 4 different game modes: Survival, Arena, Siege, NukeTag
- 3 different difficulties for survival: normal, grunt, nightmare
- Dynamic difficulty: Adjusts to the number of players and their skill level.
- More than 20 different Items
- 15 waves
- About 20 different enemies
- Dynamic class system (Classes are obtained by items)
- 4 optional side missions
- 9 hero classes:

  • Grunt - Base Class
  • Medic - FirstAidKit
  • Demolitian - RPG
  • Heavy Support - Minigun
  • Marksman - SniperRifle
  • Firebat - Flamethrower
  • Engineer - M.E.G
  • Recon - Recon-Equipment
  • Radio Operator - Communication Device


The map is loosly based on Night of the Dead III from TFT. GUI Minimap

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  • Avatar of FunkyUserName FunkyUserName Jan 11, 2014 at 06:25 UTC - 2 likes

    you can play on any server. why do you need to download it?

    Use the "Like" button to spread some reputation on sc2mapster!
    Maps:
    Funky's TD
    The Rising Dead
    Rites of Shakuras
    A Maze Thing (in work)
  • Avatar of Volodya515 Volodya515 Jan 05, 2014 at 17:01 UTC - 0 likes

    Как скачать и можно ли вообще скачать? How to download and whether it is possible to download in general?

  • Avatar of Needsimple Needsimple Aug 13, 2013 at 09:02 UTC - 1 like

    LIKE

  • Avatar of lobstar299 lobstar299 Jul 30, 2013 at 04:30 UTC - 0 likes

    I have played this map a little bit on the arcade but am finding it hard to get the 8-12 players needed for a decent game. I thought I might try to edit the map for less players but have been unable to find it in the editor. Any assistance would be great.

  • Avatar of Nedomkull Nedomkull Jan 05, 2013 at 13:40 UTC - 0 likes

    Awesome Game! love it!

    However there is room for aprovement, witch is to be expected i guess. Me and my friends recognised a coupple of things we would like to be improved:

    • flaregun should give vision to all players
    • to many debufs during first 2-3 waves?
    • there should be some ablility that allowes players to share vision for a while, or maybe som rare item that shares vision?
    • heavy is a bit overpowred in my opinion,
    • shotgun isn't that useful
    • maybe there should be some kind of flashlight item that increases LOS?
    • a blocade item could be cool?
    • mini map is to big, and it's bothersome that u can't see both minimap and current buffs at the same time. also the chat poping up every time someone dies and so on is also bothersome.
    • there should be some kind af wave timer?

    notice that we only played 5-6 people and never got past wave 5, i'll return with more feedback after playing with more people and hopefully getting a bit further than wave 5.

    In the mean time, keep up the good work!

  • Avatar of FunkyUserName FunkyUserName Oct 16, 2012 at 21:10 UTC - 0 likes

    @Eagle11: Go

    • teamcolours look terrible
    • missions will come (if i can think of some) later
    • the minimarines are no respawn, it's just a chance to join the survivors again for ppl who keep observing the game.
    • grunt needs one more skill? which? why?
    • more items? what kind of?
    • leaver aura changed already
    Last edited Oct 16, 2012 by FunkyUserName
  • Avatar of Eagle11 Eagle11 Oct 15, 2012 at 13:50 UTC - 0 likes

    -Why not use teamcolorable units since there is complaining about need to hover over player for name. One of the guys yell for heal/energy link/ammo but where is waldo? find him :D That way simply identify each player by his color. There are some nice models under assets on this site.
    -This map could use some optional mission objectives(Keyword:Optional) Currently all you do is running around the map in a deathball for a while,then find a base to camp so you can score till demo accidentally blows himself up during a lagspike.
    -The minimarine idea to keep player ingame is not functioning. When you respawn should comeback as normal Grunt but further incapable of changing class. The respawn system needs to be adjusted so it doesnt drop you right on top of a pack of hounds/Lyganesh/zombie horde but somewhere near team instead. You could use position of cmdr to measure this,etc.
    - Armor should be worn on self like class items.
    -Grunt is failing a skill
    -Need moar items
    -If there is to be a mortar could do it like in bf3. When deployed minimap becomes your main screen and you have to fire on those dots.
    -A leaver marine has a red ring around him,airstrike and artillery use similar to designate their aoe. Make it so that those effects are transparent when a marine is under them.

    Last edited Oct 15, 2012 by Eagle11

    Hope is the first step on road disappointment

  • Avatar of DarkReaperZA DarkReaperZA Oct 12, 2012 at 05:27 UTC - 0 likes

    Red would be ramps/ raised platform and blue would be something new. that part needs something.

  • Avatar of DarkReaperZA DarkReaperZA Oct 11, 2012 at 14:24 UTC - 0 likes

    made a Picture, PM me your email so I can send it. dont want to go make some file sharing account and bla bla bla.

    Think the demo remote(item) could work to blow Sats...

    the squad location in my head would be more for Sniper to cover the guy or team if he is behind a wall or something not, just to know where he is. some more Items that could be used could be nice. like a LAW, Mortar ens... but think you are against that idea, right? map

    Last edited Oct 12, 2012 by DarkReaperZA
    • map.jpg
  • Avatar of FunkyUserName FunkyUserName Oct 10, 2012 at 09:46 UTC - 0 likes

    hi

    there are armored units already. i don't know which wave has been reached but starting with w5 armored units will come.
    i cannot do anything about camping (even tho anti camp trigger is already added). it should be a learning process that camping won't result in surviving :d
    adding missions in the game as it is now would not fit. the goal of the game is to develope a strategy to survive till end including a route to cover as much ground as possible till w9, setting up a base at a nice spot and using the enemy's weakness to kill it.
    a mission would counter the "route" idea except the mission would be something like gather XYs at points XY.
    the only thing i can think of would be a "help" signal of survivors around the map. go to house, get civilians follow you, that's it, gaining some extra xp the longer they survive. would also motivate ppl to move...
    @darkreaper:
    where exactly do you want to have ramps? i gonna upload the new minimap now, then you can show me your ideas.
     air surveillance -> i wanted the radar to have a detection for bosses, which would work out great if occlusion wouldn't be bugged. (effects are always hidden behind units). i could replace radar with this somehow.
    squad recognisance -> the pos of the team can be easily retrieved with locate team button
    knife -> i don't see how that should work out (i know how the notd:so knife works :d)
    btw any ideas for an item that could trigger explosives in general, not only satchels, so far i can only think of grenade launcher or grenade. demo death shall not destroy the game in the short term

Facts

Date created
Jul 29, 2012
Categories
Last update
Jul 29, 2012
Development stage
Release
Language
  • enUS
License
GNU General Public License version 3 (GPLv3)
Downloads
0

Authors