Queen Macro Trainer

This is a macro training map for zerg players to develop timing sense with regard to larva spawn, queen energy, and creep tumor cooldown.
Queens will slowly lose health while you have over 3 larva, over 25 energy, or creep tumors waiting to be spread.

Drones are killed as they spawn, refunding the minerals. This retains the focus on timing over micro.

Use zerglings to kill enemy changelings to boost APM and focus on macro timing rather than macro spam.

Triggers:
"-ghost" in chat without quotes will spawn ghosts to EMP your queens, complicating timing and increasing APM load if you use zerglings
"-nghost" in chat turns off ghost spawn
"-hight" in chat will spawn High Templar to Feedback your queens, complicating timing and increasing APM load if you use zerglings
"-nhight" in chat turns off high templar spawn
"-speed" will give your zerglings speed
"-nspeed" will remove zergling speed
"-hatch3" creates a third hatchery to manage
"-hatch4" creates a fourth hatchery to manage

This map is adapted from the micro training maps of qxc. Big thanks to him and all the other teamliquid guys for making this community so awesome.

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  • 10 comments
  • Avatar of inspired221 inspired221 Apr 06, 2011 at 16:52 UTC - 0 likes

    Wish this hadn't been completely discontinued =(.

    If you want to train your general Macro the YABOT series is good. Check out this review.

    http://starcraft2strategynoob.blogspot.com/2011/03/custom-maps-that-help-you-improve-yabot.html

  • Avatar of nwgminion nwgminion Oct 06, 2010 at 19:02 UTC - 0 likes

    Great map!

    I like the idea of more than one difficulty setting. Giving a few seconds before the damage starts is a great idea. Another thing I thought of would be giving the Queen 1 HP back each time you spawned a drone at the appropriate Hatchery. (Although this might get a little complicated in programming with having to tie a Queen to a specific base etc)

  • Avatar of valeranth valeranth Aug 26, 2010 at 00:29 UTC - 0 likes

    Would it be possible for you to add a difficulty settings with timers. For example Easy gives you 5 seconds before damage starts (but notifications still happen), medium is 3, hard is 1 and perfect is 0. Also a 5 or 10 second timer (or better yet a start button) would be great to allow you to set up hotkeys and not loose any HP..

    Otherwise great map.

  • Avatar of P1ayDowN P1ayDowN Aug 03, 2010 at 08:10 UTC - 0 likes

    I really like this map idea; however I can't get it to work properly. I'm not sure if this is a bug, or if I am doing something wrong. When I have no idle larva and my queen is below 25 energy the queens' health continues to decrease. Am I missing something, or is anyone else experiencing the same issue?

  • Avatar of ajfirecracker ajfirecracker Jun 21, 2010 at 19:29 UTC - 0 likes

    @gulzt, anyone else What sort of bugs have you experienced?

    I'd had some bugs in previous versions, but as of what I'm calling 1.2 I thought I had ironed them all out.

    gwho, I believe that there is actually a small window wherein the queen has less than 25 energy and the spawn larva has already completed, so with near-perfect timing you should actually be able to make up previous imperfections in timing, since you can spawn larva very slightly more frequently than the queen has 25 energy (this also implies that if you want maximal larva, you need multiple queens per hatch if you have absolutely perfect timing)

  • Avatar of gwho gwho Jun 19, 2010 at 04:11 UTC - 0 likes

    oo gulzt so u check queen energy rather than hatchery?

    from what i've seen and experienced, it's much more common to get more than 1 queen per hatchery, and theres this mass queen style too.

    i find in early game u can pretty much keep your queen energies at zero and sspawn larvae constantly. in the early game if u make a tumor, ur pretty much gonna know u wont have energy for a larvae.

    also being imperfect about spawning larvae results in extra queen energy, but hatchery is busy, it can't accept more injection.

    also, u end up injecting all hatcheries all at once in a quick wave. so hatchery larvae spawn are pretty much synced up.

    so the fact that u usually get more queens than hatch, the fact that queen energy builds up as you be imperfect, and the hatchery limitation plus injection being synched, i prefer to have hatch as my indicator for larvae timing.

  • Avatar of Gulzt Gulzt Jun 17, 2010 at 19:51 UTC - 0 likes

    Although the map is a bit buggy it's great it's so useful!

    I tried out all sorts of different techniques and managed to find the fastest technique that works best for me.

    Most useful thing I learned from this map:
    Rather than checking on the hatchery if the spawn larva is nearly done, I figured it's the queen I need to worry about. if she doesn't have the 25 energy, it doesn't matter if the spawn larva is done..
    So thanks ajfirecracker!

    As long as I make them all use up there energy, I only have to check one queen.

    I use a different method to actually spawn larva though.
    #4 = All hatcheries
    #5 = first queen
    #6 - 8 = 2nd to 4th queen

    While I check, I make sure my queens that need to spawn larva, are in the same position relative to their hatchery. That way I know where to point my mouse while I type/click:
    5, 5, v, click, 6, 6, v, click. etc... (0.3seconds)

    I prefer separate queens rather than separate hatcheries because the queen is a mobile unit, and i don't need to micro my hatcheries :)

  • Avatar of gwho gwho Jun 14, 2010 at 07:16 UTC - 0 likes

    haha headless chicken. i was seeking a more efficient way and someone from TL pointed out this trick. way more efficient than others i've found.

    one preference i have is to set queens to someting on the right side like 0. this way u can hit the queen hotkey group 0 with pointer finger, then hit v with your pinky, hold down right shift with your thumb, (notice how your hand is naturally positions itself over this triangle of "0", "v", and right-shift keys), and then move your index finger to hit backspace as you hold down shift.

    b/c this, to me is the easiest way of larvae injecting, it has gotten me to use the whole span of the keyboard when i didn't do it at all. queens got me breaking out of my right-side-of-the-keyboard phobia.

    in case of early air like void rays or your base gets breeched, a redundant hotkey group for all queens in the early game is a good idea too. if the situation for using the left side queen control group doesnt come, u can naturally transition into the mid game and use that hotkey for something else. but i really like having that queen group way on the right side of the keyboard cz it sets up your hand so naturally. it also frees up the left side for army hotkeys.

    Last edited Jun 14, 2010 by gwho
  • Avatar of DaRAGingLunatic DaRAGingLunatic Jun 14, 2010 at 06:18 UTC - 0 likes

    yeah i got the all queens set to control group 1.

    all hatcheries set to control group 2.

    Buti like your tip about having one hatchery to one hot key. I guess i'll make that one key 3. so i can always watch it...

    it's a good tip.

    Using the queen thing as mentioned really REALLY improved my game and gave me other things to do apart from ZOOMing around the map like a headless chicken...

  • Avatar of gwho gwho Jun 14, 2010 at 02:23 UTC - 0 likes
    1. hotkey all queens to one control group
    2. press v, and hold shift
    3. while holding shift, press backspace, then click, backspace, click, etc until all hatcheries have larvae injected.
    • there you have queen macro in 2 seconds.
    • all you need to do is to be able to remember them. but not really:
    • you just have one hatchery hotkeyed by itself, and u can look at the progress bar of the larvae spawn instead of having to remember. just hit hotkey, glance, resume whatever you were doing.
    Last edited Jun 14, 2010 by gwho
  • 10 comments

Facts

Date created
Jun 13, 2010
Category
Last update
Jun 14, 2010
Development stage
Release
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  • enUS
License
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