The Proditor Campaign

Proditor Miniature

THE PLOT

"The year 2500 is the year that made history as the year of the zerg invasion of the planet Aiur. Meet the fate of the biggest traitor to the protoss race and see what is the price of honor and dignity."

Campaign events of "The Proditor" are happening in parallel to the events of the final phase of the protoss campaign "The Fallen" - the third Starcraft campaign - as well as in certain passages refer to the story of 'Brood War' or even to 'Starcraft II Wings of Liberty'. It is a metaphorical story about the collapse (moral or psychological), but also a philosophical debate about betrayal - her motives, effects and on attempts of rehabilitation. The main character is title Proditor (the world 'proditor,proditoris' means 'traitor' in latin), protoss, which rejected the ideals of his race and joined the ranks of the Zerg who were overruning his homeworld, also helping the Queen of Blades in carrying out her nefarious plan. Many locations and characters are fictional but they correspond to the Blizzard's original plot.

THE DIFFICULTY

There's the possibility of choosing the level of difficulty in all episodes. You can choose between the level "Easy", "Normal", "Hard" and "Epic". Level depends on the frequency of the waves, also their strength and speed of the game.

The difficulty of the campaign is average. Some missions are "lighter", others more difficult. Overall, the campaign is intended rather for those who have completed at least WoL in level "Normal." In the campaign, I use the concept of a strong hero, capable of influencing the course of the missions and such, which can be used freely in the first series - it's not neccesary to leave him in the base for security. Often the computer (through scripts) behaves like a man, so the campaign is also a kind of training before playing multiplayer.

THE INSTALLATION

The installation of "The Proditor" campaign is very simple. You have to download _all files_ (currently 8!) into your _STARCRAFT GAME FOLDER_ directly in folder "Maps" (so for example the path MUST BE like C:\Program Files\Starcraft 2\Maps\Episode I - The Collapse.SC2Map). Otherwise map loading will not be working. It won't be working if you for example create a folder "Proditor" in folder "Maps" - they have to be directly in "Maps" folder! To start the game just open "Episode I - The Collapse" in the SC2 editor and click "Start Test". The rest of maps will be loaded automatically (of course when you finish previous one). And of course - subscribes on!

NOTE 1

As you propably noticed I'm not very good in english. The campaign is originally full polish and it has been translated by myself (with help of google translator and english dictionaries) so there could be a few errors in translation or incomprehensible sentences or phrases. Also there could be still somewhere a single polish world or phrase in case if I skipped it inadvertently (in a tooltip of a ability, or unit's name or somewhere else). So if you will notice an error like that - inform please. And also - the triggers and some of data are still polish - I only translate the part for players. :) Sorry about that.

NOTE 2

  • I would like to thank ProzaicMuze for his berserk ability - I used it with some modifications. Very good data work!
  • Thank to Blizzard for a Fenix' and Zealots' artworks (I used it as a loading screen and icons of heroes)
  • And finally very thanks to my brother - Sify - a Starcraft player who is a beta tester of my maps. Thank you!
  • Thanks for Defiler - the tester which has played all the missions at the moment! :)

CAMPAIGN PROGRESS

  • Episode 1: alpha
  • Episode 2: alpha
  • Episode 3: alpha
  • Episode 4: alpha
  • Episode 5: alpha
  • Episode 6: alpha
  • Episode 7: alpha
  • Episode 8: in plans

After that I want to present you a bunch of screenshots. And - have a nice play. I hope you enjoy it.

EPISODE I - THE COLLAPSE Nimbus

EPISODE II - THE DESCENDANT Nimbus

EPISODE III - MANY-AS-ONE AND EPISODE IV - MANY-AS-ONE Nimbus

EPISODE III - THE SCISSORS AND EPISODE IV - THE SCISSORS Nimbus

EPISODE V - THE WIND ROSE Nimbus

EPISODE VI - THE ASTHMA Nimbus

EPISODE VII - THE SHADE Nimbus

EPISODE VIII - THE PRODIGAL SON (in work) Nimbus

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  • Avatar of JayborinoPlays JayborinoPlays Sep 15, 2014 at 18:09 UTC - 0 likes

    Hi nimbus,

    I've been playing through a lot of the CCI campaigns, then uploading them on YouTube with commentary. I would like to do this with your campaign pretty soon if that is ok with you. I realize it's been 2 years since the last update so I assume the final mission is perpetually on hold? Just wanted to check and see if maybe it had been completed but uploaded elsewhere before I get started.

    Thanks!

  • Avatar of DEFILERRULEZ DEFILERRULEZ Jul 02, 2012 at 17:46 UTC - 0 likes

    Congratulazioni gli italiani si sono fatti battere come dei chiapponi XD

  • Avatar of nimbusqwe nimbusqwe Jun 28, 2012 at 22:04 UTC - 0 likes

    Thanks. :) I will for sure take a look. Btw. Congratulazione - gli italiani sono nel finale. :)

  • Avatar of DEFILERRULEZ DEFILERRULEZ Jun 28, 2012 at 14:57 UTC - 0 likes

    There are a tons of new assets of ghostnova and trokidas,take a llok :) Also sc1+bw italian translation is complete ;p

  • Avatar of nimbusqwe nimbusqwe Jun 05, 2012 at 20:58 UTC - 0 likes

    ddubious:

    Thank for the report about void rays. I will check it. :)

  • Avatar of nimbusqwe nimbusqwe Jun 05, 2012 at 20:49 UTC - 0 likes

    Thank you very much everybody.

    All I can say this much, that this project will not be abandoned. Last mission is prepared in 80%, I intend to finish it in late June when my exams finish at the university (at the moment then I'll put political issues aside, as I mentioned about).

    Thank you again for your support. I decided that I could not abandon the project now that I'm so close to complete it.

  • Avatar of njordys njordys Jun 01, 2012 at 21:48 UTC - 0 likes

    I have just finished to missions, but I just had to say that this campaign is very impressive. You clearly have a great understanding on how the editor works. Kudos.

    Ignos Campaign: My new Protoss campaign. Four missions ready to play.

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  • Avatar of fierceEffect11 fierceEffect11 May 29, 2012 at 03:00 UTC - 0 likes

    This has been an amazing campaign so far, probably the highest quality campaign available on this site. I had given up hope on custom campaigns for sc2 since from looking on here the descriptions all start out with "hey this is my first map.." and i avoid those but this has been phenomenal. I hope creating your new political party is going well and one day you return to finish these maps!

  • Avatar of Bilxor Bilxor May 11, 2012 at 19:10 UTC - 0 likes

    I am convinced that the second level is impossible to beat on "Epic" difficulty.

  • Avatar of ddubious ddubious May 08, 2012 at 23:47 UTC - 0 likes

    Hey, I played maps 1 through 7 on hard. Its honestly the best campaign custom I've played so far. The game-play is great, the story is solid and makes sense, and the difficulties are spot-on.

    Other than the language, I have absolutely no criticism. Its spectacular.

    (Random note: When playing mission 4B/5A "Many as One" on Hard mode, the Void Ray started at 2 damage (7 vs. Armored). This is very low and isn't the normal Void Ray damage. Is this a bug/accident? 3 Void Rays would lose to 4 marines.)

Facts

Date created
Aug 03, 2011
Categories
Last update
Jan 08, 2012
Development stage
Alpha
Language
  • deDE
  • enUS
  • esES
  • frFR
  • koKR
  • ruRU
  • zhCN
  • zhTW
License
All Rights Reserved
Downloads
16,881
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