Full Change Log

Version 0.001
    Working
      unit spawnsliveskill recordfusion generator's basic generation
    First Version Non functional
Version 0.002
    Added energy transfers and beams Updated some button's text Non functional
Version 0.003
    Added a transfer tower Added Mazing Cannon Added Lightning Tower (unfinished) Non functional
Version 0.0004
    Almost finished the lightning tower Functional for player 1 only The lightning tower only autofires when there are 2 or more units
Version 0.0005
    Finished the Lightning Tower (damage wise) Reorganized the triggers/vars/functions Fixed the leaderboard Added Pathing Check Functional for player 1 only The lightning tower only autofires when there are 2 or more units
All logging below this point will be more complete Version 0.0006
    Moved the energy transfers to a different timer and offset it from the fusion generator's by 0.2 seconds Cleaned up some frivolous conditions on abilities Renamed the Power Generation trigger Added a level 2 for the fusion generator (Subsequent levels only need a button/ability creation and a modification of triggers) Added some unit initialization to the pathing check Removed Sheilds from all current towers (as it will be used as an indicator) Modified the Hydralisk Den for use as the graveyard Added a timer for the graveyards Started it in between the current timers so it is now Fusion, 0.2s, graveyard, 0.2s, transfer. each spaced so as to spread out the load and reduce lag Created a unit group to hold the graves Added a trigger to create a grave on unit death then remove it 10 secs later Modified the Wolves of Kohal statue to use as a grave Added a trigger for graveyard power generation Removed stalkers from the spawn list as they are too big to act properly in a maze, replaced with lings Fixed the problem where the lightning tower would only autocast when there are only 2 units Map Updated to a much nicer version thanks to XDretsamtovip Updated the pathing to disallow building on the arrows Functional for player 1 only
Version 0.0065
    Made builder Invulnerable Changed Builder Mover to Fly Builder now Accelerates to Max Speed Instantly Builder now Stops Instantly
Version 0.007
    Added 7 Levels Decreased Damage and Range of Lighting Tower Added Bounty System Increased Wave Size Fixed an Error That Happens on the last level 1 Player Only
Version 0.008
    add transfer capabilities to the graveyard Fixed pathing so small units won't fit between towers Changed initial timer to 3 mins Added a -ready command Changed banelings to zergling with wings as the banelings explode on death and hurt the towers Upped starting minerals to 50 (for testing) added code to spawn max shields/2 zerglings around each graveyard after the last unit of a wave is killed if the graveyard is at max shields
TODO: Fix display of chain lightning TODO: Fix the graves so they show up at the spot of death instead of outside the maze TODO: Find a more efficient power transfer code before it gets more complicated TODO: Check all wave units to make sure they don't get caught in a 1 space maze

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