Bio-Tech Company

Screenshot1

Bio-Tech Company

What is this?

Bio-Tech Company is a singleplayer campaign for Starcraft 2.

About

On this campaign I tried to make interesting and innovative missions with detailed terrain. Some missions have a radical different playstyle then regular Starcraft2 while others are more classical build and destroy (but with some twists). On one mission I used alot of WoW assets, the rest do only use SC2 assets.

These missions was made between April 2012 and August 2013. I learnt alot during this year and a half and I have had alot of fun. Thanks to the SC2mapster community for all help I have recieved during this time.

The original Bio-Tech Campaign does NOT require HotS

Current status

A new version of the campaign are now available. Be sure to report bugs and impressions in the comment field.

I might make new updates if I recieve alot of bug reports or interesting ideas for improvement. However, the campaign played perfectly fine during my playthroughts so I don't expect bug reports to be numerous.

Content

The Bio-Tech Campaign

This is the newest version of the Bio-Tech Campaign. The zip contains 6 missions and 2 mod-files.

Download The Bio-Tech Campaign

New Project: Mission 1

REQUIRE HOTS
Mission 1 of the new campaign

Download Mission 01

New Project: Mission 2

REQUIRE HOTS
Mission 2 of the new campaign

Download Mission 02

Other Missions

Cave Mission
This mission is a test when I tried to create a Cave enviroment

Download Cave Mission

Installation

Copy the SC2Mod files into the Mod folder in the Starcraft 2 folder
Copy the SC2Map files into the Map folder in the Starcraft 2 folder
Open up the map and press "test map" button.

The mission will then start

Screenshots

Mission 1

http://www.sc2mapster.com/thumbman/images/54/506/600x398/01Scene1.jpg.-m1.png

Mission 2


http://www.sc2mapster.com/thumbman/images/54/507/600x398/02Scene2.jpg.-m1.png

Mission 3


http://www.sc2mapster.com/thumbman/images/54/508/600x398/03Scene1.jpg.-m1.png

http://www.sc2mapster.com/thumbman/images/54/509/600x398/03Scene2.jpg.-m1.png

Mission 4


http://www.sc2mapster.com/thumbman/images/54/510/600x398/04Scene1.jpg.-m1.png

Mission 5


http://www.sc2mapster.com/thumbman/images/54/511/600x398/05Scene2.jpg.-m1.png

http://www.sc2mapster.com/thumbman/images/54/512/600x398/05Scene3.jpg.-m1.png

Mission 6


http://www.sc2mapster.com/thumbman/images/54/513/600x398/06Scene2.jpg.-m1.png

New Mission 1


http://www.sc2mapster.com/thumbman/images/64/761/600x348/Mission1A.jpg.-m1.png

http://www.sc2mapster.com/thumbman/images/64/762/600x348/Mission1B.jpg.-m1.png

http://www.sc2mapster.com/thumbman/images/64/763/600x348/Mission1C.jpg.-m1.png

New Mission 2


http://www.sc2mapster.com/thumbman/images/64/764/600x348/Mission2A.jpg.-m1.png

http://www.sc2mapster.com/thumbman/images/64/765/600x348/Mission2B.jpg.-m1.png

Feedback

My creative process rely very much on feedback. I have few pals who are into Starcraft2, so I need feedback from you who dowload these missions. It would be very helpful if you could write a few sentences about the mission you liked the most and mission you liked the least. Thanks to all who contribute.

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  • Avatar of njordys njordys Apr 03, 2014 at 18:06 UTC - 0 likes

    @A1asd: Go

    Thanks. I'm glad you like the terrain, I really enjoy making it too :)

    I have had a history of problems with locals and other technicalities regarding regions. Perhaps I should just read myself up and try to fix these missions. But on the other hand, I am currently busy with real life stuff and I want to use my SC2 mapping time on creating new maps. I think I will upload my new campaign though, once it's finished.

    But thanks for the suggestion.

  • Avatar of A1asd A1asd Mar 23, 2014 at 10:47 UTC - 0 likes

    Why don't you upload it to the arcade?
    It looks awesome and you would adress more people with an upload to all regions :3
    You deserve more attention with this map!

    Edit: Btw I just had to say, that i realy LOVE your terrain design :3

    Last edited Mar 23, 2014 by A1asd
  • Avatar of njordys njordys Mar 20, 2014 at 00:04 UTC - 0 likes

    Thanks Hockleberry! Glad you liked it. Yeah, my missions are cluttered with spelling errors. I do have some help on a new campaign I am making nowadays so the dialogue and spelling will be much better in the future.

    The wraiths cannot die, even so I think playing on hard difficulty is still a challenge. I hope ;)

    SumID - Aww, I thought I had solved that issue :( It is a locales thing, people playing on english on the EU version of starcraft (like I do) can see the text all fine but people with game versions from other regions can sometimes only those obscure PARAM VALUE blah blahs. I will look into it. Thanks for the heads up.

    But the biotech campaign itself does not require HotS. Only the side project maps require the expansion, aka Mission1 and Mission2.

  • Avatar of SumID SumID Mar 18, 2014 at 11:37 UTC - 0 likes

    Does your new version of biotech campaign require HoTS? I dont have it and at startup Im seeing some sort of boxes for options but it says PARAM VALUE blah blah blah in the selection areas.

  • Avatar of Hockleberry Hockleberry Mar 18, 2014 at 01:30 UTC - 0 likes

    Just played through first mission. Very cool!! Love the carrier concept and the camera angles! Very good change up for the first mission.

    -I noticed that espionage is spelled spionage on the loading screen. -some of the overloads seemed to just float through the wraiths on the cinematics.

    Can the wraiths die? They are very OP if not!! :)

    Looking forward to playing through the rest of the campaign.

    SC: Abandonment - a Newbie Adventure into the SC2 Editor

    http://sc2abandonment.blogspot.com/

  • Avatar of RedRevolution RedRevolution Feb 04, 2014 at 13:42 UTC - 0 likes

    @njordys: Go

    I can certainly help with testing and feedback. And if you want, I can help proof-read your dialogue and writing in your missions, as I consider my English skills to be pretty decent (it helps when I live in an English-speaking country like Australia!) :P

    As for mission 5, it is tough because the gameplay is so unique, so it's not easy to find a solution. A two hero mission could work though, let me know how it goes.

    Happy to test your Protoss mission. Have fun playing through my campaign too.

  • Avatar of njordys njordys Feb 04, 2014 at 12:26 UTC - 0 likes

    Thank you for feedback :)

    Yeah I have some difficulties with language. I'm not good very good at spelling and find it generally hard to express myself in english. Thank you for pointing out those mistakes.

    Mission5: I see, I've heard those concerns before and I agree. There should be something done to shake up the gameplay a little.

    I'm beginning to think that perhaps a set camera might work better, the rotating camera make people dizzy and it's hard to prevent graphic bugs and akward positioning. But then I might have to redo a quite alot of the terrain.

    I'm also thinking about making this a two character mission. I have experimented with a trigger setup where you have two heroes but you can only control one at a time. The other will follow the main. You can change control but only once every two minutes or so, making you stuck with the choice you made for a while. The heroes have different set of abilities, and if your main dies you gain control over the second character and it becomes your main till the other hero revives. I think this can have some potential.

    I'm rambling now :P

    I have downloaded your campaign and will try to open up enough time to play it during the next couple of days.

    Btw, I'm working on a new mission on a new project. It's a protoss mission. Perhaps you would like to test it? It should be finished, or at least beta-finished, during sometime next week :)

  • Avatar of RedRevolution RedRevolution Feb 04, 2014 at 08:29 UTC - 0 likes

    My feedback for Bio-Tech.

    Missions were pretty well done, terrain was good. I felt that every mission (apart from #5) was very enjoyable. My feedback for specific missions:

    Mission 1

    I really loved this mission, terrain is excellent and gameplay is perfect. My feedback:

    Gameplay: Perfect, don't change a thing.

    Loading Screen: A few spelling and grammar corrections as follows.

    • have an thoroughly understanding -> have a thorough understanding
    • extraterrestrial lifeforms -> extra-terrestrial life forms
    • care and breeding, and subjucation, of alien species-> care, breeding, and subjugation of alien species.
    • high security measuments -> stringent security measures
    • any threats, be that spionage, hostile competitors or alien intervention -> any threats, including espionage, hostile competition or alien intervention.

    Water: Currently your water is not making the most use of SC2's graphical abilities when it comes to water. :) I suggest changing a few settings to water to make it look better. I personally tinkered around with these settings on my computer (extreme graphics setting) and this is what I came up with.

    • Mesh Roughness: Increase to 1.5
    • Texture Roughness: Increase to 0.45
    • Minimum Reflection: Decrease to 0.03
    • Reflectivity Power: Decrease to 4

    Mission 5

    The terrain was brilliant - the environment felt surreal and the music added to the atmosphere. I liked the concept of the map.

    However, the gameplay was frustrating at times. The camera often changing angles and following the hero around was a little annoying. Also, the gameplay can get quite repetitive. I often ended up corpse hopping, and walking everywhere fighting the same type of monsters for 30 minutes felt pretty exasperating.

    Last edited Feb 04, 2014 by RedRevolution
  • Avatar of Detective221 Detective221 Feb 03, 2014 at 20:23 UTC - 0 likes

    Looks pretty cool, I'll have to check this one out!

  • Avatar of njordys njordys Nov 07, 2013 at 09:24 UTC - 0 likes

    I agree with you. I'm also a bit bothered that they postponed the hots campaign for 9 months just to finish multiplayer balancing. Whats the point in that?

Facts

Date created
May 19, 2012
Category
Last update
Nov 13, 2013
Development stage
Release
Language
  • enUS
License
Public Domain
Downloads
6,864
Recent files

Authors