Multitasking Trainer

Multitasking_Trainer_img

Multitasking Trainer v0.94

This is a map based on the Hotkey Trainer map for bw. It is a great way to practice and improve your multitasking APM and Hotkey usage.
Huge changes have been made with v0.9! check the files page for the changelog.

Concept

You need to manage your base, defend incoming attacks, keep your minerals low, rescue a neutral unit and defeat your opponent all while microing a probe that is constantly being chased by a zergling.

Features

The player has the ability to select his desired race at the beginning of the map as well as choose from five different difficulty settings or create the custom settings that are better suited to his needs. The map is now fully customizable! Also, as of v0.94 "Coach Mode" has been added. This feature displays an alert when you are not making workers as Protoss or Terran or when you have idle larve and Creep Tumors as Zerg. It is indended to further help people improve their multitasking and macro.

For some tips on beating the map and improving you should read these posts:
http://www.sc2mapster.com/maps/multitasking-trainer/?comment=27
http://www.sc2mapster.com/maps/multitasking-trainer/?comment=29

For more details about the map (and perhaps to contact me more easily since I dont log in here as much) please visit the map's "official" thread on tl.net:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124983

This is the first map I have ever made so all comments, suggestions, bug reports etc will be greatly appreciated :)

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  • Avatar of qwerfvbg qwerfvbg Jun 08, 2010 at 16:51 UTC - 0 likes

    nice challenging map

  • Avatar of noproblems noproblems Jun 08, 2010 at 14:13 UTC - 0 likes

    Good idea, thanks but I just tried was making sure I was injecting with just one queen but still the same result so I it might be because I have too many larvae stacked up. I'll try again and see...

    No, scrap that idea..

    Last edited Jun 08, 2010 by noproblems
  • Avatar of Tengor Tengor Jun 08, 2010 at 12:36 UTC - 0 likes

    norpoblems: i think you had too much energy on the Queen(s)

  • Avatar of noproblems noproblems Jun 08, 2010 at 10:02 UTC - 0 likes

    What does 'Defeat: Macro mechanic energery exceeded limit' mean? I am playing on Very Easy and it isn't in the goal checklist. I don't understand how you can beat this trainer without trying to macro heavy. I was trying to tech straight to brood lords: )

  • Avatar of midnight111 midnight111 Jun 04, 2010 at 17:16 UTC - 0 likes

    Wanna play

  • Avatar of decoup decoup Jun 02, 2010 at 08:16 UTC - 0 likes

    This is a great map. I like the tweaks you made to the probe/ling. It really keeps you on your toes. I am really struggling to hold off the first wave, which I guess proves that I should be using this trainer XD

  • Avatar of Tengor Tengor May 29, 2010 at 17:16 UTC - 0 likes

    i would love something about constantly making probes, its my huge problem atm...perheps if you aint making probe for 10sec, youre done or something

  • Avatar of noproblems noproblems May 26, 2010 at 17:03 UTC - 0 likes

    Thanks dukaluke but MapCraft doesn't seem to be able to launch this map either. I keep getting a 'Unable to open map.' message.

    Thanks for the new release and cheers for the tip stettcl.

  • Avatar of dukaluke dukaluke May 25, 2010 at 20:22 UTC - 0 likes

    @noproblems You can use MapCraft to launch this map on a mac. http://www.sc2mapster.com/assets/mapcraft/pages/main/

  • Avatar of stettcl stettcl May 25, 2010 at 17:50 UTC - 0 likes

    @ noproblems:
    I am also hoping we can still be able to use this when the beta is down.

    stettcl: FYI the drag drop launch doesn't work with the Mac OSX version of StarCraft. Is there a way of getting around that? I am willing to be at hand for testing if you want to support this OS.

    I hope so as well. Unfortunately, none of these issues are up to me. As far as I am aware of, there is nothing I can do to make the map playable on Mac, it's all up to Blizz :) I have published v0.92 (v0.93 coming soon) on B.net EU however so if you have a European client you can play it on line.

    I need some more tips on how to keep my probe alive. I realise the probe loses speed as it turns to go to a new location and that is the opportunity for the ling to get a take a swipe at it. So I have tried to reduce the amount of waypoints and tried to keep it all linear as possible. Are there any obvious tricks I am missing?

    A basic tip you may have missed is that you should try to make the probe take turns as smoothly as possible. This means instead of ordering it to turn 90 degrees straight away, you should instead give five or six consecutive move commands at increasing angles so that the ling won't be able to catch up. This doesn't have to take much of your time, you can do it within a second or so.

    Also, ideally you don't want to use any way points at all, you'll probably get hit each time you use one. If you do have to use some at first, try to focus your attention on the probe immediately afterwards so it has time to replenish its shields.

    If you want post or pm me with more specific problems and I will be more than happy to help!

Facts

Date created
May 12, 2010
Category
Last update
Aug 30, 2010
Development stage
Beta
License
GNU General Public License version 3 (GPLv3)
Downloads
96,114
Recent files

Authors