Minigame Party

Recent Update:

  • Added minigame 11: Blue smoke
  • Completed minigame 10
  • Added minigame 9: Changeling Sweeper

It is a small project that can become big pretty fast. This map will be for 8 (down from 12 after an update because 12 is kind of too much) players to play many minigames. I would like to create more than 128 minigames (that the original SC1 map had). I've not found any good minigames map except the Raynor's Party that is limited to 10 minigames, which is very very small. I'm always looking for good minigame ideas, so if you have one feel free to post it and I'll see what I can do. I'm quite slow in the making, I don't work everydays on the map so it is taking time to create. However, if people seem interested in an original minigame map, I will probably work much more on it.

I hope you will enjoy.

Look at screenshots:
http://www.sc2mapster.com/maps/minigame-party/images/

Note: This is still an alpha and it has bugs. I'm going to make few minigames, around 10, and then try to fix all bugs for those before going further. I'm trying to learn the editor at the same time. I'm practicing what I know and make some stuff.

#1: Math Game

This minigame is inspired of one from the SC1 minigame party. I though this would be an easy start but it got tricky cause of a few things about the default push and pull of the units. Basicly, every players pick 1 or 2 units turn by turn. If he gets Zealots he is safe, if he gets at least a Sentry, he dies. Until there is only one player. It might not be clear at all without picture though, and my explications need a little more precision.

#2: Zigzaglord

This minigame is also inspired from the SC1 minigame map. You're a Zergling and you have to move up the path with overlords in the way. There is always a hole in the overlord line that creates a zigzag. For now you have to move up twice. I feel it's too easy only once... for some players it seems harder than I though. I will see how this goes.

#3: Lurker Splash

This minigame is also inspired from the SC1 minigame map. I've started with a bunch of copied ideas to geet some minigames even though they are quite boring. In this one you have a lurker and you attack Eggs around it to splash a Dark Templar moving around the Eggs. First players with 3 kills win the minigame. I wonder how all the minigames will turn out with 8-12 players. In this one you can use some advanced strategy by using Stop, and attacking right in the good time on the good Egg. This may sound stupid, but it will make you win the game if you do it than if you just keep attacking the same Egg.

#4: Phoenix Driving Test

After making these first 3 minigames, I was like, ok I got something, but it's boring. Let's make something more, funny, action. So I made a path and you get a Phoenix and must move through the path. It's a race. If you hit the wall the Phoenix stop moving, slowing you a little. I'm quite happy how this one turned out... But you never know how good will be the players. When you make a minigame, you're most likely good at it after testing it a bunch of times. So when you test with other players, you feel like they are really bad, or it's too hard, or you don't know...

#5: Mouse Precision

After inspiring myself for the last 4 minigames, I decided to go with something impossible with the SC1 Editor which is Mouse tracking. This minigame is basic. You have a Baneling spawning on the screen at a random position every few sec and you must move your mouse over it to gain points. The first player to 500 points win. I like this minigame...BUT, big but, it still needs improvements and some other stuff going on than just a baneling in a vaste empty space.

#6: Remote Traveling

I believe this one is quite fun. On the same board as the minigame 2 (Zigzaglord), you have a Warp Prism with units inside that you unload to move in a certain direction. You must move to the top twice and the are random overlords coming from the top. One of the funniest minigame between all the first 6. It can be tricky though. I will probably in the future, make some custom units and change their icon to an arrow. So you would know in which direction you'll go. But it's quite easy to get it with normal units as well.

#7: Hot Ghost

After playing mostly with Trigger, I wanted to do some Data and see what I could do. I modified the Ghost and changed a little its abilities. You have a Guardian Shield for 25 energy that reduce incoming damage by 80. You have a large radius EMP for 75 energy that reveals cloaked units and remove 50 energy to targetted units. You have Cloak that make your Ghost invisible for 25 energy and -1 per sec. And you have Nukes, that cost 50 energy and does 100 damage in a very large radius (the normal nuke radius). You don't have to stand on place to launch a nuke. You launch it and you move away! Energy regen pretty fast and if the game lasts too long, the Ghosts get a buff that made energy regen much much faster. I wonder how this will turn with many players, All the nukes falling from everywhere... omg I see so much fun in this possible minigame.

#8 Baneling Survival (RedRookLord)

This game was pretty fun to make. I though it would be harder. However, the result is pretty cool. Simple and efficient. More and more Banelings spawning and attacking random point in the area. You have a 100hp zergling and must move around and be last to survive. I added a timer to show how long you've been alive. But there are no text yet about informations like that. I mean, it's just displaying when you're playing the minigame. It won't say "Oh new record! You stayed alive 3 more sec than you did" Even though this would be a pretty cool feature to add; score tracking for eatch minigame. I could also add achievement caus, why not. I already had an idea for the Phoenix Driving Test: Win the minigame without hitting a wall once. Of course players could play the map alone or with a friend and just get the achievement, but I don't really care. It's just for fun =P

#9: Changeling Sweeper (RedRookLord)

This game had its difficulties and easy part. What I though would be hard was easy and what I though would be easy was hard. But no matter how hard it was, it is now working. There is little thing though that I didn't care about until I see the difference... it seems like changeling are slightly darker than normal zealot. But from far top view, I wonder if this will be noticeable.

#10: Ship Escape

For this minigame I had no concept in mind, but I had two doodads that fitted so well that I wanted to make something out of those. After a long thinking, I made a minigame where you have to cast the good color on the colored warp prism in order to generate energy (points). This is my 2nd minigame more data oriented. I had to copy the yamato gun ability and modify it to do what I want. I knew how to do everything, was just long to make sure everything is fine. So now we got 3 abilities that cast yamato gun in different colors. Sweet.

#11: Blue Smoke

I just had time for a simple minigame to create. Inspired from the old minigame map from broodwar, you simply have to move your Zergling into the blue smoke to gain points. The trick is the smoke moves and randomly changes direction and every players can push eatch others. First player to 100 points wins the minigame. It wasn't that hard to make as I expected, though few troubles with the moving smoke and creating hallucinated units. But I ended up asking for some help and basicly, add sentry hallucination behavior to the unit and kill it creates the smoke i wanted. I like it, simple and efficient.

Yeah, I'm still working here and there to make new minigames. I hope people will get interested in it which would make me much more interested in making it. But even though no one knows about the map until I have let's say 50 minigames, I don't care. I just want the map to be as best as possible and learn from it, and keep doing better and better maps. If in the end this map is played, the dream of any mapmaker, I will absolutly keep it up to date and fix bugs, etc.

Anyway, I hope anyone reading this will be interested ;)


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About This Project

  • Project ID
    55296
  • Created
    Apr 4, 2013
  • Last Released File
    Never
  • Total Downloads
    1,100
  • License

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