Features:
- 1 to 6 players
- 3 Difficulty settings: Easy, Normal and Hard NEW
- Difficulty scales to the amount of players
- 17 levels
- 3 bosses
- 7 types of defense NEW
- 5 upgrade types NEW
Train MULEs and upgrades from your Star Base, Use your SCV to build towers and mine extra minerals. SCVs can Blink to each platform. Level difficulty increases from normal to insane.
Music by Loopmaster and Thomas
Facts
- Date created
- Jun 06, 2010
- Categories
- Last update
- Jul 19, 2010
- Development stage
- Release
- Language
- enUS
- License
- GNU General Public License version 3 (GPLv3)
- Downloads
- 18,920
- Recent files
- R: Maul's Tower Defense: Spiral Jul 19, 2010
- R: Maul's Tower Defense: Spiral v1.45 Jul 09, 2010
- R: Maul's Tower Defense: Spiral v1.41 Jul 08, 2010
- R: Maul's Tower Defense: Spiral v1.4 Jul 08, 2010
- R: Maul's Tower Defense: Spiral v1.36 Jun 26, 2010
- Reply
- #60
ddpstar Mar 16, 2013 at 06:33 UTC - 0 likeshi I'm Korean. I want to play your game, but its English makes Korean play other maps so, I just want to translate your map's English into Korean. May I do it?
- Reply
- #59
Asharhai Nov 17, 2010 at 20:15 UTC - 0 likesResource trading makes this map rather easy. There is no real drawback of just shipping all minerals to one player and then only that player upgrades and builds stuff.
- Reply
- #58
Solice19871987 Aug 10, 2010 at 15:49 UTC - 0 likesThere is no problem with the editor with regards to the upgrades. You are assinging the stat affects to the "turret/tower/bunker" itself instead of it's weapon. Much like the speed upgrade at current does not apply/work because it has been set this way. I have changed and tested and it works OK. You have set the bunker's speed to increase by 0.5, you should have set the Longbolt Missle's speed to increase by 0.5.
Food for thought if you release another update :).
- Reply
- #57
trentc Aug 07, 2010 at 00:56 UTC - 0 likesEasy is still too hard...
- Reply
- #56
LoCoX Aug 07, 2010 at 00:13 UTC - 0 likesIt said that I can't publish cuz it's not available. What should I do?
- Reply
- #55
Maul2 Jul 20, 2010 at 00:58 UTC - 0 likesIn this version I removed about 20k worth of HP from waves 9 and beyond.. The way the difficulty scales is by a HP modifier, with easy removing some health, normal is unchanged and hard has a bit extra. Typically it can be from a 20-30% difference, but it gets changed a lot.
The reason I removed bunkers was there is a bug in the editor that won't let me change the upgrades for bunkers, so they're only getting their default values upgraded, which is not useful at all.
- Reply
- #54
evantrees Jul 19, 2010 at 14:39 UTC - 0 likesplaying v1.53 managed to almost beat it on easy perfectly didn't focus down the mothership so some of the last wave made it to the end but hadn't leaked before then, I miss the rine etc bunkers though,Two turrent turret up once for lvl 2 another turrent mule another upgrade for obs and a range up I think,into spore mule with the occasional upgrade, got a bunch of ranged upgrades near the end.While blink mining a ton.
missile turret speed upgrade doesn't work either, it should actually display an icrease on the weapon speed tab thingy right? also tested for the heck of it(just in case) two turrets with one range upgrade(may be able to skip due to better placement and one weapon upgrade can handle level two on easy anyways) so with speed upgrade they should have killed close to all of them at least, but instead they killed around the same as two turrents with no weapon and one range upgrade.
also on star base weapon grade thing has show spores getting 150 per up for ages when they get 250 per up. Out of curiousity what ever the weapon speeds of ghosts marauders rines and super marines? bugged a little that you can't go straigth to cannon at least not when alone but it makes sense.
- Reply
- #53
Guses Jul 19, 2010 at 13:34 UTC - 0 likesWould it be possible to know what was changed exactly? There are many ways one could change difficulty.
One way that I think might work is to reduce (a bit) the cost of mules to something more manageable (maybe 250-300?) also, superbunkers would need to provide more food.
- Reply
- #52
Maul2 Jul 19, 2010 at 12:36 UTC - 0 likesI've uploaded a new version, with the main change reducing the difficulty somewhat. Let me know if you find this any easier or "possible" :)
Sorry if it's been too hard. It's been quite a difficult task not having the map too easy or too hard, but I'm getting closer I believe.
- Reply
- #51
adlas Jul 18, 2010 at 02:45 UTC - 0 likes@ Guses
Ya, is version 1.45 The first lane mean where your scv at. Start with 3 bunker, after build mule then continue def build bunker n update dmg. It should be fine to def the level 1 with easy mode.