MageCraft NA

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Pre-Notes: I am the Creator of MageCraft (Aphotic.316 of NA server). This is my curse account from ages ago when I played WoW.

== •MageCraft• ==

MageCraft Tournament video...

Description

MageCraft is a PvP (Player Versus Player) Arena where you utilize a number of spells selected and upgraded customly to dominate the arena. In MageCraft, all spells require precision by the player to land a hit on the enemy. But, that's not the kick. MageCraft is a largely ==== Physics ==== based game, all spells have push or pull effects. While spells do damage, there is an outlying hazard surrounding the Arena, forcing players into this hazard is the best way to defeat your opponent.

The Physics

The Physics engine in MageCraft uses 2D vectors (While there are some 3D effects, it's not entirely 3D). You will not be pushing players into the air and such, but just sliding them across the ground. In MageCraft all objects are treated as circles, so players can be bounced around like a pinball with side clipping and such. The Physics in MageCraft are 100% lagless. We have done tests with over to 100 units using and being effected by the engine (with 8 players in game) and no one in the game lagged.

The Arena

The Arena in MageCraft (FFA and TDM modes) changes every round. With new obstacle placements, new number of obstacles, different shapes and possible central hazards, the arena is largely important as to how the game plays out.

Game Modes

As of the 7/30/11 there are currently 3 game modes. FFA (Free For All), TDM (Team Deathmatch), and our latest addition Soul War mode. FFA and TDM use the same arena (the one described above). While Soul War has it's own arena completely.

Soul War

Soul War is an AoS-ish TDM arena, where players battle it out trying to destroy the enemies Hive. In this mode, there are spawns on each side for each team. The spawns all start as zerglings, zerglings have a small push effect when they attack and have a very low mass. So they can be shot off like rockets. When a spawn dies, its soul must walk back to the teams base to be reincarnated, but here's the trick. The other team can convert enemy souls to their own by simply shooting them with a spell, walking over them, or doing any kind of damage at all. This is why we call this mode Soul War. If a team controls all the souls, it is likely that they will win. In this mode, we introduce Vespene as a newly used currency. You gain vespene by killing enemy spawns, converting souls and killing enemy towers. Vespene is used to upgrade your spawns. IF you select an allied spawn, a list of upgradable units will show up. If you upgrade a zergling into an infestor the infestor will ALWAYS remain on the game. Its soul will reincarnate as an infestor, which means the other team can actually kill and convert your infestor.

Awesome Gameplay Videos: Aphotic vs. Megablast

Sc2Modspot review!


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About This Project

  • Project ID
    30752
  • Created
    Aug 2, 2011
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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