4 start location melee map published on eu, with too many bases and a wet tileset
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Well to be honest i feel a "no natural and too many expos" melee map is a cool field of discovery for players 1 vs cps 1 vs 1 1vs any niumber ... etc (as for size i allways take max size... :) it s too small for may taste
I realllllllllllllllllyyyyyyyyyyyyyyyyy like the concept of this map. However, I too feel that there may be ONLY A TAD too many bases, BUT I think it's more that the map itself isn't finished and maybe if you decided to work on it some more, you would come up with some other creative ideas.
Also, I'm either blind or there is no ramp to the natural..........or maybe that's to balance out the fact that there are so many bases.
Would make an awesome SupCom map though. :P
i respectfully disagree..
i think a huge map is a (as in one) under explored type of map...
it was made with a 4 player free for all gameplay in mind, yes
but the 1v1 use seems as interesting to me...
sue me i guess :^D
Yeah I agree too many expos. This map doesn't encourage good skill, because its just a resource map, why worry about your army dying when you would have enough resources to just replace it.
It has no 1v1 play-ability, but I think it would could work for 2v2s.
I would consider replacing at least 8 expansions with xel'naga towers. Then it could be at least be acceptable as 1v1 & 2v2 melee map. Also add more rocks to block expos. Especially dest. rocks on top of starting locations (they get removed if a players spawns). But would make the game better for 1v1.
if you say so :)
must say i don't think so.. but what do i know :^p
Too much expos for a 2v2 map
I think when you reach 3 expos you beat you enemy
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my first melee map to get up in the world (well.. page 9 :) )
so allow me to offer everyone cake :^)