Jurassic Park Survival 1.0

Jurassic Park Survival Logo

http://img222.imageshack.us/img222/4435/jurassicparklogo.jpg

Version 1.0 is online [Europe]

>Project Thread<

Changelogs can be found at the bottom or ingame.

Introduction:

Jurassic Park Survival is a survival defense map for up to six players.
You can play it alone or in coop with friends.
I got my inspiration from the original Jurassic Park map in Warcraft3 made by PerfectlyInsane.
Even if I got my inspiration from him, you can't think of the same map.

Informations:

Players: 1 - 6

Gamestyle: Survival/Defense

Duration: 30min

Language: English

Server: Europe

Mapsize: 3.5mb

Version: 0.80a

Features:

Solo/Coop

Original Soundtrack

Special Sound FX

Unique resources [Lumber] [Iron] [Bones] [Electricity]

Unique buildings [Resources] [Defense] [Escape]

Different play techniques

Interface Buttons [Instruction] [Music]

Gameplay Video:

Coming Soon!

Please give feedback including ideas or bug fixes.
Stay tuned for upcoming releases and updates.

Changelog:

Bugfixes:

Voting-system: Works probably now.

Survivor-status: Survivor dies probably now.

Camera-system: Optimized for all players.

Building-placement: Building on cliffs blocked.

Various: Small bugfixes.

Changes:

Jig-Ai: Movement changed from flying to floating.

Jig-Ai: Can only built once per survivor.

Dinosaurs: Increased health of dinosaurs.

Difficulty: Optimized all difficulties.

Buildings: Some prices are changed.

Interface Button: Button color changed.

Gameplay: Performance slightly increased.

Music: Soundtrack changed.

Various: Small changes.

Feature:

Housing: Repair Robot added.

Resource: Fifth resource added.

Dinosaur-mode: After death you will be playing in the Dinosaur-mode.

Buildings: Transmitter and Bar implemented.

Interface Button: Sound FX button added.

Interface Button: Changelog button added.

Interface Button: Credits added.

Interface Button: Suicide button added.

Gameplay: Ally-System implemented.

Gameplay: Rescue Signal implemented.

Dinosaur: Endboss implemented.

Various: Small bonus features implemented.

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  • Avatar of h34dl4g h34dl4g Apr 11, 2013 at 13:58 UTC - 0 likes

    @Mellstorm: Go

    It is not online anymore.

    I'm unfortunately not active in the mapping/battle-net scene anymore so I did not update my map since it has a lot of bugs and faults due to new patches.

    I'm sorry for this.

  • Avatar of Mellstorm Mellstorm Feb 21, 2013 at 15:36 UTC - 0 likes

    I for some reason do not have your game in battle.net

  • Avatar of h34dl4g h34dl4g Sep 24, 2011 at 03:30 UTC - 0 likes

    Its purely luck that I just see your comment by now, but yeah, you're right. I tried to do something about it but its so damn hard...

    At the moment I seriously have no motivation at all to do something about this project. Thanks for your feedback though,

  • Avatar of fr0d0b0ls0n fr0d0b0ls0n Sep 17, 2011 at 08:33 UTC - 0 likes

    Would be better if you did the start of the game more friendly to newbies. Probably the first wave needs to be pretty easy to hold with just a turret, and a reminder to players when the first wave spawn to build some defenses can help to players just leaving the game after the first wave :P

    Xel'naga Relics beta published to Europe.
    3+ players suggested, but you can play versus AI if you want.

  • Avatar of h34dl4g h34dl4g Jan 07, 2011 at 00:33 UTC - 0 likes

    Thanks I guess?^^

  • Avatar of Werminator Werminator Jan 03, 2011 at 17:11 UTC - 0 likes

    Very nice map! I like it!

  • Avatar of h34dl4g h34dl4g Dec 28, 2010 at 17:35 UTC - 0 likes

    :D Now thats suprising...
    Well I don't know if I understand the bug correctly, but what I surely don't got is what it has to do with the scan animation?

    -h34dl4g

  • Avatar of SushiDemon SushiDemon Dec 28, 2010 at 16:07 UTC - 0 likes

    mh but your signal transmitter gets abused to build on higher terrain...i've seen it and tryed it for myself...there is just enough wood up there to survive and send out a jig ai...the jig ai can drive down the cliff if you click often enough...it's the transmitters animation that reveals the higher terrain, just take out that scan animation and that shit is over :) oh yes and the red birds are overpovered on normal :/ they just kill your missile turrets easy and eat you :( a little bit hard but i will try my best to beat that difficulty :D feels more like hard difficulty after beating the game on easy...don't wanna know what hard is like ;)

    Last edited Dec 28, 2010 by SushiDemon
  • Avatar of h34dl4g h34dl4g Dec 26, 2010 at 03:37 UTC - 0 likes

    Thanks.
    Version 1.0 wouldn't be like that without all the feedback I got.

    I really have to thanks again, if people would just knew how much feedback helps at developing a map.

    -h34dl4g

  • Avatar of SushiDemon SushiDemon Dec 26, 2010 at 02:15 UTC - 0 likes

    that is really a nice update, the repair bot is a gift from heaven ;) difficulty is also improved and if someone gets eaten he can play as a dinosaur i like everything about v1 so far :) good job

Facts

Date created
Nov 27, 2010
Categories
Last update
Dec 25, 2010
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
2,809
Recent file

Authors