Infested Arena

Infested Arena

Infested Arena

By: Etravex

Summary

You, along with three other companions, are being deployed into the Infested Arena. You will have to work together as a team to make it through each round. You will have to revive your fellow teammates when they become incapacitated. You will have to dispatch hordes of Infested as they relentlessly attack for 3 minutes each round. You will have to gang-up on Special Infested Units (SIU) before they pick you off one-by-one. You will have to spend your money wisely to upgrade your hero to fit each occasion. Good luck

Features
  • 4 Player Coop
  • 4 Different Specialist Heroes to choose from
  • Individualized Specialist ability training with each level up
  • Neutral Shop allows further customization of your Specialist and weapon
  • 5 Difficulty levels to master which alters your Specialists starting HP/energy and the number of Infested that will attack each wave
  • Incorporated "Incapacitated" system for Specialists once they reach 0 Health
  • Specialist Hero Level Cap: 20
  • Unique and specialized Special Infested Units (SIU) and Bosses.
  • Currently 20 Rounds with 2 boss fights at rounds 10 and 20

Defeat: All Specialists are Incapacitated at the same time Victory: Survive through 20 Rounds

Specialists

Salv Abilities Included:

  • Flash Heal - Instant Heal on self or ally (can be upgraded to include resurrection)
  • Black Hole-AOE damage/crowd control spell
  • Rejuvenating Tower-Heal teammates
  • Shadow Step-Blink to another location, while leaving behind a shadow of Salv for the Infested to attack and giving a 5 second movement speed buff

Dead Eye Abilities Included:

  • Dead Eye's Glaive-Throw a single glaive that splits into several glaives to hit multiple foes
  • Thermonuclear Capsule-Damage everything in a single line, everything that is not killed is stunned for 5 seconds
  • Phase Shift-Blink to designated position and give Dead Eye a Damage boost for 5 seconds
  • Repulsion Tower-This tower emits force that only throws back Infested units

Seifer Abilities Included:

  • Drone of Safeguard-Deploy a temporary drone that boosts all ally armor
  • Ignition Wave-Start a combustive wave in a designated direction (AOE attack)
  • Taunt-Pull Infested away from allies and draw them to attack you
  • Psionic Barrier-Surround Seifer in a protective shield that reduces incoming damage and gives a minor health regen

Blaze Abilities Included:

  • Napalm Bomb-Launch a devastating Fire explosive (AOE attack)
  • Airstrike-Call in an Airstrike that drops missiles to designated target (AOE attack)
  • Projectile Protectorate-Deploy a protective shield that brings all incoming enemy projectiles to a halt
  • Rocket Jump-Get out of harms way by rocket jumping to another location, also grants Blaze a 5 second attack speed buff

All Skills are fully upgradable as the Specialist levels up

Randomizing the Infested Rounds

On top of your mass hordes of Infested units, I have implemented a random generator during Rounds that deploys Random Special Infested Units at Random Locations, at Random times. In essence, every round is different and every play experience is different.

List of Current Special Infested Units

1. Aberration - Extremely high Health, slow movement speed, high damage, can traverse up and down different elevated platforms

2. Creeper-Sent in to the Arena to cover it in Creep. Creep allows all Infested units 30-100% increase in movement speed and -30% to Specialists

3. Burster-Extremely fast moving suicide unit. If you kill this unit before it hits a specialist no harm is done. If it bursts open on a specialist all surrounding Infested units are put into a frenzy increasing their movement speed, attack speed, and no longer have collision with other infested units (allows units to stack) and the specialists who was hit becomes the primary target of all Frenzied Infested units.

4. Infested Puller-runs into the arena for one purpose... To pull a specialist out. Once the Infested Puller latches onto a specialist the Player loses all control of his Specialist as the Specialist is dragged out of the arena to be attacked by mobs of infested units. Only a fellow specialist killing this unit will release the specialist. (Only available for 2 or more players).

5. Infested Blade-Buffs all surrounding Infested with an attack upgrade. The Infested Blade has extremely high damage and can charge (while avoiding collision with other Infested units) towards specialists.

6. Infestination-A flying suicidal unit that Kamikazees into a specialist. If contact is made the Specialists is rendered unable to move or attack for a 10 second duration.

7. (NEW) Propagator- Spawns several Festerlings every 10 seconds if you allow this unit to burrow in the Arena

8. (NEW) Bulwark- Heavy armor SIU, continually buffs surrounding Infested with stackable armor buffs. Kill fast or the armor will stack quickly.

Note: Some of these infested units do not spawn until later rounds and all are set to randomly spawn at different times, different locations.

Unique Boss Battles

Incredibly powerful boss units that don't just have high health and damage. Rather, they have abilities that make the Specialists have to strategize to take them down.

Newly Implemented unique and individual specialists weapon modifications that enhance each specialist class.

Currently working on:

  • More Rounds
  • More Bosses (and rework on current bosses)
  • Higher Level Cap
  • New Abilities and weapon and ability modifications

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  • Avatar of Westrian Westrian Apr 09, 2013 at 22:37 UTC - 0 likes

    hes working on #3 right now, hes posting on infested Arena #2s thread atm http://www.sc2mapster.com/maps/infested-arena-2/#c107

  • Avatar of Jncocontrol Jncocontrol Mar 05, 2013 at 18:40 UTC - 0 likes

    Hey Etravex,

    I dunno if you aren't interested in continueing Infested Arena, But with your permission can i continue development of it?

  • Avatar of Etravex Etravex May 21, 2011 at 08:29 UTC - 0 likes

    For those of you interested, I have opened up a new map page for my recent project. Go check it out.

    http://www.sc2mapster.com/maps/infested-arena-2/

    There were so many things I wanted to implement in Infested Arena that I decided instead of continuing support of the first Infested Arena I would spend that time with Infested Arena 2.

    Last edited Jun 04, 2011 by Etravex
  • Avatar of Sting187d Sting187d Apr 24, 2011 at 07:49 UTC - 0 likes

    I used to play this map for hours when it was in the top 10-20 listing until an update which made it way more challenging to a point where you can't play unless you have 3+ players even on easy.

    Scale back the difficulty to what it was in previous versions and/or up the mineral drops.

  • Avatar of donthorax donthorax Apr 03, 2011 at 19:07 UTC - 0 likes

    where is infested arena!!!? its the best game time out there.....we need it back up on the charts!!!!

  • Avatar of Air1 Air1 Jan 17, 2011 at 14:54 UTC - 0 likes

    Just to let you know Populatity has brought I-A Arena back onto the charts... however i belive it is a older version

    No map is worthwhile playing unless the Terrain is Great My Forum :)

    Contact me if you want my help XD

    Please give your opinion on my new map page Night of the Dead City Survival

  • Avatar of Ranakastrasz Ranakastrasz Dec 31, 2010 at 20:13 UTC - 0 likes

    Me and some friends play infested arena whenever 4 of us are online, Its an epic game that requires teamwork. Just because the popularity system prevents generic players from playing, Some people still do.

    I would like to make some suggestions however.

    • -make mineral boxes a team shared bonus, so each player gets 120/players (100/3 wont work) would help fix a problem. There are two things one, you get bounty for every kill, which means that getting as many kills as possible is preferable to dealing as much damage as possible, which hurts the team. Also, when mineral items are dropped, without fail, everyone who sees them runs (or blinks) over to them to grab them first, instead of fighting to the end of the round simply because someone else might get it.
    • -Salv's flash heal, when it gets the revive mod upgrade, always applies the revive effect even if the target isn't dead, which has the annoying effect of stunning the target and making it invulnerable. Perhaps add a validate to make sure the target is incapacitated first?
    • Make upgrade buttons vanish after max upgrade level is obtained, or make said upgrade have in the tooltip how many times you can get it.
    • Second boss's healing thingy, Still functions if stunned or vortexed, Could this be changed to only if it is active?
    • I think meditate should heal 5/5 per second for 10 seconds while channeled, then heal the additional 50/50

    Thanks for making this wonderful game, and dont give up, and give the victory to blizzard's popularity system.

    Last edited Dec 31, 2010 by Ranakastrasz
  • Avatar of Etravex Etravex Nov 10, 2010 at 02:10 UTC - 0 likes

    Fenx11, I will begin supporting Infested Arena soon. Until then I'm afraid that the popularity has driven it off the charts. Hang in there

  • Avatar of Fenx11 Fenx11 Oct 30, 2010 at 20:44 UTC - 0 likes

    Hey guys, I saw the map on youtube and it looked rly nice. wanted to try it out so i borrowed acc from my friend (didnt played sc2 before) and tryed to play this map and thats the moment when problems begins. I tryed to join already made game so i went to multiplayer zone, choosen join game, and i found on the list infested arena v 2.4 (only infested arena that i spoted there) so i clicked to join, instead of joining already made a game, it created a server (guess no one was playing it). Anyway after creating a server ive waited for about 1 hour and no one joined ... Tell me do i do sth wrong ? Did ppl stop playing it ? Thx for any help.

  • Avatar of Etravex Etravex Oct 24, 2010 at 22:31 UTC - 0 likes

    Jncocontrol,

    I haven't given up support of Infested Arena, will be starting it back up soon. Thanks for the offer, but I will pass on this one. If for some reason in the future I feel I can't support the map any longer I will let you know

    Thank you

Facts

Date created
Aug 23, 2010
Categories
Last update
Sep 10, 2010
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
5,472
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