IncomeWars Pro

This map is for everyone who likes IncomeWars style maps, but dislikes lag, imbalanced units, poor or boring terrain and brainless spamming of just one unit type!

What are the main differences between a normal Income Wars and this map:

  • You always spawn 4 units at once (resulting in 2-3 frontlines possible)
  • Less Lag even in lategame (soft and hardcap to income)
  • Bounty System punishing players who rely on easy to kill units or just spam brainlessly
  • Beautiful terrain opening up more tactical possibilities
  • Allied Base with powerful defense units and turrets!
  • Destroying enemy units more efficiently and bringing down enemy base defenses yield extra rewards (skill rating bonus) granting you the edge over your enemy!
  • Multiple frontlines allow you to push around your enemy and deny a certain defeat
  • Full AI Support so you may test this map easily on your own or fill up a game if nobody shows up (just fill remaining slots with AI players)

This map is still in a development stage, but fully playable. All units have been thorougly tested and there is no major balance issue at the moment. However if you come up with some strange tactics or find an exploit, please email me or comment below.

Note that the battle.net uploaded version of this map will always be much more recent than the one found on this page. However I will try to keep both sites up to date! So if you like to play the map just go online and select it from there!

To prevent some messing around with my nerves I had to lock the version which is currently in Europe-Battle.net. Sorry for that one!

This map is now fully localized, but only available in Europe. If you can distribute it on any other realms, send my an email! Thanks. US is now covered as well for the moment. Please continue to submit if you want to help distribute the map!

Happy Carnage!

BlacKcuD (blackcud@gmx.net)

Screenshot Screenshot 2 Screenshot 3 Screenshot -3 Screenshot 4 Screenshot 5

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  • 6 comments
  • Avatar of Selfcreation Selfcreation Sep 25, 2010 at 21:53 UTC - 0 likes

    this looks liek it PROMMISES lag , lol looks ALOT better then the Original doh :)

  • Avatar of b0ne123 b0ne123 Aug 10, 2010 at 17:37 UTC - 0 likes

    sounds good. I found out the most lag is caused by missiles. For example one singe BC creates 5 missiles per second. reduce the attack speed and increase damage/armor reduction does help a lot

    A programmer started to cuss
    Because getting to sleep was a fuss
    As he lay in his bed
    Looping 'round in his head
    Was: while (!asleep()) sheep++;

    twitter.com/SC2IncomeWars
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  • Avatar of BlacKcuD BlacKcuD Aug 10, 2010 at 11:28 UTC - 0 likes
    @Tonnykgb: Just create a custom game with the map from your battle.net menu and click "+A.I." until all open slots are filled with computer players. enjoy! @b0ne123: Despite massive boni to your mineral cash through skill rating and destruction bounty there are several measures in place to prevent huge armies, for example: - units die faster - units that tend to cause a lot of lag are balanced to cost more - income decays by up to 20% - there is a soft and a hard cap to income - players may not own more than 7500 minerals at a time which is roughly 3 income cycles worth of minerals - ... In a nutshell: nearly all of the maps mechanics (even the terrain) favour strategies involving fewer, but stronger units. early game units like marines&zerglins have their uses in lategame, but they will be used only very situationally. Example: Your enemy attacks you with voidrays. There are several viable options: You consider mass marines, some thors or several vikings. If you spent all of your available minerals on any of those units you will succeed, BUT if you use marines you will probably block allied units from moving and your opponent will get more extra bounty minerals for the marines (because they are a lower tier unit). Mass Vikings would probably be the best idea here, but since vikings cost about 280 and a marine like 40 there will be like 7 times less units on the field! This is a complex topic and my short explanation cannot by far cover all aspects. I suggest you play the map for yourself and see how things work out.
    Last edited Aug 10, 2010 by BlacKcuD

    F*CK BLIZZARD!

  • Avatar of b0ne123 b0ne123 Aug 09, 2010 at 21:25 UTC - 0 likes

    I'm wondering what did you do to reduce lag? more units means more lag

    Last edited Aug 09, 2010 by b0ne123
  • Avatar of Tonnykgb Tonnykgb Aug 06, 2010 at 20:18 UTC - 0 likes

    how play this map with AI´s? because i don´t know insert! i tried open with allin1 but not work. thanks!

  • Avatar of jsalv jsalv Aug 04, 2010 at 19:06 UTC - 0 likes

    Gonna try this out now, seems that it's going to be awesome! =)

    Thanks a lot for this!

  • 6 comments

Facts

Date created
Aug 01, 2010
Categories
Last update
Oct 13, 2010
Development stage
Release
Language
  • enUS
License
GNU General Public License version 2 (GPLv2)
Downloads
14,962
Recent files

Authors