This map is for everyone who likes IncomeWars style maps, but dislikes lag, imbalanced units, poor or boring terrain and brainless spamming of just one unit type!
What are the main differences between a normal Income Wars and this map:
- You always spawn 4 units at once (resulting in 2-3 frontlines possible)
- Less Lag even in lategame (soft and hardcap to income)
- Bounty System punishing players who rely on easy to kill units or just spam brainlessly
- Beautiful terrain opening up more tactical possibilities
- Allied Base with powerful defense units and turrets!
- Destroying enemy units more efficiently and bringing down enemy base defenses yield extra rewards (skill rating bonus) granting you the edge over your enemy!
- Multiple frontlines allow you to push around your enemy and deny a certain defeat
- Full AI Support so you may test this map easily on your own or fill up a game if nobody shows up (just fill remaining slots with AI players)
This map is still in a development stage, but fully playable. All units have been thorougly tested and there is no major balance issue at the moment. However if you come up with some strange tactics or find an exploit, please email me or comment below.
Note that the battle.net uploaded version of this map will always be much more recent than the one found on this page. However I will try to keep both sites up to date! So if you like to play the map just go online and select it from there!
To prevent some messing around with my nerves I had to lock the version which is currently in Europe-Battle.net. Sorry for that one!
This map is now fully localized, but only available in Europe. If you can distribute it on any other realms, send my an email! Thanks. US is now covered as well for the moment. Please continue to submit if you want to help distribute the map!
Happy Carnage!
BlacKcuD (blackcud@gmx.net)

- 6 comments
- 6 comments
Facts
- Date created
- Aug 01, 2010
- Categories
- Last update
- Oct 13, 2010
- Development stage
- Release
- Language
- enUS
- License
- GNU General Public License version 2 (GPLv2)
- Downloads
- 14,962
- Recent files
- R: IncomeWars PRO (6.x) - use this version only! Oct 13, 2010
- R: IncomeWars PRO (5.3) Aug 24, 2010
- R: IncomeWars PRO (5.2) Aug 24, 2010
- R: IncomeWars PRO (4.18) - lobby upgrade Aug 23, 2010
- R: IncomeWars PRO (4.7) - localize test Aug 09, 2010
- Reply
- #6
Selfcreation Sep 25, 2010 at 21:53 UTC - 0 likesthis looks liek it PROMMISES lag , lol looks ALOT better then the Original doh :)
- Reply
- #5
b0ne123 Aug 10, 2010 at 17:37 UTC - 0 likessounds good. I found out the most lag is caused by missiles. For example one singe BC creates 5 missiles per second. reduce the attack speed and increase damage/armor reduction does help a lot
A programmer started to cuss
Because getting to sleep was a fuss
As he lay in his bed
Looping 'round in his head
Was: while (!asleep()) sheep++;
twitter.com/SC2IncomeWars
facebook.com/SC2IncomeWars
- Reply
- #4
BlacKcuD Aug 10, 2010 at 11:28 UTC - 0 likesF*CK BLIZZARD!
- Reply
- #3
b0ne123 Aug 09, 2010 at 21:25 UTC - 0 likesI'm wondering what did you do to reduce lag? more units means more lag
- Reply
- #2
Tonnykgb Aug 06, 2010 at 20:18 UTC - 0 likeshow play this map with AI´s? because i don´t know insert! i tried open with allin1 but not work. thanks!
- Reply
- #1
jsalv Aug 04, 2010 at 19:06 UTC - 0 likesGonna try this out now, seems that it's going to be awesome! =)
Thanks a lot for this!