Your colony ship crash-lands on an uncharted world. Like it or not, you're settling here.
Build up your empire.
- - Pick a government type which will provide varying bonuses. Such as democracies having a higher tax rate, but high upkeep costs.
- - Choose an area to place the capital.
- - Build its economy, by providing houses for your people to live in. Produce metal, oil, food, and electricity.
- - Sell resources on the market to gain credits, however other empires will be able to buy what you sell.
- - Advance technologically, and become the most advanced empire. Build expensive laboratories to improve the science rating of your empire.
- - Build a military from infantry, vehicles and aircraft. Militaries cost upkeep, so don't bankrupt yourself otherwise your military will become ineffective.
- - Ally, set neutral or attack other players.
- - The Native Creatures are dynamic, they will produce new hives, spawning pools and evolution chambers to advance themselves. Destroy them before it becomes too late.* Published on NA.
The project was more or less abandoned by it's original creator and I'm picking up the pieces, so you are all playing an unfinished game atm.
FEEDBACK NEEDED
1: What is your favorite type of military unit
2: What Government/Econ mix do you usually pick?
3: Do you use the bank? If so, can you explain how and why?
3: What are your most/least favorite areas of the map?
4:What terrains do you find the most/least appealing?
5: How quickly can you solo the AI? (Please state time, difficulty, government type, and economy type)
6: If you can solo this map on the hardest difficulty, what would make it more fun/challenging for you?
Redrum Jackle's Edition
Located here: http://www.sc2mapster.com/maps/empire-builder-rev/pages/main/
Empire Builder 3 is going to be made
Page located here: http://www.sc2mapster.com/maps/empire-builder-3/ -Anteep ; )
Facts
- Date created
- Sep 18, 2011
- Category
- Last update
- Apr 21, 2013
- Development stage
- Release
- Language
- enUS
- License
- Public Domain
- Downloads
- 1,447
- Recent files
- B: Empire Builder (Kenji's Edition) V22 Apr 21, 2013
- B: (Empire Builder 2) v1.6 Mar 19, 2013
- B: Empire Builder (Kenji's Edition) V11 Mar 10, 2013
- B: Empire_Builder_5.11.SC2Map Feb 24, 2013
- B: Empire_Builder_6.15 Feb 24, 2013
- Reply
- #146
KenjI03 May 11, 2013 at 16:26 UTC - 0 likes@DemoniacMilk: Go
the missing button is fixed on the NA version, you need to change your options to fix it. Something like "show advanced buttons" or "hide quick buttons"
- Reply
- #145
VasVadum May 10, 2013 at 15:37 UTC - 0 likes2 things I've found.
1. Multiplayer on Easy difficulty does not show where the enemy is on first player's minimap.
2. Friend kept saying that corporate is overpowered. Money is the main resource after all, so you can use it to simply fix your economy problems.
Where have you gone anyway? Been a while since you last checked back.
- Reply
- #144
DemoniacMilk May 09, 2013 at 13:33 UTC - 0 likesAny way of fixing that missing military button?
Cant be played like this (at least on EU) what is really sad because this small bug is just breaking this game completely.
- Reply
- #143
KenjI03 Apr 26, 2013 at 02:05 UTC - 0 likes@RedrumJackle: Go
That's exactly what I did. I fixed it in the most recent patch. Thanks for looking into it.
- Reply
- #142
RedrumJackle Apr 25, 2013 at 01:52 UTC - 0 likes@KenjI03: Go
Kenji, I may have an idea as to what happened with the power plant. I cant look at your code right now, but I'm thinking it may have to do with the check of Uranium owned, and the number = 1.
Example: Trigger Target == 1 Uranium
If you change it to =>1 it may regulate as normal.
I also started school, so it'll be rare to see me very often. Hope things are going well for you. ^_^
- Reply
- #141
KenjI03 Apr 22, 2013 at 20:24 UTC - 0 likes@VasVadum: Go
I understand you dislike it, but I like it. So the vision stays. SCVs have fair vision and recon have amazing vision. Use them.
The double click thing I'm not sure on, no idea why it wouldn't double click.
I addressed all the issues you listed under "issues". Repost them if there are other issues.
- Reply
- #140
VasVadum Apr 22, 2013 at 19:40 UTC - 0 likes@KenjI03: Go
Recon units die all to easily. Makes them harder to use at all and overall makes the entire army ineffective. In harder difficulties, I bet recon units would die in single shots.
Turbines, I double click them or retangular select. Double clicking works to select all farms, but not turbines.
There are a few issues unaddressed here but anyway, I'm sure you're getting to all of it. :P Another thing I mentioned earlier, I can't view replays. Would you happen to know what causes this? (The link to the reply below) @VasVadum: Go
- Reply
- #139
KenjI03 Apr 22, 2013 at 18:43 UTC - 0 likes@VasVadum: Go
Upgrading oil output doesn't effect the cost of the initial oil building, intentional?Unintentional, unknown how to fix.- Reply
- #138
KenjI03 Apr 21, 2013 at 22:00 UTC - 0 likes@VasVadum: Go
You open the Sc2 map editor, log in, and search for my map that way. You don't download the version here (as it's not up to date, I'll fix that soon enough)
Triggers will not allow for that. The problem is that triggers cannot identify units inside the bunker.
- Reply
- #137
VasVadum Apr 21, 2013 at 01:57 UTC - 0 likes@KenjI03: Go
I tried to download the map here. Didn't work.
Also my idea for the pulse gunners, is give them infinite ammo while inside a bunker so long as the bunker it's self has power. Each pulse gunner in the bunker will increase it's power demand. So when the bunker starts having shots fired from it, energy starts getting used.
Lucky you, you have work. :P I wish I had a job. Guess that's why I'm great at bug testing your map and such. lol