Elite Ghost V1.0
Control an Elite Ghost that is capable of taking out anything in his way. You are sent in to investigate an area that the Protoss are using to create a secret weapon. You must navigate the area, take out any opposition in your way, find and destroy the weapon.
This is my first shot ever at create a legit map/scenario in any game, strategy or otherwise. I am new to the whole trigger editing deal so it took me a while to sort everything out as I have never done this kind of stuff before. It was fun creating it and I hope you guys enjoy!
I still consider it a beta because I'd still like to tighten some stuff up if possible. Known Issues: - Camera is off center when moving to custom made lower ground, also noticeable when using nuke (cursor is not centered in the target area), game has no way of knowing that custom made lower terrain is actually lower or higher, working on finding a fix
oh man that would be awesome if you make another map with the main protagonist as the spectre. in the meantime though you think its possible in your next update have an option to pick as a spectre?
again i love your single player campaign featuring the ghost..and hopefully the spectre. again great work.
Yeah I've been meaning to update some stuff with this map, especially the sniper. Since on of the patches nerfed the sniper, you can't one shot zealots anymore. I may make a whole new map including a spectre, since I made this map well before release during the beta.
man this map is pretty awesome...can you please add in a spectre...i think it would bring variety from two different type of spec ops. just the concept of playing single player with a spec op is nice. please add in a spectre in your next update...this is too awesome.
wow great map. do you think its possible to add in a choice between a elite spectre and elite ghost?
agian great map.
Very good micro map.
One thing that bothered me is that EMP didn't reveal Observers for some reason.
Suggestions: There could have been a Dark Templar scenario where you had to use EMP to uncloak them. The Hellion Escape vehicle should have its flamethrower attack removed to remind the player that they are escaping, not fighting.
i really like your maps! not total easy and the beta cant save option lets you play them 2-3 times before you win great work!
Hey there!
I have some noobies questions here, hope you don't mind. Is there any way to kill all the observers? There are some cutscenes where some1 is talking to you and there is a text you can read. Well there were no text and I couldn't hear anything. I was just wondering if this happens only for me or if these are some knows issues? If it's me how can I fix it? I died when the waves started. I had no idea how to survive and didn't know what to do.
It was a realy fun map and I will try it again right now. :)
I enjoyed it, and definitely hope you continue making this type of stuff in the future. I didn't run across anything that seemed broken or unclear. Looking forward to more of your stuff in the future. :)
How do i pass the stalkers in the begining :D
nice doodads and i like the level of difficulty on this.
found a small bug. you can destroy the rocks at the end before taking down the mothership. makes it alot easier =P
also, don't press "B" more than once when planting bombs...or they wont go off.
It's because there are photon cannons in the left corner, they are kinda hard to see but I just took 'em out, no reason for having them really.
The part where it says you can use your cloak doesn't work. and It's nearly impossible. right when you go up the little ramp there you are detected and lose half your shield from one volley of the 5-10 aggroed guys right there.