E V O L V E S vSC2

An old map from SC Vanilla remade using the Galaxy Editor. Units spawn from your Mothership (Raven) every few seconds, use them to destroy your enemies units to evolve your units into more powerful ones. Last player standing wins.

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  • 2 comments
  • Avatar of ST4RKiLL3R ST4RKiLL3R Jun 01, 2010 at 14:24 UTC - 0 likes

    Hmm I think I might do that. Thanks :D

    Created by Moi

  • Avatar of JamesObscura JamesObscura May 13, 2010 at 08:18 UTC - 0 likes

    Hey, I think it would simplify things a ton if you just made a Unit type array holding all of the evolves. That way you could just reference each evolve with the players current level.

    I can't really tell what your E1 Spawn is supposed to do, but you don't need a trigger for every level.

    Evolutions
        Events
            Timer - Every 2.0 seconds of Game Time
        Local Variables
            count = 1 <Integer>
        Conditions
        Actions
            General - While (Conditions) are true, do (Actions)
                Conditions
                    count < 9
                Actions
                    Unit - Create 1 Evolves[(Player count Custom Resource Collected)] for player count at (Position of (Unit 1 from Motherships)) using default facing (No Options)
    

    That's how I'd do it at least. Assume Motherships is a unit group with all the motherships added in, and assume Evolves is an array of unit types filled with w/e evolves you want.

    Last edited May 13, 2010 by JamesObscura
  • 2 comments

Facts

Date created
May 13, 2010
Categories
Last update
Jun 02, 2010
Development stage
Release
License
Only modifiable
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