Dreadwind Plateau

ss15

This is a single-player mission in the vein of Blizzard campaigns. You command a Protoss force against the Zerg on Mar Sara. The trigger work is fairly simple, but it's functional- terrain work is my strong suit. Still requires balance tweaks, but it's fairly finalized. Hope you enjoy, and feedback is appreciated!

IMPORTANT UPDATE- If you are encountering flaky enemy AI / nonexistent attack waves, the problem may be caused by playing the map via the "test document" option of galaxy editor. Try instead dragging the map icon onto your sc2 exe icon.

Thanks to Ultraling for this discovery.

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  • Avatar of DEFILERRULEZ DEFILERRULEZ Dec 12, 2011 at 15:57 UTC - 0 likes

    Yaeh TerranHegemon is right,your misions are awesome but incredibly hard also at normal level. Here some suggestions for your 3 maps: Vendetta:Do less wave cooldown,beacause 4 wave with 30 second of distance between all 4 attackers is very hard,start the game also with hive and all buildings that unlock all units,beacause wtf is not correct start a 1v4 with only tier 2 technologies,but this map is not impossible beacause (OMFG THANKS FOR THIS) all 4 enemies have no detectors,so you can do awesome hydra-roach ambush. Dreadwind plateau:Also here 30second between all the 3 waves,this is personally little more easy of Vendetta,but u must mass colossi and void to win,and do expansions and walls very well,here the suggestion,a moer little great ways (south and north ramp) not so big so i can roast all this crispy zerg. Verdant Skyway:That map is the most easy,beacause you need only ghost-marauder-medivac-thor (and walls+raven/scan of course) to win it,here the only problem is that on left of your base there's no ramp to can build a wall). So good job,your awesome map are funny and insanely hard,more of brutal campaign of sc2wol

  • Avatar of TerranHegemon TerranHegemon Aug 27, 2010 at 00:58 UTC - 0 likes

    and uh... if you could do me a favor, can you include like an easter egg or bonus please? Like where you can get a couple of Tauren marines under your control if you do extra bonuses, I really want to use them but i have no idea how to incorporate them into campaign missions. Thanks, oh and about the saving thing, i thought it would be different if u played through the editor but nvm 'bout that. Edit: There appears to be a lot of lag too, like each time an ultralisk dies or an infestor dies, the game freezes for two seconds, i'll keep you updated as I play. And if you didn't read your past comments LOWER THE DIFFICULTY! I'm playing this on normal(if diff. adjusting works) and it's harder than any of the brutal missions i've played in SC2... Extend the waves to like 2 minutes and lower the number of ranged units. I don't want to have to read a detailed guide just on completing this mission if it's on normal...

    Last edited Aug 27, 2010 by TerranHegemon
  • Avatar of ChewableProzac ChewableProzac Aug 26, 2010 at 18:57 UTC - 0 likes

    I haven't really looked into map publishing just yet- I have to do some research into map protection first. Saving should work as normal though. Is the option not there for you?

  • Avatar of TerranHegemon TerranHegemon Aug 25, 2010 at 23:10 UTC - 0 likes

    wow dude, thanks for reviving this, can i play it on bnet or do i have to play through the editor? And how can I save my progress?

  • Avatar of ChewableProzac ChewableProzac Aug 25, 2010 at 02:17 UTC - 0 likes

    Hey all, long hiatus. Between enjoying the game and working on a campaign, I'll slowly retrofit my old maps with the new dependencies and what not. Got this one working alright since there wasn't much different about protoss. Let me know if I missed anything. Otherwise, hope you enjoy

  • Avatar of Julgon Julgon Jul 03, 2010 at 15:40 UTC - 0 likes

    Ok, I just finish this map. Strategy:

    NOTE: I use Jump start, so a had all the terran forces.

    1) First, move all the forces to the south and clean the souther expansion

    2) In main, don't split the defenses. Siege the tank in the center. Try building a force of immortals, stalkers and zealots for defense (Use the shield from the sentry, its really useful) after the 3rd wave (the initials units should work for the first ones). In main, i only have 1 gateway, 2 starship, 2 factories (1 first, the second in mid game)

    3) Upgrade the shield and attack of your ground units

    4) Build void rays, you should always building them (I always had 2 starship, building them) and buy the upgrade where the lasers have the momentum more faster.

    5) Once you have the minerals for expansion build one in the south (and build all the gateways there for the reduce space in main). My expansion, have all pilons for food, and 5 gateways.

    6) upgrade the air attack. Once upgraded, mass a +11 void rays force and attack the south-west base, (attack from the west).

    7) Don't spend any money in colossus, phoenix or Templars. Just train void rays for attack, and immortals,zealot for defense (photons cannos , and few stalkers for aerial defense).

    8 ) At the end, you should do a good work with a +20 void rays for attack, 4 immortals, 5 zealots and 3 stalkers for defense. All units fully upgrades of course.

    Last edited Jul 03, 2010 by Julgon
  • Avatar of ubreakubuy2 ubreakubuy2 Jun 25, 2010 at 05:29 UTC - 0 likes

    HI there! i made this account just to make a comment. I was reccomended to play the three maps you made and I found them extremely fun. This map took me a few tries to beat but because it was difficult it felt really fun. Sadly your maps were the first i've played and the rest of the maps i have played have been to bland/easy. As far as balancing goes i think the terran campaign needs to be a bit harder. MnM ball just melted everything. Rest of the maps were great though :D. The zerg map gave me considerable difficulty but after like 6 tries i was able to complete it. Anyways I just wanted to say thanks for the great map!

  • Avatar of TerranHegemon TerranHegemon Jun 22, 2010 at 01:06 UTC - 0 likes

    The base defending part of the mission was very hard. I managed to save the Thor but it didn't really make that much of a difference. I'm just saying, that was a hard map, tried 3 times to beat it, but ended up losing at base defence.

  • Avatar of skeldark skeldark Jun 21, 2010 at 20:06 UTC - 0 likes

    it was really hard. but than i only make void race and move to other exp after get mined out. with each exp i get more void race and could kill enemy at end without problems. but dam hard to win win this with a normal build.

  • Avatar of Cobrafanglol Cobrafanglol Jun 21, 2010 at 15:04 UTC - 0 likes

    With the buffs to Ultralisks from the latest patch, I think the first part of this map is too hard. The Ultralisk destroying the forcefields....granted I could still kill it using the stalker's blink; but I still took a lot of damage. And the Zerg vs terran battle, the Ultralisks just destroy the thors and tanks with all their bonus damage against armored...

Facts

Date created
Apr 29, 2010
Category
Last update
Aug 26, 2010
Development stage
Beta
License
Public Domain
Downloads
5,472
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