SC2 Dialog Designer (Map)
Description
A huge problem with the dialogs in the Starcraft 2 Editor is the preview : you must to launch the game to see if what you want will be the same in game.
This map have a simple aim : to help developpers to make dialogs in game. After that, a developper can go to the editor and reproduce the same dialog interface, but by having all offsets, width, height you will need, without to test your map every 3 seconds.
By the way, this step is also boring. Another idea is to get a code that you can add in your map to get exactly the same result than Dialog Designer. You spare a lot of time if you want to do a lot of dialogs.
See the links below to get all information you want.
Demonstration Videos
Version 1.1 Beta (named Beta 1)
Version 1.4 Beta (named Beta 3)
About map use
The map is free and unprotected. All triggers are made with GUI. You can use all code in the map or edit it if you want.
Links
- SC2 Dialog Designer (Software)
- Images
- Q&A
- Upcoming changes
- Main thread in SC2Mapster
- Post principal sur SC2Galaxy (FR)
- How to import into my map
Additional assets
See Assisted Dialog Library to import dialogs set in this program into your project.
Project paused
Due to a lot of work at school. I would like to revamp this for March/April 2012.
Facts
- Date created
- Nov 01, 2010
- Category
- Last update
- Sep 09, 2012
- Development stage
- Release
- Language
- enUS
- frFR
- License
- Public Domain
- Downloads
- 3,968
- Recent files
- R: Dialog Designer r47 Sep 09, 2012
- B: Dialog Designer (Beta 3.5) Jun 22, 2011
- B: Dialog Designer (Beta 3 +ruRU locale) Mar 03, 2011
- B: Dialog Designer (Beta 3) Feb 19, 2011
- B: Dialog Designer (Beta 2) Nov 23, 2010
- Reply
- #34
Rispetto Dec 12, 2012 at 07:15 UTC - 0 likesFantastic program. I'll try to answer a few things below as well as providing some insight to people who can't get the jist from what he's saying:
As of now (post 1.5.0) this program is essentially useless in terms of actually creating dialogs for your game. It is, however, a fantastic program to test where to move things and how to properly link items. For example.. I want x dialog to be y big, have z item attached at b anchor, and have it x by z big. This can then be used as a template to code your own dialog in your map.
The reason for this is the 'macro' UI it uses in your triggers is pretty much useless. It can't be linked to any other triggers, variables, etc. What good is making a progress bar if theres no progress for it to track?
Also if you can't get this program to work properly you need to carefully read the instructions. I got it to work after about 15 minutes. It's really not that hard, just takes some common sense.
- Reply
- #33
DaBernMon Jun 29, 2012 at 07:12 UTC - 0 likesAny chance this will be updated any time soon? Seems like a very great tool, I can't open it with the editor though, may be outdated?
- Reply
- #32
AwesomeGod Jun 13, 2012 at 11:36 UTC - 0 likesNice, but I cant load a dialog I just made :(
EDIT: When I restarted, it loaded it succesfuly! Awesome tool!
- Reply
- #31
jaxter184 Dec 03, 2011 at 01:56 UTC - 0 likesDo you have an English version? I''ve been translating this and I found a little label that said "Translation: Doubotis".
Also, I've been looking at the comments, but so far, I don't see any commenting about how this map is IN FRENCH. Is it just me or does everyone know French or what?
If you need me to do something and I don't do it in the next 3 hours, PM me. I'm really forgetful.

Also, because of school, I only work on weekends.
My thread for requests:
- Reply
- #30
ctccromer Nov 28, 2011 at 02:36 UTC - 0 likesPHENOMENAL tool! My only complaint is that when I try to change the "texture" I can't pick any of the images like in the video. They just arent there :( But still, this saves SOOO much time!! And even though I couldn't find the english version, it isn't very hard to learn what's what. Creer = create, bas = bottom, droit and whatever the other one are, etc. Definitely insignificant prices compared to the time saved ^^
There are many worlds, but they all share the same sky.
One Sky...
One Destiny
Somnium Demo (1st draft)
http://vimeo.com/13011275
- Reply
- #29
ctccromer Nov 28, 2011 at 01:48 UTC - 0 likestheyre saved as bank files
- Reply
- #28
Cybrok Nov 05, 2011 at 23:38 UTC - 0 likesHELP ME!!! I spent 5 hours working on a Hero Select dialog with TONS of dialog items, I cant redo this. How do I save it and put it into another map. Please respond if you know. Thanks.
- Reply
- #27
ilivinhell Jul 18, 2011 at 13:14 UTC - 0 likesUm...hi, I tried to use this but I couldnt install it for some reason...
- Reply
- #26
gamemore Jun 17, 2011 at 01:32 UTC - 0 likesHey
Yep sadly i'm running into a few errors myself.
Errors
I could have just messed up somewhere but who knows. I will still use it to get ideas.
Post a comment in the Marine Protocol Forum
- Reply
- #25
TazzyMyDog Jun 14, 2011 at 23:34 UTC - 0 likesI love the concept of this, it is so much easier than trial and error!
I am a very organized person, and try to archive every library into one, and even without moving your "assisted dialogs" r110", the map will not save due to a coding error or so it says... has to do with } out of place and requests/ expects something lol.
What Happens is...
1)>Open Galaxy Editor 2)>New Map 3)>Import Library 4)>assisted dialogs...r110 5)>Save Map 6)>Error in script/code
Please help, i love this and can't let it go from a few errors! also... hitting enter isn't very useful here lol.