SC2 Dialog Designer (Map)

This project has become inactive.

This project is inactive and its default file will likely not work with the most recent version of Starcraft II. The author may have abandoned it, or it may have outlived its usefulness.

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SC2 Dialog Designer (Map)

Description

A huge problem with the dialogs in the Starcraft 2 Editor is the preview : you must to launch the game to see if what you want will be the same in game.

This map have a simple aim : to help developpers to make dialogs in game. After that, a developper can go to the editor and reproduce the same dialog interface, but by having all offsets, width, height you will need, without to test your map every 3 seconds.

By the way, this step is also boring. Another idea is to get a code that you can add in your map to get exactly the same result than Dialog Designer. You spare a lot of time if you want to do a lot of dialogs.

See the links below to get all information you want.

Demonstration Videos

Version 1.1 Beta (named Beta 1)

Version 1.4 Beta (named Beta 3)

About map use

The map is free and unprotected. All triggers are made with GUI. You can use all code in the map or edit it if you want.

Additional assets

See Assisted Dialog Library to import dialogs set in this program into your project.

Project paused

Due to a lot of work at school. I would like to revamp this for March/April 2012.

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  • Avatar of jaxter184 jaxter184 Dec 03, 2011 at 01:56 UTC - 0 likes

    Do you have an English version? I''ve been translating this and I found a little label that said "Translation: Doubotis".

    Also, I've been looking at the comments, but so far, I don't see any commenting about how this map is IN FRENCH. Is it just me or does everyone know French or what?

    Last edited Dec 03, 2011 by jaxter184

    If you need me to do something and I don't do it in the next 3 hours, PM me. I'm really forgetful.
    Also, because of school, I only work on weekends.
    My thread for requests:
    http://www.sc2mapster.com/media/attachments/24/949/Logo.jpeg

  • Avatar of ctccromer ctccromer Nov 28, 2011 at 02:36 UTC - 0 likes

    PHENOMENAL tool! My only complaint is that when I try to change the "texture" I can't pick any of the images like in the video. They just arent there :( But still, this saves SOOO much time!! And even though I couldn't find the english version, it isn't very hard to learn what's what. Creer = create, bas = bottom, droit and whatever the other one are, etc. Definitely insignificant prices compared to the time saved ^^

    There are many worlds, but they all share the same sky.
    One Sky...
    One Destiny

    Somnium Demo (1st draft)
    http://vimeo.com/13011275

  • Avatar of ctccromer ctccromer Nov 28, 2011 at 01:48 UTC - 0 likes

    theyre saved as bank files

  • Avatar of Cybrok Cybrok Nov 05, 2011 at 23:38 UTC - 0 likes

    HELP ME!!! I spent 5 hours working on a Hero Select dialog with TONS of dialog items, I cant redo this. How do I save it and put it into another map. Please respond if you know. Thanks.

    Last edited Nov 05, 2011 by Cybrok
  • Avatar of ilivinhell ilivinhell Jul 18, 2011 at 13:14 UTC - 0 likes

    Um...hi, I tried to use this but I couldnt install it for some reason...

  • Avatar of gamemore gamemore Jun 17, 2011 at 01:32 UTC - 0 likes

    Hey

    Yep sadly i'm running into a few errors myself.

    Errors

    • Importing saved dialog messed up a few of my dialog items
    • When I put my dialog and its items into my game with your library it only created half of my dialog items.
    • The program seems to work great but the save and import systems seem to have taken a hit from 1.3

    I could have just messed up somewhere but who knows. I will still use it to get ideas.

    Last edited Jun 17, 2011 by gamemore

    Marine Protocol
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  • Avatar of TazzyMyDog TazzyMyDog Jun 14, 2011 at 23:34 UTC - 0 likes

    I love the concept of this, it is so much easier than trial and error!

    I am a very organized person, and try to archive every library into one, and even without moving your "assisted dialogs" r110", the map will not save due to a coding error or so it says... has to do with } out of place and requests/ expects something lol.

    What Happens is...

    1)>Open Galaxy Editor 2)>New Map 3)>Import Library 4)>assisted dialogs...r110 5)>Save Map 6)>Error in script/code

    Please help, i love this and can't let it go from a few errors! also... hitting enter isn't very useful here lol.

    Last edited Jun 14, 2011 by TazzyMyDog
  • Avatar of Doubotis Doubotis Mar 17, 2011 at 16:03 UTC - 0 likes

    Development is paused because of some work at school.

    I'll try to release the Beta 4 version for last week of March, or first week of April :)

    Visit SC2 Galaxy.net (FR community)

  • Avatar of Nerfpl Nerfpl Mar 06, 2011 at 01:48 UTC - 0 likes

    creating program in program its always epic win. Great tool, Helps a lot!

  • Avatar of Doubotis Doubotis Feb 22, 2011 at 21:24 UTC - 0 likes

    The MACRO Code functions set the name of all generated objects. In this case, the name of each object is the same as defined in the Dialog Designer map. If the name of your main dialog is set "DialogBox0" in Dialog Designer, you can get the Dialog with the library by using Get dialog from name "DialogBox0".

Facts

Date created
Nov 01, 2010
Category
Last update
Jun 22, 2011
Development stage
Inactive
Language
  • enUS
  • frFR
License
Public Domain
Downloads
3,381
Recent files

Authors