SC2 Dialog Designer (Map)

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SC2 Dialog Designer (Map)

Description

A huge problem with the dialogs in the Starcraft 2 Editor is the preview : you must to launch the game to see if what you want will be the same in game.

This map have a simple aim : to help developpers to make dialogs in game. After that, a developper can go to the editor and reproduce the same dialog interface, but by having all offsets, width, height you will need, without to test your map every 3 seconds.

By the way, this step is also boring. Another idea is to get a code that you can add in your map to get exactly the same result than Dialog Designer. You spare a lot of time if you want to do a lot of dialogs.

See the links below to get all information you want.

Demonstration Videos

Version 1.1 Beta (named Beta 1)

Version 1.4 Beta (named Beta 3)

About map use

The map is free and unprotected. All triggers are made with GUI. You can use all code in the map or edit it if you want.

Additional assets

See Assisted Dialog Library to import dialogs set in this program into your project.

Project paused

Due to a lot of work at school. I would like to revamp this for March/April 2012.

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  • Avatar of Rispetto Rispetto Dec 12, 2012 at 07:15 UTC - 0 likes

    Fantastic program. I'll try to answer a few things below as well as providing some insight to people who can't get the jist from what he's saying:

    As of now (post 1.5.0) this program is essentially useless in terms of actually creating dialogs for your game. It is, however, a fantastic program to test where to move things and how to properly link items. For example.. I want x dialog to be y big, have z item attached at b anchor, and have it x by z big. This can then be used as a template to code your own dialog in your map.

    The reason for this is the 'macro' UI it uses in your triggers is pretty much useless. It can't be linked to any other triggers, variables, etc. What good is making a progress bar if theres no progress for it to track?

    Also if you can't get this program to work properly you need to carefully read the instructions. I got it to work after about 15 minutes. It's really not that hard, just takes some common sense.

  • Avatar of DaBernMon DaBernMon Jun 29, 2012 at 07:12 UTC - 0 likes

    Any chance this will be updated any time soon? Seems like a very great tool, I can't open it with the editor though, may be outdated?

  • Avatar of AwesomeGod AwesomeGod Jun 13, 2012 at 11:36 UTC - 0 likes

    Nice, but I cant load a dialog I just made :(

    EDIT: When I restarted, it loaded it succesfuly! Awesome tool!

    Last edited Jun 13, 2012 by AwesomeGod
  • Avatar of jaxter184 jaxter184 Dec 03, 2011 at 01:56 UTC - 0 likes

    Do you have an English version? I''ve been translating this and I found a little label that said "Translation: Doubotis".

    Also, I've been looking at the comments, but so far, I don't see any commenting about how this map is IN FRENCH. Is it just me or does everyone know French or what?

    Last edited Dec 03, 2011 by jaxter184

    If you need me to do something and I don't do it in the next 3 hours, PM me. I'm really forgetful.
    Also, because of school, I only work on weekends.
    My thread for requests:
    http://www.sc2mapster.com/media/attachments/24/949/Logo.jpeg

  • Avatar of ctccromer ctccromer Nov 28, 2011 at 02:36 UTC - 0 likes

    PHENOMENAL tool! My only complaint is that when I try to change the "texture" I can't pick any of the images like in the video. They just arent there :( But still, this saves SOOO much time!! And even though I couldn't find the english version, it isn't very hard to learn what's what. Creer = create, bas = bottom, droit and whatever the other one are, etc. Definitely insignificant prices compared to the time saved ^^

    There are many worlds, but they all share the same sky.
    One Sky...
    One Destiny

    Somnium Demo (1st draft)
    http://vimeo.com/13011275

  • Avatar of ctccromer ctccromer Nov 28, 2011 at 01:48 UTC - 0 likes

    theyre saved as bank files

  • Avatar of Cybrok Cybrok Nov 05, 2011 at 23:38 UTC - 0 likes

    HELP ME!!! I spent 5 hours working on a Hero Select dialog with TONS of dialog items, I cant redo this. How do I save it and put it into another map. Please respond if you know. Thanks.

    Last edited Nov 05, 2011 by Cybrok

  • Avatar of ilivinhell ilivinhell Jul 18, 2011 at 13:14 UTC - 0 likes

    Um...hi, I tried to use this but I couldnt install it for some reason...

  • Avatar of gamemore gamemore Jun 17, 2011 at 01:32 UTC - 0 likes

    Hey

    Yep sadly i'm running into a few errors myself.

    Errors

    • Importing saved dialog messed up a few of my dialog items
    • When I put my dialog and its items into my game with your library it only created half of my dialog items.
    • The program seems to work great but the save and import systems seem to have taken a hit from 1.3

    I could have just messed up somewhere but who knows. I will still use it to get ideas.

    Last edited Jun 17, 2011 by gamemore

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  • Avatar of TazzyMyDog TazzyMyDog Jun 14, 2011 at 23:34 UTC - 0 likes

    I love the concept of this, it is so much easier than trial and error!

    I am a very organized person, and try to archive every library into one, and even without moving your "assisted dialogs" r110", the map will not save due to a coding error or so it says... has to do with } out of place and requests/ expects something lol.

    What Happens is...

    1)>Open Galaxy Editor 2)>New Map 3)>Import Library 4)>assisted dialogs...r110 5)>Save Map 6)>Error in script/code

    Please help, i love this and can't let it go from a few errors! also... hitting enter isn't very useful here lol.

    Last edited Jun 14, 2011 by TazzyMyDog

Facts

Date created
Nov 01, 2010
Category
Last update
Sep 09, 2012
Development stage
Release
Language
  • enUS
  • frFR
License
Public Domain
Downloads
3,968
Recent files

Authors