SC2 Dialog Designer (Map)
Description
A huge problem with the dialogs in the Starcraft 2 Editor is the preview : you must to launch the game to see if what you want will be the same in game.
This map have a simple aim : to help developpers to make dialogs in game. After that, a developper can go to the editor and reproduce the same dialog interface, but by having all offsets, width, height you will need, without to test your map every 3 seconds.
By the way, this step is also boring. Another idea is to get a code that you can add in your map to get exactly the same result than Dialog Designer. You spare a lot of time if you want to do a lot of dialogs.
See the links below to get all information you want.
Demonstration Videos
Version 1.1 Beta (named Beta 1)
Version 1.4 Beta (named Beta 3)
About map use
The map is free and unprotected. All triggers are made with GUI. You can use all code in the map or edit it if you want.
Links
- SC2 Dialog Designer (Software)
- Images
- Q&A
- Upcoming changes
- Main thread in SC2Mapster
- Post principal sur SC2Galaxy (FR)
- How to import into my map
Additional assets
See Assisted Dialog Library to import dialogs set in this program into your project.
Project paused
Due to a lot of work at school. I would like to revamp this for March/April 2012.
Facts
- Date created
- Nov 01, 2010
- Category
- Last update
- Jun 22, 2011
- Development stage
- Inactive
- Language
- enUS
- frFR
- License
- Public Domain
- Downloads
- 3,381
- Recent files
- B: Dialog Designer (Beta 3.5) Jun 22, 2011
- B: Dialog Designer (Beta 3 +ruRU locale) Mar 03, 2011
- B: Dialog Designer (Beta 3) Feb 19, 2011
- B: Dialog Designer (Beta 2) Nov 23, 2010
- B: Dialog Designer (Beta 1) Nov 04, 2010
- Reply
- #31
jaxter184 Dec 03, 2011 at 01:56 UTC - 0 likesDo you have an English version? I''ve been translating this and I found a little label that said "Translation: Doubotis".
Also, I've been looking at the comments, but so far, I don't see any commenting about how this map is IN FRENCH. Is it just me or does everyone know French or what?
If you need me to do something and I don't do it in the next 3 hours, PM me. I'm really forgetful.

Also, because of school, I only work on weekends.
My thread for requests:
- Reply
- #30
ctccromer Nov 28, 2011 at 02:36 UTC - 0 likesPHENOMENAL tool! My only complaint is that when I try to change the "texture" I can't pick any of the images like in the video. They just arent there :( But still, this saves SOOO much time!! And even though I couldn't find the english version, it isn't very hard to learn what's what. Creer = create, bas = bottom, droit and whatever the other one are, etc. Definitely insignificant prices compared to the time saved ^^
There are many worlds, but they all share the same sky.
One Sky...
One Destiny
Somnium Demo (1st draft)
http://vimeo.com/13011275
- Reply
- #29
ctccromer Nov 28, 2011 at 01:48 UTC - 0 likestheyre saved as bank files
- Reply
- #28
Cybrok Nov 05, 2011 at 23:38 UTC - 0 likesHELP ME!!! I spent 5 hours working on a Hero Select dialog with TONS of dialog items, I cant redo this. How do I save it and put it into another map. Please respond if you know. Thanks.
- Reply
- #27
ilivinhell Jul 18, 2011 at 13:14 UTC - 0 likesUm...hi, I tried to use this but I couldnt install it for some reason...
- Reply
- #26
gamemore Jun 17, 2011 at 01:32 UTC - 0 likesHey
Yep sadly i'm running into a few errors myself.
Errors
I could have just messed up somewhere but who knows. I will still use it to get ideas.
Post a comment in the Marine Protocol Forum
- Reply
- #25
TazzyMyDog Jun 14, 2011 at 23:34 UTC - 0 likesI love the concept of this, it is so much easier than trial and error!
I am a very organized person, and try to archive every library into one, and even without moving your "assisted dialogs" r110", the map will not save due to a coding error or so it says... has to do with } out of place and requests/ expects something lol.
What Happens is...
1)>Open Galaxy Editor 2)>New Map 3)>Import Library 4)>assisted dialogs...r110 5)>Save Map 6)>Error in script/code
Please help, i love this and can't let it go from a few errors! also... hitting enter isn't very useful here lol.
- Reply
- #24
Doubotis Mar 17, 2011 at 16:03 UTC - 0 likesDevelopment is paused because of some work at school.
I'll try to release the Beta 4 version for last week of March, or first week of April :)
- Reply
- #23
Nerfpl Mar 06, 2011 at 01:48 UTC - 0 likescreating program in program its always epic win. Great tool, Helps a lot!
NitG
List <T> - Basic
N's Talent System
LSDebug
- Reply
- #22
Doubotis Feb 22, 2011 at 21:24 UTC - 0 likesThe MACRO Code functions set the name of all generated objects. In this case, the name of each object is the same as defined in the Dialog Designer map. If the name of your main dialog is set "DialogBox0" in Dialog Designer, you can get the Dialog with the library by using Get dialog from name "DialogBox0".