Custom Campaign Initiative

The Story of Serene Baker

From the author: I've received a report that this campaign doesn't work with the latest patches. The campaign is provided as-is, without guarantee of future updates.


Lieutenant Serene Baker and her task force are sent by Emperor Mengsk himself to retrieve a derelict Protoss artifact from the planet Aiur. Given the swarm's disarray following Raynor's defeat of the Queen of Blades, the Emperor has little reason to believe the Zerg on Aiur will remain a threat.

Gameplay Notes:
This is a planned 3 mission mini campaign telling the story of Lieutenant Serene Baker, a Dominion Ghost, in the aftermath of the events of Wings of Liberty. Gameplay is meant to mimic the typical style found in the campaign missions with my own unique twist on it. This is a single player campaign. My goal is to fully voice act the campaign in time.


Installation Instructions
Download the zip file and extract to a temporary directory. Use the included readme file to ensure correct file placement.

Unzip to your SCII base directory. The file should go to the right folders. If they don't... remember this.

Serene.SC2mod goes into your Starcraft II/Mods folder
Serene1.SC2map, Serene2.SC2map, Serene3.SC2map, and SereneMenu.SC2map go into your Starcraft II/maps/Serene folder

Click and drag the SereneMenu.SC2map file onto your SCII executable.

Turn your subtitles on, voice acting may come later.


My testers
Boyos, SolarRain

Turn your subtitles on, no voice acting at present.

The Launcher/Menu is released as a public Beta.

Mission 1 is released as a public Beta.

Mission 2 is released as a public Beta.

Mission 3 is released as a public Beta.

To do list
-Add additional exposition and cutscenes inbetween missions
-Track mission progress in the menu
-Make cutscenes skippable in Missions 1 and 2.
-Apply musical cues to better suit the cinematic mood
-Bug Squash and Squash Bugs
-Balance gameplay more


Alpha Testers
Boyos, SolarRain

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  • Avatar of Tyneara Tyneara May 28, 2012 at 11:51 UTC - 0 likes

    That's exactly why testing is a part of it... you've gotta find way to break the maps so I can fix them. At least with mission 3... I'd never even considered that you'd do that (why would you kill your allies you mean evil person you!)

    Cheers, -Tyneara

  • Avatar of ddubious ddubious May 12, 2012 at 03:15 UTC - 0 likes

    (I understand the map maker had been inactive for a while)

    The campaign seemed fun, though the story was incomplete for me.

    Mission 1 won't function for me. The map loads, gives a trigger error message, and never lifts fog of war. Nothing happens.

    In mission 2's opening infiltration, the Dominate power can be used to seize vikings or reapers, who can then jump over the right walls and take out PFs, turrets, etc. from the high ground carefully, meaning they won't be there when the real mission starts. Given that the left walls are immune to landing vikings and jumping reapers, I figured the right walls were an oversight to be fixed later.

    In mission 3, the bottom right base has two geysers, but one is too close to terrain and won't let you build on it. Also, you can destroy your allies base and plant your own right there. They don't seem to mind. Maybe they could break the truce if you attack their friendly buildings?

    Sorry if this seems like these are crazy exploits, but I love trying the unexpected in custom maps. Plus I love reapers.

  • Avatar of TaintedDreams TaintedDreams Mar 01, 2012 at 15:51 UTC - 0 likes

    Is it just me, or can no one else find a download link? I've looked in Tyrneara's Updated Projects list for the link too Edit: Nevermind, found it in the main Custom Campaign Initiative Page

    Last edited Mar 19, 2012 by TaintedDreams
  • Avatar of Tyneara Tyneara Dec 26, 2011 at 00:33 UTC - 0 likes

    Appreciated Force.

    I've got a pile of sketches about what I want to accomplish in my complete redo of mission 1, it should be much improved and much more fun to play. Of course... that's all fun to say, a completely different matter to actually make it happen, we'll see what happens.


  • Avatar of Force2Reckon Force2Reckon Dec 13, 2011 at 21:25 UTC - 0 likes

    Downloading lets see if I get the same errors, also if you want/need any help I'd be willing to do my best. Although all I can really do is code :P.

  • Avatar of Tyneara Tyneara Oct 25, 2011 at 03:28 UTC - 0 likes

    Yep Ducky, nail on the head. Mission 1 isn't alot of fun and needs fixing. It's a WIP.

    As for the problem goodness knows what's causing the error. I haven't been able to replicate it myself but I'll see what I can do. Thanks for the feedback.

  • Avatar of DuckyTheDuck DuckyTheDuck Oct 23, 2011 at 14:33 UTC - 0 likes

    Same problem, Scene 1 just throws script error at initialization. Instructions aren't at fault, it's something different.. because when I loaded map through "Test Document" it worked just fine.

    Edit: just played it.

    I learned a valuable lesson. Always read comments =P. Maybe then I wouldn't have played 1st mission.

    I played it for 1h. Even though I wanted to play B&D scenario, this isn't what I wanted. The only expansions were in the massive zerg bases. I didn't want to drop them so I went straight for artifact. Clearing artifact area didn't work. After killing 99% of purples base and seeing cinematic i had 1/3 of my original army, all in yellow/red, and no base left. After 1 hour I don't want to replay to know what will happen after I complete 3rd main objective. The Zerg bases are too damn huge and have too many static defenses. This kind of 1-A isn't very fun :l.

    Minor things I wrote down at the beginning.
    -Load screen has no description and no wait for keypress buttons;
    -Intro cinematic -> Terrans spawn from nomewhere;
    -No objectives when we're killing zerg base in the beginning;
    -Sometimes text is too fast;
    -Didn't get "Defeat" after everything I owned died;
    -White marauder remained from artifacts cinematic.

    Also, I wholeheartedly agree with Mozareds comment about 1st mission.

    Last edited Oct 23, 2011 by DuckyTheDuck

    Bomberman for SC2!
    Neostar RPG, "No bw-like would be complete without crazy kerrigans" - DZ, 2015

    Status: habitating the duck side of the moon

  • Avatar of Tyneara Tyneara Oct 23, 2011 at 13:43 UTC - 0 likes

    To be honest doonken, I'm not sure. The only suggestion I can give you is to go back and look at the directions again and verify everything is the proper place and that your SCII version is up to date.

    Just to be sure it wasn't a problem with the latest update, I went ahead and checked my own copies of the mission files. I did not encounter the bug you listed, which to my knowledge is usually the result of a trigger misfire.

    Was the error on the menu map or after the 1st mission splash screen had loaded? Thanks.

  • Avatar of doonken doonken Oct 22, 2011 at 20:43 UTC - 0 likes

    When I start the first mission, the map stays faded and an error pops up stating "Script load failed - syntax error" Ive followed your intructions step by step... Whats wrong?

    Last edited Oct 22, 2011 by doonken
  • Avatar of Tyneara Tyneara Oct 04, 2011 at 19:36 UTC - 0 likes

    At least as intended (its possible there's a glitch there) The artifact cutscene should trigger when you've removed most of the zerg units in the immediate area around it, this does include burrowed units, so possibly running a detection sweep would help.

    That being said, I realize there's more than one issue with that first mission that I'm endeavoring to correct, though the rebuild necessary is a long process which may take me some time. Your not the first to get confused as to what they needed to do, which means I need to find a clearer way to have the story proceed.


Date created
Jul 19, 2011
Last updated
Mar 11, 2013