Chess game in SC2, with fully supported feature as a standalone game.

Latest version: v1.10, (NA): 1.2, (EU) : n/a

- New feature: Move log using long algebraic chess notation, free camera mode - "-debug" command added. Please report if it worked or not.

Available feature:

- Full game rule supported: promotion, castle, en passant, checkmate, draw...

- Hot Seat play on the same computer

- Multiplayer through Battlenet

- Free Game Mode: Create your own situation on the board to play (checkmate ruled automatically disabled)

- Minimap for traditional chess player

- Game Options: 9 colors, 4 camera modes ( free camera now available, zoom out all the way you want)

- Move log using long algebraic chess notation

- More to be added...

( And yes, that was a fast queen and a mothership-king ( sarcasm fail ?? )

Known issues:

- Blizzard color scheme sucks :(, its not even easy to differentiate black and white, use colors instead

- If you cannot make any move due to being check, and are not checkmated, consider it a draw

Control by selecting your piece and than select the destination beacon.

Please leave feedbacks or any bugs encountered

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Dreathean Dreathean Jul 14, 2010 at 04:45 UTC - 0 likes

    Awesome game, great work. One error though happened when my enemy put his queen next to me king, where my only move to get out of check was to kill the queen (Had no other room). However, the game decided that was checkmate so I lost. But if I killed the queen (which I most certainly was capable of doing) I would have been ok (There were no other units that would have been able to stop my king from attacking the queen or anything).

  • Avatar of progammer progammer Jul 13, 2010 at 10:14 UTC - 0 likes

    @BenEEeee: It's a known issues. Unit rarely not following order while you lost the turn and the minimap was updated. For now, use the -debug command to fix it


  • Avatar of BenEEeee BenEEeee Jul 13, 2010 at 03:59 UTC - 0 likes

    Hi programmer I'd like to report a bug:

    I was in a game where my Queen was not allowed to move even when I was not checked. I moved another unit in hopes that my Queen would be able to move in the next turn, but the problem still persisted.

    Other units could move normally. I was not in a situation where moving my Queen endangered my King, nor was I checked.

    Here is the link to the replay: Queen Cannot Move

    Skip till the last part of the match. Please fix it, this bug is literally game breaking and very frustrating.

    Last edited Jul 13, 2010 by BenEEeee
  • Avatar of progammer progammer Jul 11, 2010 at 08:42 UTC - 0 likes

    Try using the new "-debug" command to see if it fixed your bugs

  • Avatar of progammer progammer Jul 11, 2010 at 03:26 UTC - 0 likes

    @enbee, Jaggerlock: There seams to be bug after phase 2 when they patch the editor. Can you help give me your replay of your situation

  • Avatar of enbee enbee Jul 11, 2010 at 03:17 UTC - 0 likes

    First of all, nice map, you seem to have put a lot of work in it, and it's nearly perfect.

    Why did I say nearly?

    First of all, not being able to zoom out to see the entire board is a little annoying.

    Second of all, you seem to have forgotten about a rule, if you corner a king and he can make no move, but is not currently checked, the game ends in a draw, when me and a mate got in that position earlier (I cornered his king with a queen, my king and a bishop), he wasn't checked but had nowhere to go, so basicly the game just stopped there, when it should give a draw message or something.

  • Avatar of Jaggerlock Jaggerlock Jul 09, 2010 at 09:17 UTC - 0 likes

    There are SOO many bugs in phase 2... i checkmated this king just now and the king captured my supported pawn and I couldn't capture the king... also many many bugs with pawns. pawns that simply don't work at certain points.

  • Avatar of Jaggerlock Jaggerlock Jul 09, 2010 at 04:13 UTC - 0 likes

    I'm white and my opponent played f5 and with my pawn on e5 i captured e.p on f6. On the minimap the position correctly updated with my e5 pawn on f6 and his f5 pawn gone but on the board his pawn was still on f5 and my pawn was still on e5 and nothing happened except for it being his turn now. Now later on in the game my opponent used his e6 pawn to move to e5 and in that process the e6 pawn killed the e5 pawn that is supposed to be on f6 (mind you i also could not move my e5 pawn after this incident). After my opponant did e6xe5 I took on e5 with a rook and later my opponent moved his bishop to g7. Don't forget, my pawn is supposed to be on f6 still (and on the minimap it showed correctly). My opponent clicked on his g7 bishop later and it showed that it could take on f6 but not on e5 so the piece functionality was still correct while the board wasnt. If you have any questions i'm SubZero on sc2 or add me [email protected] Also available via skype for testing. I'll be playing this for a while for fun.

  • Avatar of progammer progammer Jun 15, 2010 at 03:21 UTC - 0 likes

    @ctccromer: NP, and for 6 and 7, you can turn off the checkmate and checking rule under option ( only P1 can do it) Try it out and test that mode also :)

  • Avatar of ctccromer ctccromer Jun 15, 2010 at 01:27 UTC - 0 likes

    I think you should remove the point over the unit. It's obvious which is selected by the green spots available, and the fact that the user CLICKED them. And okay, i understand why black screen is good now. Sorry, when i play chess with my dad, we dont use a timer xD

    There are many worlds, but they all share the same sky.
    One Sky...
    One Destiny

    Somnium Demo (1st draft)

What sucks most about the map ?

  1. Choice:

  1. Results
  2. 12 comments


Date created
May 02, 2010
Last update
Jul 28, 2010
Development stage
  • enUS
All Rights Reserved
Recent files