ChessCraft

ChessCraft

Chess game in SC2, with fully supported feature as a standalone game.

Latest version: v1.10, (NA): 1.2, (EU) : n/a

- New feature: Move log using long algebraic chess notation, free camera mode - "-debug" command added. Please report if it worked or not.

Available feature:

- Full game rule supported: promotion, castle, en passant, checkmate, draw...

- Hot Seat play on the same computer

- Multiplayer through Battlenet

- Free Game Mode: Create your own situation on the board to play (checkmate ruled automatically disabled)

- Minimap for traditional chess player

- Game Options: 9 colors, 4 camera modes ( free camera now available, zoom out all the way you want)

- Move log using long algebraic chess notation

- More to be added...

( And yes, that was a fast queen and a mothership-king ( sarcasm fail ?? )

Known issues:

- Blizzard color scheme sucks :(, its not even easy to differentiate black and white, use colors instead

- If you cannot make any move due to being check, and are not checkmated, consider it a draw

Control by selecting your piece and than select the destination beacon.

Please leave feedbacks or any bugs encountered

http://g4tv.com/videos/48071/Mod-This-StarCraft-II/

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  • Avatar of progammer progammer Sep 26, 2010 at 03:42 UTC - 0 likes

    @Manago2: That is called hot seat mode, where you control both players, unless that is a new bug then please elaborate on the details/replays

  • Avatar of Manago2 Manago2 Sep 26, 2010 at 01:20 UTC - 0 likes

    zzzzzzzz did you fix where you can control the opposite player's units yet?

  • Avatar of progammer progammer Sep 25, 2010 at 00:46 UTC - 0 likes

    @DesertSwarm: I would be glad if any bugs can be reported with replay, that would help identify the problems

  • Avatar of DesertSwarm DesertSwarm Sep 24, 2010 at 21:16 UTC - 0 likes

    I ran into a bug where I had him in check and he was able to move his King out of check, into another check... so I took his King with a pawn.

    Last edited Sep 24, 2010 by DesertSwarm
  • Avatar of EspressoNGC EspressoNGC Sep 23, 2010 at 23:23 UTC - 0 likes

    Hey PROGRAMMER! I absolutely love this map, and am incredibly happy with the detail you have put into the minimap and and the rest that must have taken a great deal of time.

    Suggestion however, if i humbly may. And please respond if you receive this.

    Perhaps a chess clock? i say this because i beleive this should be manditory. I have played a few games where they move once, and then simply.... do not do anything anymore. forcing you to either leave and lose, or wait indefinately. Plus this would be absolutely great anyway, and i hope you could implement this just to make it absolutely perfect if nothing else. Fantastic work. This would also cut down on greifing for your map. thanks a whole lot.

  • Avatar of superGUNMAN superGUNMAN Sep 08, 2010 at 06:18 UTC - 0 likes

    hey programmer

    can i upload the map to the SEA (Australian + New Zealand)servers?

  • Avatar of cosmicat cosmicat Sep 04, 2010 at 21:07 UTC - 0 likes

    Excellent map. I've been playing various UMS maps with friends looking for good maps to play (and perhaps inspiration), and this and TronCraft have been the only maps with enough polish and overall quality to play more than once. Which I suppose is not really saying much, so the better compliment is probably just to say that this is an excellent map.

    However, I do have a small gripe with some of the unit casting. In particular, the Queen as the Queen. The Zerg Queen is a notoriously slow and vulnerable unit; in Chess, the Queen is valued for her supreme mobility and power. The slow and vulnerable one in Chess is the King, a role that seems to fit the Zerg Queen perfectly. A better fit for the Queen would be a (at least somewhat) fast and (immensely) powerful unit: a Thor, an Archon, or an Ultralisk. I believe (and you may disagree and choose to disregard this comment) unit casting should be based more on function than on name; the Queen does not need to be female, but it should be powerful.

    Along this line of thought, I have devised a unit casting for each race that I find fitting. I do not insist on these choices, but offer them as suggestions should you plan to allow players to choose different races:

    • Pawn: Marine, Zergling, Zealot.
    • Rook: Siege Tank, Immortal, Roach
    • Bishop: Goliath, Colossus, Hydralisk
    • Knight: Reaper, Stalker (blinks to move), Infestor (burrows to move, spawns Infested Terrans while burrowed to attack)
    • Queen: Thor, Archon, Ultralisk
    • King: Odin, High Templar, Queen
    Last edited Sep 04, 2010 by cosmicat
  • Avatar of Hatschi18 Hatschi18 Jul 29, 2010 at 01:01 UTC - 0 likes

    Suggestions:

    1. Add a "Restart" option on the right side 2. If free mode is enabled, let us zoom out by using the mousewheel 3. Add an AI so we can play against the computer

  • Avatar of progammer progammer Jul 14, 2010 at 11:11 UTC - 0 likes

    @Dreathean: The King might put itself in check by capturing the queen. If you sure its not, send me a replay of that situation @judgehat: No, its not. I dont know what chess you're talking about

  • Avatar of judgehat judgehat Jul 14, 2010 at 07:00 UTC - 0 likes

    The king and queen pieces are supposed to have their starting positions switched

What sucks most about the map ?

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Facts

Date created
May 02, 2010
Category
Last update
Jul 28, 2010
Development stage
Release
Language
  • enUS
License
All Rights Reserved
Downloads
10,164
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Authors