Call of Ancestors

Call of Ancestors thumb

Call of Ancestors v1.2 is out. It features FULL VOICEOVERS for ingame cinematics and tons of fixes based on your sugesstions!!!

Plot: After learning that Terran mercenaries are desecrating one of their planet, young Protoss warrior Tarsalis lands on a planet and begins his quest to reach lost ruins. But unknown to him, his superiors have more sinister plan in place.

Version notes: This v1.2 release of CoA map contains tons of changes here is the list:

  • New Loading text.
  • All voiceovers have increased volume now.
  • Fixed one big cutscene mixup.
  • Added more health, shields and speed for Tal'Adun.
  • Fixed names of Tarsalis weapons.
  • Archon beam of Tarsilas can only target Air units now.
  • Removed the range of Terran sensor tower.
  • Fixed ivanco's initialization area.
  • Stalkers have blink now.
  • Doubled the shield regeneration rate of Tarsilas and Tal'adun [regeneration wait time is stil same].
  • Added tons more "no walk" zones over some areas and doodads.
  • Added more Terran forces in the north base.
  • Added more Terran forces in the Temple Entrance [they prevent rushing tactics].
  • Added another Missile Turret detector near Siege tank [i will make detector out of him later].
  • Beacons cant be selectable anymore.
  • Changed the name of "Battle Cruiser Copy" units. [Those units are still not responding to "issue order - move to point" order. Weird.]
  • Changed the flow of end cinematic, but its not done yet.

To do list:

  • skippable cinematics [but I will need help from you guys, point me out to some map that has that feature and I will look into it.]
  • explosions at the end of the map [sound & camera shake]
  • personalised sounds for Tarsilas [when moving & attacking]
  • work on map 2 and continuation of Tarslalis adventure

Credits:

  • DieH@rd - all the coding and map making
  • Relja Trajković - sound engeneer, voice of Tal'Adun, voice of Fleet Command
  • Ivica Milarić - scenario work, voice of Tarsalis, voice of Ivanco
  • Ivan Zorkić - voice of Zealot, voice of Reely

Few pictures from the map:

http://www.dodaj.rs/f/F/Su/RkorcBi/terrain-004.jpg

http://www.dodaj.rs/f/3N/TT/4oAbHh41/temple.jpg

http://www.dodaj.rs/f/V/FM/3VW9h9ki/ispredtemplea.jpg

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  • Avatar of DieHardz DieHardz Aug 17, 2010 at 11:58 UTC - 0 likes

    After a long time, work is continued on the CoA2. New map, continuing the adventures of Tarsilas.

  • Avatar of Aldeyetu Aldeyetu Jul 05, 2010 at 09:41 UTC - 0 likes

    I def liked the feel of it, shweet characters and the voice acting was pretty damn fine. No issues there. Fraid to say I got wtfpwned at the terran base though, just seemed to outdo my protoss entourage in a few ways. Also the multiple text flashing across the screen during cinematics was a bit migrainey. Half of it was variations of the SAME text, but with differences based on how the voice actor said it, and then of course there was text on the bottom of the screen :S Quite a few grammatical errors too, shouldn't take long to clean up. (BTW the 'All your holy place are belong to us?' made me lol) Keep working on the map, I think its fantastic.

  • Avatar of Twilice Twilice Jun 17, 2010 at 12:20 UTC - 0 likes

    When the protoss speak with eachother they got 2 different texts. One of them got the names highlighted in yellow. One of the text isn't correct with the spoken text and should be removed without complications. (the other text is correct)

  • Avatar of totemicus totemicus Jun 08, 2010 at 22:54 UTC - 0 likes

    map looks VERY nice! i especially like the asthetics of it and the elevation changes

    i havent been able to test it completely , as the cutscenes just black out my screen , gameplay runs fine , but all i see are the subtitles, and hear the voiceovers , but all i see is black until the cutscenes end

    id really like to see the full map , but what ive seen so far i like very much!

    anxious to see this mapline playout even futher

    also tarsalis voice is perfect

    other voices could use some work, not on the sound themselves, but rather on the dialogue , to go more in line with tarsalis voice wich i think is perfectly done, his dialog is also very tosslike wich is what i think you should aim for with other protoss voices

    ivancos voice sounds good too, but as with zealots, dialogue could use a more serious tone

    Last edited Jun 08, 2010 by totemicus
  • Avatar of frakc frakc May 20, 2010 at 15:36 UTC - 0 likes

    add localisation pls

    Mapmakers! Do not forget to add localisation in general and ruRU espesially for me :) param/value/blablabla suggestion for localization 1 suggestion 2 suggestion 3:)

  • Avatar of afterfallout afterfallout May 19, 2010 at 19:23 UTC - 0 likes
    • Blink breaks the map. From the start you can blink to the minerals, then the back of Ivanco's outpost. You can kill Ivanco and get rid of the beacon before meeting him (which then screws up the cinematics). Also I can blink over to the end of the map and then I managed to blink to the high ground near the ramp and take out the turrets and the tank (again screwing up a cinematic). I think the only solution there is not to have blink.
    • Still of the opinion that this map is far too easy. You can storm the NPCs all day long (well, until they die, but still...). I have no use for the zealot reinforcements as they are completely unnecessary. I think this could be solved with a hero immortal instead of the two immortals and Tal'Adun. If you must keep storm, add some medivacs (one at the base entrance, one at the first auto-turret, one with the marines and marauders at the end of the base and one near the tank).
    • I played it through again using blink (but not blinking anywhere I felt I shouldn't be able to; in order to see if map changes could make blink workable) and noted that Stalkers outrange most Terran army units. This means that I can walk a stalker in, get one shot off and then blink away. Outside of the few places where I am fighting uphill (and so can not see the opponent) or the PDDs, I could kill most of the enemies without even getting hit (when combined with taking out the banshees with Tarsalis). Because of this, I think blink should be removed (instead of trying to fix the map so you can't exploit blink).
    • Repeatedly triggered the marine voice at the top of the base.

    suggestions to make game harder:

    • You should get ambushed when attacking the beacon or right as it dies (spawn 3 rines and a marauder above the ramp and set them to attack the in the area of the beacon; this should happen before you can get the reinforcements). Periodically respawn these units and have them attack towards the end of the map for the rest of the game.
    • Instead of the current reinforcements, you should give: 1 hero immortal (say with an extra hardened shield that stops all but 5 damage, and an attack that does 30 +45), 2 stalkers (no blink), 2 sentry (with hallucinate, FF and guardian shield) and 3 zealots.
    • starting army should have Tarsalis, 1 stalker and 1 zealot (makes the fight at the base of the reinforcement area more intense)
  • Avatar of Rubybeard Rubybeard May 19, 2010 at 11:37 UTC - 0 likes

    @Dartboard - You never heard of Jimmy Wang Yang? He's an asian cowboy who was in the WWE lol.

    Anyhow, I think the voice acting was perfect, and funny at times. No complaints here for anything in this map.

    Rizzano

  • Avatar of DartBoard DartBoard May 19, 2010 at 10:37 UTC - 0 likes

    I simple loved how u did this map and good suspenseful story line at the end only voice over for the Terrans were a bit funny to me. They had a redneck in there dialog but with the accent of an asian lol no offense but its funny :3 but 10/10 :3

  • Avatar of SystemSe7en SystemSe7en May 19, 2010 at 04:33 UTC - 0 likes

    Sorry to say, but the voice acting didn't really seem that great to me.

    Definitely needs a skip cinematic button, and maybe a checkpoint system. I had the High Templar die near the end (40/40? Really?) because I didn't know he was a key unit and I had to restart the entire map. Going through the cinematics again was torture.

    Also, there are parts of the walls in the Terran base that allow you to skip through part of the level. (Where the grinder is and opposite + far right side of the destroyed base before the mining camp).

  • Avatar of afterfallout afterfallout May 15, 2010 at 05:52 UTC - 0 likes

    I liked it better before the voiceover changes. The voice acting is really bad.

    Some other things:

    • way too easy: tarsalis can walk in, get a shot off and walk out of most battles without losing any health (shield replenishes). I beat the whole map without using the zealots at all (and not losing anything).
    • need to be able to escape out of the cutscenes, I feel like I am just waiting around the whole time
    • feels like shields should regenerate faster (but should stay the same for timing on how long it takes to start regenerating). Or the Terran should be able to call for backup/medics. There doesn't seem to be any consequence for taking it slowly and letting shields constantly regen (so if this is desired play, they should regen faster so you aren't sitting around waiting the entire game; if this isn't desired play then there needs to be some consequence for doing it this way)
    • parts of the map that shouldn't be accessible are
    • some of the buildings/doodads can be targeted, others can be walked through
    • Tarsalis's warp blade attack is more powerful than his lightning attack, but the lightning attack is what he seems to want to use instead
    • The siege tank or auto turrets should be detectors. Right now you can take out the missile turrets from outside the tank range and then just walk around with Tarsalis
    • Psionic storm shouldn't be here at all (again it makes the fights far too easy, esp because the units walk right back to where they started from when you fired it the first time). Perhaps consider pulling both immortals and the HT and replacing them with a single hero immortal.
    • There is quite a few typos and grammar mistakes in the text

Facts

Date created
May 04, 2010
Categories
Last update
May 19, 2010
Development stage
Beta
License
Public Domain
Downloads
5,492
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Authors