Bel'Shir Castles

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Good day. Present to you 1x1 melee map "Bel'Shir Castles".

We designed this map for more than two weeks and spent more than 60 test games, map redrawn again and again until we finally achieved the desired result. Map is published today for the open test and exciting battles.

Image maps:
30 degrees: http://cs617616.vk.me/v617616053/120ad/RUHRHOYTWkU.jpg
90 degrees: http://cs617616.vk.me/v617616053/120b7/D1HREnyllS0.jpg

Details
- Symmetrical.
- 116x170 playable (large).
- Rush distance approximately 40 seconds game time (from natural to natural)
- 14 mineral deposits
- Various locations (canyons, swamps with limited visibility, open areas for mass battles, etc.)
- Prime location of Xel'naga towers. Each allows you to control two of the three main approaches of enemy.
- Second ramp at the main base opens up additional space for strategic tricks to the nearest mine minerals or kick in the rear of the enemy.

We will be glad to receive suggestions / opinions / comments on the map. Reasoned criticism is welcome.

TeamLiquid: http://www.teamliquid.net/forum/sc2-maps/461970-1x1-belshir-castles
Bnet: http://eu.battle.net/sc2/en/forum/topic/11181808499

November # 715


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About This Project

  • Project ID
    82481
  • Created
    Jul 11, 2014
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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