Battle for Minas Tirith

A defensive siege map where one side defends a fortress and the other attempts to kill the defenders before reinforcements arrive. This map was designed with the full seven rings that the actual fortress had, although the seventh may not be recognized easily. The defenders must hold out until the Army of the Dead comes (85 minutes), although the Rohirrim forces provide some relief when they arrive (two waves, first at 70 minutes and second at 75 minutes). The attackers must destroy the Citadel of Minas Tirith before then, although working through the seven rings can be rather time-consuming. They are assisted by the Haradrim, however, when they arrive (55 minutes), bringing their fierce elite archers and dreaded Mumakil. Before the siege of the city can even begin, however, the city of Osgilliath must be taken by driving out or killing any defenders there. The city is not expected to last long, but a skilled defense may buy some time.

The map is designed to work with eight players, although skilled players may be able to get by with six or even four players. Each side has two main players (East/West Minas Tirith, Gothmog, and the Haradrim), and the other players (Faramir, Gandalf, Khamul, and the Witch-King) assist one side or the other. Each of the lesser players has two heroes and a small force of elite units. Players start off with a limited supply of resources, which can be used to buy new units or upgrades for existing ones. The only way to receive more resources is to kill enemy heroes. Lesser players start off with one upgrade and more resources compared to main players.

All heroes level up, although the lesser Nazgul have a different system. Each defender receives two heroes, but the heroes for the attacking players vary. The Nazgul players each have one main Nazgul hero and two lesser Nazgul, while the main army forces have two heroes and one or two lesser Nazgul. Lesser Nazgul can learn the Screech ability, which stuns regular soldiers in the area. Each full hero has two abilities, except for the Witch-King and his three. One is unique, but the other is almost always Inspiration, which gives a useful boost to allies in the area. When leveled, the boost lasts longer. Each level after the first also grants boosts to several stats. All Nazgul can mount or dismount Fellbeasts, although they are usually weaker in the air.

If you find a bug in the map, or you have a suggestion to improve the map, message me, preferably online in Starcraft 2 (username Palamani, friend code 360) and tell me about it. If the bug isn't actually an intended feature, it will be fixed as soon as possible. If a suggestion about the map makes sense and is viable, I will try to add it when I can. Hopefully, everyone enjoys this map!


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About This Project

  • Project ID
    30773
  • Created
    Aug 3, 2011
  • Last Released File
    Never
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