SC Legacy Ep1 - Ashes of Freedom

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StarCraft 1's Terran Campaign Re-Imagined

mission 01 title

Overview

Ashes of Freedom is not a remake or port but in fact, a complete adaptation of the original StarCraft 1 Terran campaign "Rebel Yell" into a StarCraft 2 experience. The Legacy project is intended to capture the soul and feeling of the original game, while using Wings of Liberty's campaign as a benchmark for quality level design. As such, many levels will play out in a completely different way than their predecessors. There will also be the addition of new levels, as well as modifications to tech, units and the addition of new units.

  • StarCraft 1's Terran campaign re-imagined
  • Entirely new level designs
  • Addition of new levels
  • Bonus objectives with special upgrades
  • New and modified units
  • Adjusted Tech Trees
  • Same beloved story, new exposition

Work in Progress

Ashes of Freedom is a new project, and as such is currently under development. At this moment the campaign includes the first mission "Wastelands." Please check back periodically for updates.

Download & Install

1. Place both .SC2Map files in the folder "Maps" in your StarCraft II folder, under Program Files.

  • If you do not have a maps folder, create one inside of the StarCraft II folder, case sensitive: "Maps"

2. Place "Legacy.SC2Mod" into your "Mods" folder found in your root StarCraft II directory.

3. Create a shortcut for StarCraft II, go to the shortcut properties and in the Target field add: -run "Wastelands.SC2Map" -difficulty # or (depending on which level you wish to play) -run "Backwater Station.SC2Map" -difficulty # after the path to the .exe and the closing quotation. # should be 1-4 depending on the desired difficulty.

  1. Casual (New to RTS games)
  2. Normal (Somewhat familiar with RTS games)
  3. Hard (Confident StarCraft 2 player)
  4. Brutal (Very good StarCraft 2 player, looking for a challenge.)

4. Run StarCraft II via the new shortcut. Enjoy.

Note: Either map can be opened in the editor, however, playing the level through the editor lacks certain optimizations that may cause parts of the level to experience slowdown depending on your machine. Additionally, the map can be run by telling your computer to open the map with SC2.exe, however, it will default to normal difficulty, and cannot be altered. Blizzard support for custom campaigns is currently non-existant, so please bear with these simple instructions.

Media

flickr screenshot gallery

Feedback

  • Any feedback is absolutely appreciated
  • Negative feedback is especially appreciated
  • Please specify the difficulty you were playing
  • Feedback here or in the forum thread is best
  • Thank you very much!

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  • Avatar of Nathure Nathure Dec 02, 2011 at 19:39 UTC - 0 likes

    Hello! I I started playing the wasteland, but is occurring some trigers errors, even with subtitles activated, dont appears the characters speaking in the dialogue (neither the subtitles)... and i put the mod on the directory ritgh.. what can be?

  • Avatar of designerdougm designerdougm Nov 16, 2011 at 09:35 UTC - 0 likes

    I've been MIA for a long time because other higher priority projects have been taking up most of my time. I would love to come back to this, I realize there's an audience, and I'd really like to polish up and release the first three missions in a complete state at the very least.

    It's probably a project that's going to have to wait until after GDC 2012 in March. However, if the changes to Battle.net and map sharing, as well as map creation and custom campaign linking pan out well, I would be very interested in going back into at least part time production on the project.

    If you like what you've played, favorite the project and I can't say when, but there will be updates in the future! Thanks for your interest!

  • Avatar of JulianMartins JulianMartins Oct 30, 2011 at 21:40 UTC - 0 likes

    These two missions were just incredible, I hope the project isn't dead...

  • Avatar of njordys njordys Sep 03, 2011 at 22:54 UTC - 0 likes

    Fantastic! Not only the innovative design, but you've also taken polish seriously. Enviroment was beautiful, and sidequests was fun. Thumbs up and all that, definitely the best custom campaign I've played.

    The only thing that bugged me was that during the escort mission the large collision size of the APC made it hard to make the marines travel betwen back and front. This along with the relative high APC speed made it difficult to micro your group. Not sure if this is by design, but I found it slightly frustrating. A minor issue though.

    Other then that it was a great experience, the playing of the mission went smoothly, no bugs that I encountered and it all looked very professional.

  • Avatar of frozen87 frozen87 Jul 21, 2011 at 08:05 UTC - 0 likes

    I must say I'm quite amazed on how good of quality the missions are, so far into this campaign. Keep up the great work designerdougm :D

    The missions are Blizzard quality, hopefully you can finish all the levels as well as BroodWar.

  • Avatar of Iecerint Iecerint Jul 21, 2011 at 07:02 UTC - 0 likes

    I wonder if there's a way to link the scenarios together? For example, the Rebel Yell and Overmind legacy projects include a feature where players can automatically load the following scenario without having to do it manually...

  • Avatar of Tyneara Tyneara Jul 21, 2011 at 03:20 UTC - 0 likes

    @designerdougm: Go

    Yes I did successfully complete the salvage event and it did work right up until I chose to forgo to "save the miners" quest. I'll double check on my next play through, but that's what I remember at this time.

  • Avatar of designerdougm designerdougm Jul 20, 2011 at 21:14 UTC - 0 likes

    @Tyneara: Go

    I'll look into this, I've never run into the APC randomly not attacking... Can you confirm that you successfully completed the salvage event, and that the weapon was in fact enabled on the APC, and it was functionally firing, and then it would suddenly lose its ability to fire?

  • Avatar of Tyneara Tyneara Jul 20, 2011 at 14:03 UTC - 0 likes

    @designerdougm: Go

    What would happen is the APC would be plowing on ahead through the groups of zerg units, but as it was doing so, the gun would not move to fire at the Zerg. The Zerg in question would be right on top of the APC, sometimes attacking, but usually attacking my guys.

    I felt the APC in general was moving too fast, mainly cause it could just keep moving, while my marines had to stop and shoot. The entire time I was frantically trying to keep my marines around the APC, with limited success. This also made any sort of micro impossible (primarily cause I'm not very good micro'ing myself either)

    It could just be me, but I'm passing along my thoughts on it either way.

  • Avatar of designerdougm designerdougm Jul 20, 2011 at 01:14 UTC - 0 likes

    A new version of Backwater Station is up!

    Mission 02 "Backwater Station" Beta Ver 1.1

    Additions

    • Added a large number of tips throughout the level.
    • Added additional resource caches.
    • Added safety measures for new players on casual and normal modes.
    • Added map pings and spacebar events where necessary.
    • Added talk icons for much of the dialog.

    Changes

    • On hard and brutal, the primary zerg opponent will now pressure both sides of Backwater Station.
    • On hard and brutal, zerg will now research upgrades as the mission progresses.
    • The area surrounding the coolant tower is now larger and more easily navigated.
    • Adjusted firebat intro scene to interrupt play less.
    • Adjusted the location of certain zerg enemies.
    • Adjusted the terrain and doodad layout in some areas.
    • Bonus objective no longer introduced through lengthy cutscene.
    • Adjutant now scans red zerg base to reveal the potential threat during bonus objective.
    • Destructible rocks no longer targetable/highlightable before bonus objective revealed.
    • Removed creep tumors in canyon to the right of the main base in order to prevent player confusion.

    There are a lot of new things in 1.1, and a lot of small polish tweaks. But here's a list of things that have yet to make it in and will be coming in the near future.

    • Victory cinematic.
    • Achievements.
    • Additional tips.
    • Dialog adjustments. (To increase clarity, and reduce confusion in certain areas.)
    • Contingencies to deal with a possible exploit. ( I won't elaborate on this one unless someone figures it out before I fix it! )

Facts

Date created
Jun 18, 2011
Categories
Last update
Jul 20, 2011
Development stage
Beta
Language
  • enUS
License
CC-BY-NC
Downloads
3,538
Recent files

Authors