Start up a civilization from the stone age to the future (beta/alpha atm)
Facts
- Date created
- Mar 26, 2011
- Categories
- Last update
- Nov 20, 2012
- Development stage
- Beta
- Language
- enUS
- License
- All Rights Reserved
- Downloads
- 1,820
- Recent files
- A: Age of Man v0.103 Nov 20, 2012
- A: Age of Man v1.2 Nov 18, 2012
- A: Age of Man Open Beta v1.0 Feb 19, 2012
- B: Age of Man Open Beta 0.90 Dec 04, 2011
- A: Age of Man - Version .82 Jul 12, 2011
- Reply
- #53
Modder1414 Dec 01, 2012 at 20:43 UTC - 0 likesbronze/terrazine?
terrazine is gotten from allocating population points to economy on the pop overview and is currency not bronze
the harsh limit is there in order to stop worker rushes which were common when the limit was removed
btw to anyone that wants to just contact me on SC2 this weekend if you want to join in on some multiplayer tests before the next version comes out to make sure bugs are squashed
- Reply
- #52
silverstone808 Dec 01, 2012 at 04:57 UTC - 0 likessomething seems wrong with the bronze/terrazine minerals... and what is up with the harsh limit on workers?
- Reply
- #51
Modder1414 Nov 21, 2012 at 19:30 UTC - 0 likesI actually just rewrote all the research code and am going to do the same for the dialog code so it's easy to edit
as of now the new system only requires the change of a couple numbers and it creates new research items(in the code not data)
For some reason I tried the animal models and others from WoW but I couldn't get them to work without a spam of errors :( (maybe I'm doing something wrong I dont know)
- Reply
- #50
michaelknives Nov 20, 2012 at 21:48 UTC - 0 likesIt's been a while. :3 things should get more exciting with the release of the new HOTS editor. Creating custom UI shuld be a breeze. PM me if you need me to help with anything specific. I trust that you have found the animal models on the Wow thread on the site.
- Reply
- #49
Modder1414 Nov 18, 2012 at 23:01 UTC - 0 likesI am finally back to working on this map!
This first update doesnt add anything new but is instead fixing the old code to make it easier to work with and to alleviate lag and bug issues wherever possible.
- Reply
- #48
Modder1414 Jun 02, 2012 at 19:15 UTC - 0 likesUpdating the map and fixing bugs atm so that i can add it to the 1.5 list and see what happens
the changes will be-
- Reply
- #47
Modder1414 Apr 08, 2012 at 18:08 UTC - 0 likesI have just update the map with a couple changes to the unit training system, specifically to balance out and clear the ancient age.
- Reply
- #46
peterslay0 Apr 06, 2012 at 13:29 UTC - 0 likes@Bruce3210: Nothing? Have you tried checking your workers? They should be upgraded. Then build a keep to advance into the Medieval Age proper.
- Reply
- #45
Bruce3210 Mar 24, 2012 at 02:06 UTC - 0 likeswhen i do research feudalism, nothing happens at all.
- Reply
- #44
Modder1414 Mar 04, 2012 at 16:04 UTC - 0 likesFor Hassan32- I would need some1 to post it on the EU server as im on the NA server.
For Bruce thank you, but it should adavance you once you get feudalism though. Ill look into what the problem is i guess.