Age of Man

Start up a civilization from the stone age to the future (beta/alpha atm)

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  • Avatar of Modder1414 Modder1414 Dec 01, 2012 at 20:43 UTC - 0 likes

    bronze/terrazine?

    terrazine is gotten from allocating population points to economy on the pop overview and is currency not bronze

    the harsh limit is there in order to stop worker rushes which were common when the limit was removed

    btw to anyone that wants to just contact me on SC2 this weekend if you want to join in on some multiplayer tests before the next version comes out to make sure bugs are squashed

  • Avatar of silverstone808 silverstone808 Dec 01, 2012 at 04:57 UTC - 0 likes

    something seems wrong with the bronze/terrazine minerals... and what is up with the harsh limit on workers?

  • Avatar of Modder1414 Modder1414 Nov 21, 2012 at 19:30 UTC - 0 likes

    I actually just rewrote all the research code and am going to do the same for the dialog code so it's easy to edit

    as of now the new system only requires the change of a couple numbers and it creates new research items(in the code not data)

    For some reason I tried the animal models and others from WoW but I couldn't get them to work without a spam of errors :( (maybe I'm doing something wrong I dont know)

  • Avatar of michaelknives michaelknives Nov 20, 2012 at 21:48 UTC - 0 likes

    It's been a while. :3 things should get more exciting with the release of the new HOTS editor. Creating custom UI shuld be a breeze. PM me if you need me to help with anything specific. I trust that you have found the animal models on the Wow thread on the site.

  • Avatar of Modder1414 Modder1414 Nov 18, 2012 at 23:01 UTC - 0 likes

    I am finally back to working on this map!

    This first update doesnt add anything new but is instead fixing the old code to make it easier to work with and to alleviate lag and bug issues wherever possible.

  • Avatar of Modder1414 Modder1414 Jun 02, 2012 at 19:15 UTC - 0 likes

    Updating the map and fixing bugs atm so that i can add it to the 1.5 list and see what happens

    the changes will be-

    • Reinforcement will be renamed retirement and be useable by all units to kill them for a resource return
    • UI fixes such as the buttons/boxes for the starting screen working properly
    • Reinforcement not being required to get energy anymore as camps will regenerate energy at cost of 10 food every 30 seconds
    • Update/fix to tutorial
    • Fix to feudalism bug
    • Map voting system for start (finally)
    Last edited Jun 02, 2012 by Modder1414
  • Avatar of Modder1414 Modder1414 Apr 08, 2012 at 18:08 UTC - 0 likes

    I have just update the map with a couple changes to the unit training system, specifically to balance out and clear the ancient age.

  • Avatar of peterslay0 peterslay0 Apr 06, 2012 at 13:29 UTC - 0 likes

    @Bruce3210: Nothing? Have you tried checking your workers? They should be upgraded. Then build a keep to advance into the Medieval Age proper.

  • Avatar of Bruce3210 Bruce3210 Mar 24, 2012 at 02:06 UTC - 0 likes

    when i do research feudalism, nothing happens at all.

  • Avatar of Modder1414 Modder1414 Mar 04, 2012 at 16:04 UTC - 0 likes

    For Hassan32- I would need some1 to post it on the EU server as im on the NA server.

    For Bruce thank you, but it should adavance you once you get feudalism though. Ill look into what the problem is i guess.

Facts

Date created
Mar 26, 2011
Categories
Last update
Nov 20, 2012
Development stage
Beta
Language
  • enUS
License
All Rights Reserved
Downloads
1,820
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