Afterlife

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This is a Scenario in which a group of some Campaign-Heros come to a destructed World to find a mighty treasure. This can be knowledge or an Artifact that was laft wehn the Planet was overrun by the Zerg.

The Player is able to chose on of the Heroes of the Campaign like Ariel Hanson. The Hero is used to turn some triggered Events like planetal destruction or activating a global defense system. Heros and Units can gain Experience from killing other Units or completing parts of the Mission. Units gain less Exp than Heroes to level up slower.

A Hero has a special ammount of stock that can be invested in infantry to escort the Hero on its way over the map. Each Hero has different stock in dependence of its abillities.

The Player fights over the Map, digs to treasure and activates old systems and buildings to get to the one target, that is generated throught the game. There are allways different Targets and enviroments than in the Game before which the Player has to explore to get involved in his main target for winning the Game.

Only one player can get to the main thing of the map and wins.


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About This Project

  • Project ID
    28962
  • Created
    Feb 9, 2011
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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