Ad Infinitum

This project is abandoned and its default file will likely not work with the most recent version of StarCraft II. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Obligatory Serious Story Stuff

Journal Entry:

Day...I'm - not sure anymore....

I've been stuck in this loop for what seems like years. I have been through countless trials, destroyed all those who tried to stand against my quest to leave this cursed room, but nothing seems to free the invisible shackles that keep me here. I once thought that if I left the island that I was free, having finally found a way, but even then, I am transported back. And as a sick joke, a disembodied voice tells me I cannot leave until I finish.... But I have finished! I feel my sanity slipping away...I'm becoming one of them. And as I make this last journal entry, I can only hope someone spares me living through the nightmare any longer....

What is it?

Ad Infinitum is a dungeon crawler game. I comes as a zip (or separately, for you more advanced folks), which contains some maps. Now, I can't say for sure how many yet, because there are a lot of randomization stages when making a dungeon. But for now, all I can think of are these:

  • The playable map
  • The debuggers kit (includes debug-able versions of all the maps included)

Basically, you will be dropped into a random dungeon where you are to complete the dungeon however you like until such time as you wish to move on, at which point you must find the door to the next room. And the whole object is to pick up more and more loot and level up more and more. It's fairly infinite, with very few exceptions. So you should be able to milk this game for all the enjoyment you could desire.

So, is there no objective?

No, actually! I hope to have something as time progresses in the Alpha version. As of then, however, yes.

Will there be any multiplayer?

Yes! In fact, around the time I'm wrapping up the alpha I should have enough wiggle room to get started on the multiplayer version! Don't expect an early release, however, as the multiplayer will only be released when I can feel comfortable that it can be implemented with as little lag and bugs as possible.

Anything else?

Well, not really. A few things I haven't mentioned is that hero selection will be available. And on top of all the other customization, I hope to have an engine to customize your hero's abilities to a significant degree. But not much else, really.

If there's anything you'd like to see, either before release of the alpha, during the development stages, or after complete release, please DO NOT HESITATE TO MENTION IT! Your feedback and opinions are just as valuable to me as the map itself. Its through your comments that I hope to keep this map alive through the following years.

Thanks! And I hope you enjoy the game!


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About This Project

  • Project ID
    67521
  • Created
    Oct 18, 2013
  • Last Released File
    Never
  • Total Downloads
    0
  • License

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