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May 09, 2013 |
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Alpha |
| yeah goa makes melee map. |
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Apr 27, 2013 |
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Alpha |
| Free to use projects, credit me (TwoDie) if used in YOUR projects or you improved the gameplay and uploaded as YOUR OWN (announce in PM or hyperis@yahoo.com would be most welcome). Projects Swarm Trade Simulator Project is about recreating the basic gameplay elements (trading) of Patrician (game series). ONLINE on EU and US servers. Download: Latest v0,5 ; v0.4 ; v0.3 ; v0.2 ; v0.1 . Economy Simulation Project showing the custom gathering, trading, transfering resources to buildings script.... |
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Apr 27, 2013 |
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Alpha |
| A small 1v1 map with a standard main, natural, and third. Great for doing quick practice with friends! |
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Apr 22, 2013 |
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Alpha |
| Seeking Name It is a remake of the old "Ice Gliders" map from Warcraft 3. Now with HotS, a new ice textures came out, I thought about bringing the old map back, but as I did not do the Wc3 map, Bombz did all cred to him, I will start a new map with the same concept as his old map. As the title sais I don't have a real name yet, and I don't want to rip the exact name from the old "Ice Gliders". Space Sliding, zerGliderz, Ice Gliding... A video of the old Warcraft 3 map posted by Antti Terva... |
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Apr 17, 2013 |
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Alpha |
| This is a rehash of a popular civilization-building game inspired by my boredom, my love for Civilization V, and a desire to see if I can. |
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Apr 08, 2013 |
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Alpha |
| Recent Update: Added minigame 8: Baneling Survival Added minigame 9: Changeling Sweeper Fixed minigame 1 It is a small project that can become big pretty fast. This map will be for 12 players to play many minigames. I would like to create more than 128 minigames (that the original SC1 map had). I've not found any good minigames map except the Raynor's Party that is limited to 10 minigames, which is very very small. I'm always looking for good minigame ideas, so if you have one feel free to... |
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Mar 31, 2013 |
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Alpha |
| unfinished idea in progress hoping to finish it when i find people to help me kearn the how tos behind the map editor |
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Feb 28, 2013 |
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Alpha |
| This is the campaign project page for the SCII RS Beta mod: http://www.sc2mapster.com/maps/scii-rs-beta/ FIRST CAMPAIGN MISSION LIVE ON BATTLENET FOR BETA TEST!! FIRST MISSION VIDEO: → Currently on normal difficulty, no research/bank system implemented. There's a prelude map on the works. Mostly a tutorial and a showoff the campaign. Any feedback's welcome!! MAP NAME: SHADOWGUARD Mission I: Routine Job CREDITS TO: Alex06, Rikki333, for the icons, TaurusCZ for more icons, TooMuchTuch for... |
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Feb 19, 2013 |
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Alpha |
| Minecraftz (Alpha) (Only available on NA servers) :IMPORTANT!!!!!: Major update coming soon! Watch out! (Update 0.8) This means 0.7 will be out of date! Like minecraft, I decided to do pre-releases!!!(AKA snapshots) So it has been updated to 0.8.1-Pre-release!!! I shall title it: 13W12. (The name is the same because to change the name is to delete the pre-existing map) Do you have what it takes to survive the night of doom? To build a village, town, or even kingdom, and defeat your foes? Well... |
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Feb 09, 2013 |
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Alpha |
| Nexus decides what upgrades marines get |
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Jan 11, 2013 |
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Alpha |
| The Thing is a game where you have to kill The Thing. Check out thethingamongst.us for more! |
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Jan 06, 2013 |
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Alpha |
| Me and a friend, appalled at the clear imbalances and poor gameplay decisions Blizzard has been making recently have decided to take matters into our own hands and try our luck at balancing and improving the melee game of Starcraft 2 without changing the game drastically. Main goals of project: -Balance out as many of the imbalances in Starcraft 2 as possible -Add more variety to melee maps while at the same time making existing ones more interesting -Make the game more about strategic... |
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Dec 31, 2012 |
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Alpha |
| This map, is a remake of the old 5v3 AI Defenses of the Original SC1 of 5v3 AI Kind of Island Defense, made for Different difficulties, being for now: -Very Easy (Baby Skill ;P) - Easy -Medium -Normal -Very Hard -Insane -Korean and maybe another Difficulty probably called "GSL Players" or near that level of skill >.<, but all might change so who knows.... Will be kind of survival and Defense, where in the original SC, you will need to push back and kill buildings or IT WILL get harder and a... |
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Dec 19, 2012 |
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Alpha |
| This is a melee map with rotational symmetry. This is my first map made. |
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Dec 17, 2012 |
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Alpha |
| Populous is a custom map inspired by legendary Populous III game by Bullfrog. Use your Artifact to cast spells and shape the world. Fires, plagues, epidemics, tornadoes, floods, earthquakes, volcanoes... Protect your tribe from your enemies and use your powers to wipe them out. |
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Dec 02, 2012 |
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Alpha |
| Currently somewhat broken with projectiles. |
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Nov 01, 2012 |
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Alpha |
| Game takes place on flat land rich by Gas and Minerals. You take control of protoss warp technology and warping in structures. By building pylons you expand territory where to build and ability to take control of resources building on them Mining facilities. Building Training yard you automaticly gain units and they automaticly goes to war!! Published on EU GL HF |
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Oct 19, 2012 |
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Alpha |
| Had me a little fun over the weekend, decided to make a bomb ability for Bob, it is about finished, and isn't really that complicated an ability. Still so fun to watch though. So fun in fact I decided to make a short video of it. Leaving 2 videos showing Imp and Casper a little bit too. Yes, I need to practice making videos it is true, but enjoy anyways. Alpha Testing has Begun! Been going a little slower than I would like with my project lately, taking care of newborn twins will do that.... |
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Oct 07, 2012 |
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Alpha |
| This is one of my billions and billions of projects, as advertised by Carl Sagan in my imagination. First Person Shooter. Arena type combat. Essentially I'm rustling up a Call of Duty type multiplayer thing, but I have several versions of this concept in the works. It's only half-finished. I still need to finish my terrain collision projectile (almost there), and then create collision for doodads, and weapons and stuff. But most of the hard thinking is done. I'm putting this up, just because... |
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Sep 03, 2012 |
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Alpha |
| A team-based race to collect resources while avoiding monsters. This project is still in development - browse at your own risk! Refer to the Wiki - Learn More, see What's Coming Next. Check out the Forum - Questions, Comments, Suggestions. |