Archi - Versus

Mar 22, 2011 Release
1v1 Made by Archivian to play other Archi maps type Archi in the map search

Starcraft 2 World of warcraft 1 player scenario.

Mar 21, 2011 Release
I have made a Sc2 map using the Wow character model package made by Zarakk You have a choice between playing as The Lich King, or, Lady Sylvanas I have no knowledge of this game because i have a very bad internet connection (Hughes-net)so i cant do much.So for anyone who loves Wow but got a bad connection or don't want to pay the money?== THIS IS THE MAP FOR YOU!! == Hope you like. Mapmakersrule,

Archi - Urban Flux

Mar 20, 2011 Release
Made by Archivian To play other Archi maps type "Archi" in the search

Elrics Domain

Mar 20, 2011 Planning
Fight to defend your city from The Dark Lord Elric
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Archi - Ruin

Mar 20, 2011 Release
made a by Archivian Type "Archi" to find more Archi Maps


Mar 20, 2011 Planning
Fisca == A fight to capture and conquer the world.


Mar 20, 2011 Planning
THE OWNAGE TEAM === time to hunt some zerg!

ralron's RPG

Mar 20, 2011 Alpha
a Open World RPG 4 acts ( 4 main zone with diffrent units terrain ) - 3 heros ( so far ) - Unique Set item depending on hero. and quests. - over 36 spells - 20 quest - 10 unique bosses Up comming ad ons - more spells -more heroes - ZOne instances ( dongeons you will be able to acces for extra exp and loot ) - special Unlocks deppending on game progress ( save/bank system )

four-corners td

Mar 19, 2011 Beta
4-player maze TD. The enemies go around the outside of the map and hit the 4 corners. After going to the 4 corners they will go to the center where you will lose lives. If you block they will go around your maze by passing through the center. Please PM me with comments. (Enterest)


Mar 19, 2011 Release
Crash Kill and Destroy! Mad Max returns! Madness on the road! Map is published at russian server which is part of European one, but i'm not sure map is accessible there. No right reserved. Map is property of society. Feel free to use it as you wish Thanks for all people who developed FPS/TPS/WASD control systems. Separate thanks to Irush, Brandon509, Doubotis, Progammer (his WASD system made in data-editor inspired me), izhVenom (racing adviser)

I dunno this is my first map

Mar 19, 2011 Planning
This is my first map, so please leave suggestions at [email protected] . . . Thanks!
Colony 219 Logo

Colony 219

Mar 18, 2011 Planning
The goal of Colony 219 is to create a story-driven point-and-click adventure style game spanning several maps that will have the player solving puzzles and riddles to unravel the plot. Game delivery will be episodic with new maps/story advancements being delivered as they are ready. Combat will be light but full featured, implemented in the style of hack-and-slash ARPGs like Diablo (only with missiles and guns in place of swords and spells). The game will feature custom graphic elements,...
Cat'n'Mouse Fights

Cat'n'Mouse Fights

Mar 17, 2011 Release
Remake of Warcraft 3 Cat Catchs Mouse map. Now for SC2. Now in open space. Great battle of cats and mice continues. Bad old pussycats return to catch down the last mouse in the University. Main Information Map consists of 3 different modes: - classic Cats Vs Mouse - Mice (players) Vs Cpu controled Cat-Droids - Cat-Hero Defence (just like Enfo's) Classic gameplay isn't new for those players who played Cat Catchs Mouse at Warcraft3. The goal of cats is killng all the mice. Cats grow up in...
map view

Archi - Rainbow Island

Mar 17, 2011 Release
Made by Archivian Type "Archi" in the search to find other Archi maps
HiveMind Melee

HiveMind Melee

Mar 16, 2011 Release
Red team vs Blue team, multiple players control 1 base in an otherwise standard SC2 1v1 game. In other words, multiple players act as a single player in a 1v1. Split responsibilities, micro as an offensive player, macro as the builder, do whatever suits you. Work together to defeat the enemy team.


Mar 16, 2011 Release
Hello! This is my first mod, hope you'll enjoy it! Search for PylonWars on bnet(EU) and you should find it. Please leave feedback, glitch/bug reports, suggestions here, ty! It's 4v4, everyone start with 1 Command Center, 1 Barrack, and 1 Pylon. Warp in your units from the barrack by the pylon. Destory the other teams pylons to win! Questions? :)


Mar 15, 2011 Release
It is space arcade-shooter arena on flag capture for 8 players. - Features: An original engine for the fighters, as much as possible approached to a reality, completely based on program physical model. Control is carried out by keys WAD and a space. Shooting is carried out by pressing and keeping of the right button of the mouse. System of switching of the weapon and not infinite ammo. An explosive gameplay on flag capture. - Now on a choice there are 3 characters with the different basic...

fastest map by tinogripe 1.3

Mar 15, 2011 Beta
This is a fastest map made by tinogripe mineral,gas harvest time 0 food limit 250 added boundaries so that i reduce the dead space by more than half ZERG: -dont have to click a lot to build banelings -queen reduced spawn larva cost to 12 -reduced roaches food cost from 2 to 1 -infestor reduced fungal growth cost to 50 -increased mutalisks food cost from 3 to 4 TERRAN: -reduced ghosts emp cost to 50 -if more ghosts are selected they all snipe instead of 1 -reduced helion food cost from 2 to 1...
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Life of a Terran

Mar 14, 2011 Alpha
Project Name: Life of a Terran Team name: Team LoaT Release Date: When it's done. Website YouTube Contact: [email protected] All clan members are required to use Google Docs, Twitter and Microsoft Live Messenger Clan Log shows the most recent activities inside the clan. Draft Ideas Preview of the draft map ideas so far. Join The Team How to be a good Team Member tutorial Main Idea We have all played Life of a Peasant,...

Codename Hope [1 player] [scenario]

Mar 14, 2011 Alpha
Untitled Project [Codename Hope] During the multiplayer beta, I experimented with the map editor a bit. I started working on a single player campaign, and while it seemed cool at first, things quickly got frustrating. The map was way to small, important scripted events were buggy, AI was pretty much non-existent. I didn't know much about code structure, so, even though I was using the GUI, triggers quickly became a complete mess. Since then I've learned PHP, and knowing the way a programming...