Khaydarin Depths Khaydarin Depths (2V2)

Mar 13, 2011 Release
Team play map, your ally is located nearby. Forward expansions bring your front lines considerably closer to your opponents. Destroy rocks to make use of the rich mineral locations throughout the map. Please Comment Rate or PM Gutterhulk (2V2) Gutterhulk (2V2)

Mar 13, 2011 Release
Team play map, your ally is located nearby. Nearby additional resources are easily defended. Advancing towards the enemy will provide further resource locations and Watch Towers that control vision over important attack routes. Please Comment, Rate Or PM

Zombie Invasion

Mar 13, 2011 Planning
Start with your hero and purchase units, defenses, and eventually build a base. 4 player coop.
Pinnacle Overview

Pinnacle Grove

Mar 13, 2011 Release
My concept for this map was to create a 4 player size Desert oasis with GSL style safe natural and no islands. Doing it I kept in mind to create as many avenues of attack as possible and give players space to manouver... This map has sick rush distances and thats intended. I think its always good to have some maps with different terrain architectures. There are no rocks on the map


Mar 12, 2011 Release
map with tons of minerals, gas and an expantion behind your base. the gold minerals are hard to get to but easy to defend.
Just started


Mar 11, 2011 Alpha
The map takes place on a distant world where a new and vicious specie has emerged. The Matriarchs. You take control as one of these. Eradicate all who opposes you and dominate the world! But watch out... there are beasts that are bigger and deadlier then you out there. There are no buildings, you get units by morphing and cloning the ones you have. The primary source of income is battles, so be aggressive. Victory is achieved by killing all enemy Matriarchs.
Pirates Vs. Merchants

Pirates Vs. Merchants

Mar 10, 2011 Alpha
Intro A game that sets a team of "Merchants" against a team of "Pirates". Each team is competing to make a certain amount of money (as a team). Merchants try to ship goods (units) between towns in order to make a profit. For example, they can purchase a marine from Town A for 60, transport it to Town B, and sell it for 80. Merchants can use both ground transports and air transports to transport goods. Pirates try to attack the merchants' transport units. Pirates earn minerals for every...
Shaman Arena Logo

Shaman Arena

Mar 09, 2011 Alpha
Shaman Arena For discussion and bug reports: Official Bnet discussion thread: News March 22th, 2011 The map has been uploaded on the NA server! Patch 1.3 is live in the regular servers, I have uploaded Shaman arena to the US server, hopefully now I can get some feedback! March 12th, 2011 I ran into some errors while working on the UI, I will have to fix this when the patch hits the real...

Jacobs Ladder

Mar 09, 2011 Release
Jacobs Ladder is a classic map from SCBW, enjoy


Mar 09, 2011 Planning
a 3rd person story. battle that is intense

Merc Ops Reclamation

Mar 08, 2011 Planning
Stop the unending waves of zerg by destroying the buildings they spawn from. upgrade and expand your forces to ensure your own survival. Protect the Merc Base at all costs Secure vital locations and vantage points.
MindBreaker TD

MindBreaker TD

Mar 08, 2011 Beta
A Simple TD With a hard dificult with 24 waves and a final boss (Phoenix Wave) and a bonus Wave (Viking Wave)

Generic Stealth map

Mar 07, 2011 Release
This map was made by me while my internet was down. I thought about putting more effort into it, but I just failed to see the point because this entire mapmaking thing that Blizzard has setup for us is just a big popularity contest, where if you're not already on pages 1 thru 3 then you're never going to have anyone play your map unless you personally make people play it with you. I find that very sad. Anyway, here's the deal. It works completely fine, so I'm setting this to Release. Its a...


Mar 07, 2011 Planning
The map is almost 100% similar to it's "ancestor". The only changes are the rich mineral exps as the fourth expansions, blocked by blue mineral fields, containing 20 minerals, so you will need at least 4 workers before you can expand there. Important: the map is still in it's experimental phase, so all feedbacks are welcome. If you have any feedback, send it to [email protected], or msg me ingame (Stingray.655).

Surviving the Attack

Mar 07, 2011 Release
Survive the attack. Balance your defenses.

Eternal Exile - Perimeter

Mar 06, 2011 Release
"You control a space colony, with one simple goal in mind: Survival. Gather resources from asteroids to build up your fleet and crush anyone that threatens you. Upgrades carry over to future playthroughs. Only the most skillful commanders will have what it takes to survive the Eternal Exile." Eternal Exile is a strategy mod for Starcraft 2 that combines short-term tactical skill with long-term strategic planning. The first installment of the mod is Eternal Exile - Perimeter, where up to three...

Create Actor Scope action bug

Mar 06, 2011 Release
The Create Actor Scope action works perfectly, yet always gives an error.
Troy RE

Troy RE

Mar 05, 2011 Release
Troy RE is a big 1v1 / 2v2 map, having 4 starting positions and 16 bases in total. It's a remake of the classic Brood War map 'Troy' with some adjustments to make it suitable for Starcraft 2. I am always open to feedback in order to improve the map. Map is published on EU. Update: Remade the map. It's a little smaller now and should be quite balanced.

King of the Beacon v1.0

Mar 04, 2011 Beta
King of the Beacon v1.0 Idea/Terrain/Triggers/Data Editing: Emnesia Trigger Support: Deaththorn of There is a malfunctioning Protoss Beacon in the middle of the map. Beacause of the malfunction it has the ability to warp in heroic individuals from across the galaxy. Controlling it may prove crucial as all the races are fighting for this piece of intergalatic machinery! You have to be the last player standing, in order to win. Controlling the beacon will give a sicnificant...

Sheep Tag Basic

Mar 04, 2011 Beta
An Ultimate Sheep Tag parody from Warcraft III. Shepards try to capture all the sheep before the time runs out. Sheep build farms to block the shepards. Shepards win when all the sheep are captured. Sheep win when the time limit (20 minutes) is reached.