Maps

Filters

NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage

Udder Chaos

Aug 06, 2010 Beta
So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off. Some things I'm currently working on/trying to fix (some are currently disabled for now): Add a map small map for the player Implement a counter (as a objective) of how...
Corners

Corners

Aug 05, 2010 Release
This map started out as a proof of concept creating varying water levels and have the water cause damage to units. It has turned into a fairly fun map for me and my friends. search "corners" on battle.net it is currently unlocked so anyone may edit it. Once I get the water raised and lowered state timings down along with the amount of damage the water does I will be locking the map on battle.net.

The Zerg Rush

Aug 05, 2010 Release
A base camp was set up by an Umojan task force on an old Confederate space platform in order to investigate technology there. Little did they know that the Zerg Swarm was passing by on its rampage through Terran-controlled worlds. Pushed back to their base, the Terrans have called for evac and prepare to make a last stand against the Swarm. Their only hope lies in their four Ghost specialists, equipped with state-of-the-art equipment, and no fear. Should they survive, who knows the outcome.....

omfg the ultras

Aug 05, 2010 Beta
This is like the original omfg the ultras, but in a grassy knoll, added all of the campaine units incase you wanted to make it more "original"
The minimap of The Temple's Shrines

The Temple's Shrines

Aug 05, 2010 Release
This weird place has strange mineral patches. Each main base and expansion has 3 Rich mineral patches which allow for faster harvesting and 5 normal mineral patches. The ramp to the main base is extremely wide, but in the beginning this wide entrance is reduced because of the rock formations blocking a part of the ramp, nearly halving the entire with of the ramp. There are 4 Watch towers which are crucial to occupy if you are pushing against that particularry opponent. Spread across the...

Massive War v 1.99

Aug 05, 2010 Release
This is a normal Tower wars. Play it 5 vs 5. It has 12 Different Towers and 19 Different Units to send. You must build a maze with your towers to suvive the attacking units. You have 30 lives. Every 30 sec you became income. Every unit you send gives you income. Have fun :)

hero wars

Aug 05, 2010 Planning
first map that i did... first map that i did...
The HotSpot 1

The HotSpot

Aug 05, 2010 Release
The HotSpot 1vs1 Multiplayermap

[Interface Contest] Collapsable Dialog Menu

Aug 05, 2010 Release
This is for the interface contest, this menu is made using only dialogs, and it is collapsable (It also animates when collapsing.)

[Clock Contest] Dialog Analog Clock

Aug 05, 2010 Release
This was submitted for the clock contest awhile ago, decided to upload it as a map to keep it archived.

tower game

Aug 05, 2010 Planning
work in progress tower defense
Minimap

Oxalis Station

Aug 05, 2010 Beta
An 8 player map with 4 wings and highly contested resources, best played with one of the team/co-op settings or FFA. Short distances between each base with multiple paths through the middle and aerial expansion in the corners. Still a work in progress, resource placement needs optimization and I need to get 2v2v2v2 settings to work.
The Guardian's Stand Map Picture

The Guardian's Stand

Aug 04, 2010 Release
This is a 2v2 melee map, you and your teammate share a rich expanse that is easily defendable, tight quarters offer quick and tactical gameplay. Comments and Feedback welcome and asked for. This is my first map and will make more if its something people enjoy.
tw

Twilight Battlegrounds

Aug 04, 2010 Beta
2-player 1on1 map Playable 185 x 154 Full 200 x 192 (Note there is a bunch of open boarder space) Overview: A remix of an early attempt to make something large that also complements the player who wants to get a lot of bases. The main, nat, and 3rd design is said to be similar to steps with the exception that 4k blocks the way into the 3rd making it risky to defend without a sizeable force. The Center expos are unique. They are by no means the traditional expos and it will be interesting to...
lobo1

Lobo and the Preserver

Aug 04, 2010 Release
Update*Lobo FINAL is up and ready to play Image of the layout for the final: 2-player 1on1 map Playable 144 x 120 Full 160 x 144 Overview: A clean urban themed map with an interesting set of expo choices. If you like panda bear guy you will love this map. - Hide Spoiler - The textures are a bit limited due to working with textures outside of the tile set. It's quite restricting. The upside is the map looks and plays clean while the detailed areas are quite enjoyable and are not repetitive....
tvi

The Vast Inferno

Aug 04, 2010 Release
The Vast Inferno 4-player 1on1 (perhaps even 2on2 top vs bot) map. Playable 136 x 144 Full 144 x 152 Overview: Start on the low ground. Expand to the middle level. Fight for the high ground. Flank from the depths of the center. LOS Blockers are plentiful so careful scouting is required. Don't get proxy'd now. Two islands contain 6 gold and one gas along with three towers to keep a look out for pesky drops. You might even be able to spy on a foolish neighbor. High ground contains 4 standard...
mon1

Monitoring Station

Aug 04, 2010 Beta
Monitoring Station: 4-player 1on1 map Playable 125 x 138 Full 144 x 168 Overview: The lay out is simple. I was thinking of a certain island tournament map from a Browder game and just ran with it. Clean and simple, except for the middle. It's large, contains big ramps, and has chokes but doesn't cut you off because you may travel the diagonals. The natural has two ways in. Each way also leads to an expo in case you find someone at the wrong door step you can just pick the other expo. Angled...
Map Overview

Endemic

Aug 04, 2010 Release
Set on the world of Endemic where the war between the three races has once again ignited. There was a time when a lush forest swept across the entirety of the planet but as war rages on, the land has started to become scarred with the wounds of conflict. Endemic has been built for 1v1 action and houses starting points to the north and south. Each starting point has the standard eight mineral nodes and two Vespene Geysers. A natural expansion consisting of another eight mineral nodes and two...

Madness: Resurrection

Aug 04, 2010 Beta
This version may still have bugs, as the point of distribution is to help me find/fix all bugs with the map. This map is a recreation of a map from the Original StarCraft game, Madness (Such as Halo Madness or Family Guy Madness) So far there are several game modes: No Teams (FFA), Standard (2v2v2v2), Massive Teams (4v4), and A.I. Waves (Survival/FFA) Game Modes: No Teams: Complete free for all, you versus everyone else in the game. Standard: 2v2v2v2, you and your partner versus other duos,...
Midnight Action

Midnight Action

Aug 04, 2010 Release
Simple 1vs1 map. Easy defendable natural. High ground 3rd.