Play Me!

Aug 03, 2010 Release
My would-be submission to the Buzz! competition, before it was cancelled. This map rewards players for repeatedly rehosting via an experience progression system: The more you host the game, the more powerful your units in the end-game battle will be. Bonus experience is awarded for extra players, and by introducing new-players to the map. Despite the illusion of a 'playable game' the player can make no input once the game has started, as required by the competition. Not too sure what to do...
Forggoten-Island 1


Aug 03, 2010 Release
Forggoten-Island 1vs1vs1 Multiplayer map
Hobrows Zerg Defence

Hobrows Zerg Defence

Aug 02, 2010 Release
This is my first map! Survive the coming swarm. Your outpost is doomed, but your primary base defence is very low. Defend your outpost as long as possible! Localization Hero (30 levels, 4 abilitys) Customized Units and Buildings 20 Waves Day/Night Lots and lots of zerg to kill 1 to 6 player (map scales with player number) much more...


Aug 02, 2010 Planning
Robostrike had to be the first map I work on and it was but never finished. Many concepts of the map replaced each other and the process of their born and replacement by something new looked like it will never end. It had to be forced to stop and it was stopped. Now I am sitting in front of the monitor ready to finally start building Robostrike. I hope nothing will stop me from finishing this work. Story. Somewhere on well guarded weapons testing polygon a great explosion happened which...
Map Overview

Ultimate Tank Defense

Aug 02, 2010 Release
Build tanks, units and heroes to stop all 36 waves from destroying the Headquarters. Tanks act as bunkers, every unit who is inside of a tank grants it combat benifits or abilitys. Heroes level up and have many purchaseable upgrades. The Headquarters(HQ) Has many upgrades, every level each player gains 1 vespene gas, 2 for a boss wave this is what these upgardes are based on. Each player is limited too 1 hero, a single hero can't win you the game though so build tanks and units! 9 unique...
Urban-Control 1


Aug 02, 2010 Release
Urban-Control 2vs2 Multiplayer map
Sc2 n' Sc1 PLUS

Sc2 n' Sc1 PLUS

Aug 02, 2010 Release
Play a standard One vs One melee match as terrans on blistering sands using all units in the data editor. This includes all: • Multiplayer Units • Campaign Units • Mercinary Units Feel free to add me: Identifier 611. (Ingame, my name is Vulture)
Le Centre (Extended)

Le Centre

Aug 02, 2010 Release
-- English: The Centre is a great map that has two regions separated by a mountain range that is accessible by a central volcano that was once a sacred place for an alien race still unrecognized. The only ways to reach the other region is passing through the central volcano or directly by air. The card includes a system of non-aggression pact (NAP) that provides the opportunity by vote (At the beginning of the game) to players to create a pact that will block for 10 minutes the players from...


Aug 02, 2010 Release
Jungle-Myst 2vs2 Multiplayermap
Rhino APC ingame

Rhino APC

Aug 02, 2010 Beta
A test map for a custom unit I made - The Terran Rhino APC, which can lay spider mines and transport up to 4 Marines. (or 2 Marauders) It is buildable at a factory, and uses the Colonist Transport (Agria)/Dominion APC (mission 1) model. The Diamondback is also buildable. This is only a test map and as a result, it is not complete. Neither is the unit. The unit has sounds, a portrait and a wireframe. The sounds and portrait are that of the Hercules as it was the most fitting one. The build...
Frozen Haven

Niflheim Test (Ice,Snow)

Aug 01, 2010 Release
This map is a templated restoration of the Niflheim tileset which was cut. The files were left in so i restored it. I also included a frozen remake of Scorched Haven named Frozen Haven.


Aug 01, 2010 Planning
StarCommando is a Top Down Scroller. Its based on the clasic 'Commando' style games, but in a StarCraft universe. Im new to editing and only been using the editor for 1 day, but I've already got the basic concept working. It may take me a while to complete this project as Im still learning how to use the editor. It's a blast so far and the little 'StarCommando' is already putting 'Rambo' to shame.

DragonBall Z

Aug 01, 2010 Planning
Dbz - battle to survive is movie story . upgrade`s , transform , and much moree.

Red-Dead -Valley 1

Aug 01, 2010 Release
my first map. plese test it

TMA - Team Micro Arena

Aug 01, 2010 Beta
visit the site: version: 0.22 EU (public released) version: 0.10 NA (public released) Basic Description: There are two teams consisting of either one, two, three or four players. Each team holds one Head Quarters, a Protoss Nexus building. The main objective of this and any other Team Micro Arena map is to destroy your enemies Nexus. Be successful and you win the game. The map exists of the fighting arena in the middle bounded with the nexus on ether side....


Aug 01, 2010 Release
This is the remake of a very populer map from SC:BW for SC2: The main principle: The map is devided into 21 Zones which player can capture with Spinecrawlers Destroy all Spinecrawler of your opponents to win Each players starts with 1 Spinecrawler Hydralisks spawn every 4s at each Spinecrawler You gain 5 minerals for each kill You can upgrade your Hydralisks in your buildings and with chat-commands If you collect 250 minerals an Overlord will spawn at your Hive. Move it into an empty Zone to...
Zerg Survival

Zerg Survival

Aug 01, 2010 Release
Control a variety of units to fight the endless waves of the Zerg Swarm. Use Teamwork and skill to survive. A Top down arcade survival map Heros Marine - Basic unit, Balanced it all aspects. Marauder - Aoe unit, Slow with Increased armor Reaper - Fast unit, Low health for increased speed. Ghost - Dps unit, High damage with Armor Piercing Rounds. Viking - Tank unit, Slow with high armor and dual mini guns. SCV - Support unit, Builds sentrys and repairs structures. Controls WASD Style movement....

Return of the Fleet - I

Jul 31, 2010 Beta
The Protoss have developed new weapons to combat the Zerg, but the ever-crafty Zerg have a few tricks up their sleve as well... - This is a basic Melee map with a few twists, you play as the Zerg and Protoss with new Units and structures. This is a REALLY early Beta version of the map. I am holding out on you on content, but will not release it until I'm sure I got it now. It's a *little* unbalanced early-game but I'm sure you all can work around this, Have fun! - Added units: Void Walker...
The Phantom Modified - Scouts

The Phantom Modified

Jul 31, 2010 Release
This is modified version of "The Phantom" by depthsofchaos. The map has been authorized to be modified and published. This modified version fixes a few bugs and introduces many campaign units to the game. Including some icons from the Starcraft 2 beta who are missing in the current version (The Gravity Thrusters are an example of this)

Legend of Zealot

Jul 31, 2010 Alpha
This map is not finished yet, but is actively being worked on.