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Dry Season

Dry Season

Aug 07, 2010 Release
Weather is too hot. Water is gone. The air is filled with dust. The heat of war reaching highest limit. Who's going to come out as the winner? 1x1, 2x2, FFA map. 2 bridges to cross. Risky high yield. 4 Xel'naga towers to control any enemy moves over the bridges.
Screenshot Central park v1.0

Central Park v1.0

Aug 06, 2010 Release
A pretty basic melee map. Supports 1v1 2v2 and FFA. Doesnt support observers (yet). Will come in future versions. The map is urban based with an rich mineral expansion in the middle. Allot of ramps and tight corridors. You will find allot of close quarter combat.
Asteroid Field

Asteroid Field

Aug 06, 2010 Release
Up to 15 players, 16 if Blizzard plans to increase the player count... (So start making some noise!) Based on a dream i had + SC1's Primeval Isles All the expansion islands in the middle cluster have a unique design. This is the original map from which the SPACE SHARK was born.

Sector 538

Aug 06, 2010 Planning
::Project update:: Supports 3 players (for now) All major terrain is done (minor tweaks here and there) Waves of zerglings set up Opening briefing message done 10 minute timer ready ::Need:: A good name for the map and some ideas. ::Story / Ideas so far:: 3 squads are scattered through out the city and have 10 minutes to regroup while fighting weak waves of zerglings, than make their way to a landing pad in the city. Once the 10 second counter expires a few transport ships land and drop off...

ZergSwarm

Aug 06, 2010 Release
Just a funny simple 4 player coop map. Made it to play with my friends i uploaded it in europe. If you want to play with me this or other maps add Gizmo.105
Boxer

Boxer

Aug 06, 2010 Release
This is a remake of Boxer from starcraft 1. Msg me on bnet if there is any bugs or if you just like the map. Zero, 474.
editor image

Mystic Island

Aug 06, 2010 Beta
Map features 2 "backdoor" entrances blocked by destructible rocks, and one main entrance. Each backdoor leads to new positional strategies and expansion routes. Xel Naga towers in the middle provide vision across the large corridor that leads to both your natural and second natural expansion, as well as part of the middle. The second natural expansion has 6 patches of regular minerals and 2 patches of golden minerals.

Secret Dominion Base

Aug 06, 2010 Release
Intel suggests there is a secret dominion base in this gorge. They may be experimenting on the Zerg. find out what they are really up to and put an end to it.

Dead Frontier Project

Aug 06, 2010 Planning
This is a project im making Based off of the Zombie MMORPG Dead Frontier, i SUK at making Triggers, im pretty good at making maps though, and this map is a zombie infested downtown city known as Fairview in the Dead Frontier Universe. the outpost entrance too Nastya's Holdout is also there! ima record a vid of how the map looks and will basicly play, if any one wants too help me, with triggers, making quests, and stuff like that, just let me kno, thx for ur time.

HOLD-THE-LINE

Aug 06, 2010 Beta
Hello,this is my first Tower Defence Map Please Post any Bugy or help here Current Features(Early Status): 2 Teams(Builder) 20 Waves 2 Towers 2 Upgrade Towers Planned Features: 30 Waves 3(?) Teams(Builder) 30(?) Towers ?? Tower Upgrades
Return of the King

Return of the King

Aug 06, 2010 Beta
The King of Protoss has returned to reclaim the Protoss Library back from the forces of evil.

Udder Chaos

Aug 06, 2010 Beta
So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off. Some things I'm currently working on/trying to fix (some are currently disabled for now): Add a map small map for the player Implement a counter (as a objective) of how...
Corners

Corners

Aug 05, 2010 Release
This map started out as a proof of concept creating varying water levels and have the water cause damage to units. It has turned into a fairly fun map for me and my friends. search "corners" on battle.net it is currently unlocked so anyone may edit it. Once I get the water raised and lowered state timings down along with the amount of damage the water does I will be locking the map on battle.net.

The Zerg Rush

Aug 05, 2010 Release
A base camp was set up by an Umojan task force on an old Confederate space platform in order to investigate technology there. Little did they know that the Zerg Swarm was passing by on its rampage through Terran-controlled worlds. Pushed back to their base, the Terrans have called for evac and prepare to make a last stand against the Swarm. Their only hope lies in their four Ghost specialists, equipped with state-of-the-art equipment, and no fear. Should they survive, who knows the outcome.....

omfg the ultras

Aug 05, 2010 Beta
This is like the original omfg the ultras, but in a grassy knoll, added all of the campaine units incase you wanted to make it more "original"
The minimap of The Temple's Shrines

The Temple's Shrines

Aug 05, 2010 Release
This weird place has strange mineral patches. Each main base and expansion has 3 Rich mineral patches which allow for faster harvesting and 5 normal mineral patches. The ramp to the main base is extremely wide, but in the beginning this wide entrance is reduced because of the rock formations blocking a part of the ramp, nearly halving the entire with of the ramp. There are 4 Watch towers which are crucial to occupy if you are pushing against that particularry opponent. Spread across the...

Massive War v 1.99

Aug 05, 2010 Release
This is a normal Tower wars. Play it 5 vs 5. It has 12 Different Towers and 19 Different Units to send. You must build a maze with your towers to suvive the attacking units. You have 30 lives. Every 30 sec you became income. Every unit you send gives you income. Have fun :)

hero wars

Aug 05, 2010 Planning
first map that i did... first map that i did...
The HotSpot 1

The HotSpot

Aug 05, 2010 Release
The HotSpot 1vs1 Multiplayermap

[Interface Contest] Collapsable Dialog Menu

Aug 05, 2010 Release
This is for the interface contest, this menu is made using only dialogs, and it is collapsable (It also animates when collapsing.)