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Spell Contest - Temporal Generator

Jun 16, 2010 Release
Creates a sphere of spinning energy rings at target point, the energy rings create a powerful Temporal Energy within the core. The caster then creates an energy cylinder which generates a beam strong enough to destabilize the Temporal Energy. At this point the destabilizing Temporal Energy will create 3 Temporal Fields at random points around itself, after a few seconds anything not inside a Temporal Field will be consumed by the rift and transported to an alternate dimension. This Spell was...
Siege Tank Machine

Siege Tank Machine

Jun 15, 2010 Release
Description This is a purely art map. The concept behind it is some tree-dwelling terrans have managed to build a huge siege tank. The tank is being powered by the buildings on the cliffs. What I enjoyed with this map is playing around with doodads of different sizes. It gave me some troubles later when I tried to find some good angles to get screenshots, as I designed it basically as a zoomed out in-game-camera-angle-of-attack. Lesson from this is, if you are doing an art terrain map, then...
Scarred

Scarred

Jun 15, 2010 Release
I don't think this is too playable, but it looks nice. My first map, i was experimenting.
SC2DDR Default Image

SC2 Dance Dance Revolution

Jun 14, 2010 Alpha
[SC2 DDR] [MEDIUM LEVEL COMPLETE] Remember Dance Dance Revolution? The game that many people loved in the past? This map is inspired by DDR and I thought it's quite possible to re-make it with the sc2 editor engine.b It's still in an early stage, not even alpha yet. Just a peek of what the game would look like = ) screenshots and files are attached. [Control] - Up - Down - Left - Right - Space: when choosing options. [Medium Level COMPLETE] Medium Level is Completed. Hope you have fun. I will...
Sabotage Overview

Sabotage

Jun 14, 2010 Beta
1v1 Map. I believe a unique layout to this map. Players must decide on which 3rd expansion to take a closer one but more vulnerable or far expansion which is safer to defend. Please contact me if you are going to use my map in a tournament just so I can watch the games. If you have any good games on the map let me know. I'm interested to consider balance issues for possible changes and considerations on future maps.
Starcup Football

Starcup Football

Jun 14, 2010 Beta
I've created basic mechanics for a football map inspired by world cup. But I'm not huge football fan and I'm not fan of sports games but I can understand people like this kinda of games I've decided just to publish this to public domain hopefully someone inspired by football can create something inspirational. Atm what map contains is... - Working football pitch - Several stalkers to act as the players (Any unit you make can kick the ball) - Abilitys to kick the ball further (when use stim...

Spell Contest - Surge

Jun 14, 2010 Release
The zealot sends a beam that traps the target in a stasis field and runs around it for 3 seconds. Any enemy unit that crosses the beam will receive a large amount of damage. After the field dissipates, the targeted unit dies. Done solely in the data editor, no triggers whatsoever.
Picture One

Spell Contest Entry: Power Matrix

Jun 13, 2010 Release
An sentry ability i made for the SC2Mapster spell contest. Using it will cause an electric fence to appear between the caster and the targeted sentry. Enemy units touching it will take damage over time, the damage depending on the distance between the sentrys. The smaller the distance the greater the damage. Youtube clip below. Feel free to come with feedback.
Spacestation

Spacestation thing

Jun 13, 2010 Release
This is my first map. It's a 2v2 map. One team is on the left and the other on the right side of the map. Constructive criticism is appreciated.

Spell Contest - Unbound Wrath

Jun 13, 2010 Release
Transforms the High Templar to a being of pure energy that attacks nearby enemy units. After a few seconds, the unbound explodes, dealing damage to all units within close proximity. Done solely with the data editor.
Demonstration

Spell Contest - Reflective Shield

Jun 13, 2010 Release
My Reflective shield for the sc2mapster spell contest

Spell Contest - Mass Discharge

Jun 13, 2010 Release
The Colossus overloads its shield generators, creating a blast that knocks nearby enemies back and damages them. Afterwards, a residual static field remains for a few seconds, slowing enemies in it. Completely drains shields upon use. Done solely in the data editor.
Screenshot

Station Assault (working title)

Jun 13, 2010 Beta
You control a Zealot that can summon 6 interceptors (timed life), a high Templar (medic), and two images of himself. you fight you way past enemy armies and bosses (no story yet, there might be one at some point). wasd movement, click attack, and mouse look (3rd person) Shift: sprint Left click: attack Right click: mirror image F: scanner sweep E: summon interceptors (timed life) Q: summon healer Spacebar: reset camera -stuck: type in chat to return to last checkpoint V 0.1 is out, wont get...

Spell Contest - Frost Nova

Jun 12, 2010 Release
Sends out a wave of frost to slow enemy units for 5 seconds Units already affected by frost nova will be frozen in place Units already frozen in place will be shattered This Spell was done completely through the use of the data editor, triggers were not used in any way. <object width="580" height="360"><param name="movie" value="http://www.youtube.com/v/bVgqUz6uy3U&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&amp;border=1"></param><param...

Spell Contest - Whirlwind

Jun 12, 2010 Release
Increases Speed and causes the zealot to spin wildly causing damage to all nearby units This Spell was done completely through the use of the data editor, triggers were not used in any way. <object width="580" height="360"><param name="movie" value="http://www.youtube.com/v/GtaF9Rw8DVA&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&amp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess"...
SC2Jam

SC2Jam

Jun 11, 2010 Release
I was trying to play one of my favorite games the other day, O2Jam, but I realized they had closed the servers Y_Y I really liked that game so I made this map :) I even made it for 2 players, but that probably wont work unless they release LAN because of the latency. Anyways, :) try it out I think it's pretty fun. You use S D F SPACEBAR J K L to play and you can type "hard" and "easy" to change the speed.

Spell Contest - Abduction

Jun 11, 2010 Release
Traps the target in a stasis field then calls down a Mothership to abduct the unit. This Spell was done completely through the use of the data editor, triggers were not used in any way. <object width="580" height="360"><param name="movie" value="http://www.youtube.com/v/NRvSlThSkaw&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1&amp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess"...

Spell Contest - Hellzone Grenade

Jun 11, 2010 Release
A Remake of Piccolo's Hellzone Grenade from DBZ This Spell was done completely through the use of the data editor, triggers were not used in any way. Well here it is, after about 6+ hours and trying about 5 or 10 different ways to make this(starting off with heavy trigger abuse) I have finally managed to make this spell with no triggers whatsoever(even though it probably would have been 20x easier had I used them). It's amazing how the simplest of tasks in the map editor can take over an hour...

Shield Generator Demo

Jun 10, 2010 Release
This is a mapmaking demo of a energy shield generator. This generator automatically applies an energy shield to nearby units. Any damage that those units take is reduced to 0. For each point of damage reduced in this way, the generator loses 1 energy. When the generator's energy reaches 0, the shield turns off.
SpineCrawler Defense 4 Ways

SpineCrawler Defense 4 Ways

Jun 09, 2010 Release
There is 15 waves that will come every 45 secondes. The goal is to kill all units before they get to the middle. If only 1 of them can get to the middle the game will end. Every 5 kills u get a Zergling. Zergling are used to buy units or drone to make SpineCrawler. In each wave there is 20 units. This map is a new version from Starcraft 1. Buyable Units : Drone Marine Stalker Tank Archon Hydralisk That all the units that you can buy for now. I will probably add more or change some when ill...