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Apr 09, 2013 |
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Release |
| "In a world where krazy kodos run rampant, can you survive for 25 minutes?" A Warcraft 3 classic, with some new twists! Build structures, gather resources, fight back, or simply run from the attacking kodos! Features: + All of the structures and units featured in the original Kodo Tag by TinyTauren (using resources from Starcraft 2). + Kodos and 'Mountain King' runners courtesy of the World of Warcraft Model Viewer. + Vespene Geysers which function like Trees in Warcraft 3 and can be cut down... |
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Apr 07, 2013 |
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Planning |
| fjsmjc,jldjkcjkmiijmxvmejn xm |
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May 12, 2012 |
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Release |
| Key Of life Details The key of life is the artifact looked at again, and discover'd there are still missing pieces. These pieces were scatter'd around the galaxy much like how the first three were, but randomly. most of them fell to the zerg and with the queen now neutralized, these pieces have become useless with the zerg. and will need these pieces for the full power of the artifact to stop an upcoming danger. Episodes Episode one: The key of life (zombie Survival with 3 boss triggers)... |
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Apr 29, 2012 |
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Release |
| Kings of the Hills: Moderate 4 player map Kings of the Hills was first inspired according to the traditional "king of the hill" definition. Each player starts on top of what will be their 'hill'. it is seeded extra rich with minerals and gas in relation to traditional melee maps to support more of the low-base play. The hill can be accessed at 3 points from the bottom up and eventually leads with 2 entrances to the top, where the Main of each player is nested. Across the passages in a... |
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Dec 14, 2011 |
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Release |
| 2-4 Player melee map on the roof of the Great Forum. My first map criticism is welcome. |
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Oct 06, 2011 |
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Release |
| "The Kel-Morian Station is a strategically important base for mining operations among the fringe worlds in Koprulu Sector" This is my first real map, it's public for anyone to copy or improve. |
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Jul 18, 2011 |
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Release |
| involved with 2 concepts: Tug of war + hero melee Build your army and attack the opposite kingdom! (160 air units and 240 ground units allowed per Kingdom) AUTO build for no gas cost units) (CPU controls your army for you) Every person is allowed to control one hero that has ability to save the battle field. There are recovery fountains in middle, use them wisely! Hero can level up by killing enemy units.Hero will grow bigger in size after level up! (Unlimited Levels as long as your hero... |
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Jun 13, 2011 |
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Alpha |
| Killing Fields from SC1 imported for SC2. I did some touch ups and cliffing and water. |
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Apr 18, 2011 |
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Release |
| This is a 4 player map You will have 1 Xel''Naga Tower 2 Island Expo 3 Expos with a rich gas Everyone has a supply depot but unburrowed you can make a full block All lot of doodads The 2nd expo you will have to share with your friend Descirption: Large Playable:152X152 Full: 152X152 Pm me or comment on this map |
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Mar 04, 2011 |
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Beta |
| King of the Beacon v1.0 Idea/Terrain/Triggers/Data Editing: Emnesia Trigger Support: Deaththorn of SC2Mapster.com There is a malfunctioning Protoss Beacon in the middle of the map. Beacause of the malfunction it has the ability to warp in heroic individuals from across the galaxy. Controlling it may prove crucial as all the races are fighting for this piece of intergalatic machinery! You have to be the last player standing, in order to win. Controlling the beacon will give a sicnificant... |
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Mar 03, 2011 |
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Planning |
| You and your teammate must survive 100 waves of mobs |
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Feb 18, 2011 |
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Release |
| Raynor's Raiders are on the brink of activating the Xel'Naga relic on Char! Undo the damage the Terrans have inflicted on the homeworld of the Swarm and push Raynor's forces back so you can destroy him once and for all! This is a single-player mission, similar in style to DOTA. Kerrigan must destroy the Terran's base guarding the Xel'Naga artifact. There are multiple secondary objectives around the map to aid Kerrigan in her conquest. Use earned minerals to upgrade your troops and beef up... |
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Feb 12, 2011 |
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Release |
| Koprulu Colonists In this game one player has to conquer planets from other players to win a round. Each player controls one planet at the start of a round. Each planet can issue and receive attacks with small space ships. The amount of ships available for attack and defense on a planet regenerate over time. The larger the planet is, the faster it can regenerate ships. So, once a player conquers more planets, more ships become available for attack. It is currently available on EU. Modes There... |
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Jan 13, 2011 |
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Release |
| General Banks are really cool, u can save game or save statistics. But the file is saved in you local folder: C:\Users\[user name]\Documents\StarCraft II\Accounts/[random numbers]/Banks" I want to secure this information and disallow player access this data, because it is cheat, if u can edit your save games. right? We can transform almost anything to string and back. That is why, there are only functions for strings in my lib. Detail AES and Sha256 are encryption standard. I tried to... |
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Dec 02, 2010 |
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Alpha |
| Unfortunately, this project has been cancelled. |
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Nov 20, 2010 |
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Release |
| Kodo Tag This is a remake of the "classic" warcraft 3 map Kodo Tag. This is a video of me playing single player Multiplayer gameplay will vary because of two key concepts, team work, and more kodos. It is okay to skip to like the last minute, that is where you see how to die (STOP MOVIN!) At the start of the game, you are spawned at the all-purpose jail and kodo spawner (will elaborate later on). From here, your only intentions should be run and maze as fast and as far away as you can. The... |
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Oct 26, 2010 |
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Planning |
| The title tells what you are doing>.< |
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Sep 13, 2010 |
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Release |
| This is a king of the hill map with a maximum of 4 players. Players will score points by holding the hill in the middle of the map - SCORE MODE - Under score mode the idea is to hold the point in the middle of the map until your selected score reaches 0, the first one to do this is the winner of the game. - TIME MODE - In this mode a count down timer will start with the time you selected and this will represent the time until the end of the game. Each player starts with 0 points, you score... |
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Sep 06, 2010 |
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Release |
| Look for it on SC2 under Killer Wars Arena Kill the other teams base. You get spawned units to kill the other teams and heros. In Beta You can mass all your units that are spawned with your Special Ops Masser plane and even pick the units your spawn from it. Look for it on SC2 under Killer Wars Arena |
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Sep 04, 2010 |
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Beta |
| This map features a keypad system created with dialogs that can allow you to require a password to open a door. |