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May 25, 2013 |
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Planning |
| defend your base and destroy your enemy |
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Apr 29, 2013 |
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Planning |
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Apr 29, 2013 |
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Planning |
| My really first map. Hope u like it :) |
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Mar 15, 2013 |
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Beta |
| FFA Defense map. There are 10 levels each consisting of 5 waves. Each wave starts with 1 column of 5 units, adding an extra column of units each wave. |
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Mar 05, 2013 |
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Release |
| Deck Alpha: http://www.sc2mapster.com/maps/frigate-orpheon-part-1-deck-alph/ Deck Beta: http://www.sc2mapster.com/maps/frigate-orpheon-part-2-deck-beta/ Deck Gamma (Boss): http://www.sc2mapster.com/maps/frigate-orpheon-part-3-deck-gamm/ MASSIVE UPDATE: The old Braxis Alpha tileset I was forced to use in the beta has finally been replaced with the Castanar tileset. Plus I lowered the Queen'a health, so you can beat her. Again, be sure to have tip notifications enabled. Here it is folks, the... |
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Mar 05, 2013 |
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Release |
| Deck Alpha: http://www.sc2mapster.com/maps/frigate-orpheon-part-1-deck-alph/ Deck Beta: http://www.sc2mapster.com/maps/frigate-orpheon-part-2-deck-beta/ Deck Gamma (Boss): http://www.sc2mapster.com/maps/frigate-orpheon-part-3-deck-gamm/ MASSIVE UPDATE: The old Braxis Alpha tileset I was forced to use in the beta has finally been replaced with the Castanar tileset. Again, be sure to have tip notifications enabled, and simple command card disabled. Here it is folks, the second part of the... |
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Mar 05, 2013 |
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Release |
| Deck Alpha: http://www.sc2mapster.com/maps/frigate-orpheon-part-1-deck-alph/ Deck Beta: http://www.sc2mapster.com/maps/frigate-orpheon-part-2-deck-beta/ Deck Gamma (Boss): http://www.sc2mapster.com/maps/frigate-orpheon-part-3-deck-gamm/ MASSIVE UPDATE: After screwing around in the editor, I figured out how to completely change the tileset. So now it is the Castanar tileset, so this map finally looks like it should've when I first made it in the beta. Unfortunately I had to split the Prologue... |
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Jan 02, 2013 |
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Release |
| This Map Has its own Tile set configured It uses blizzards Niflheim textures its that secret Ice terrain that is in wings of liberty galaxy editor. YPu can contact me on bnet if any things or here |
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Jul 19, 2012 |
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Release |
| Infestation Survive as long as you can Create units and defend the reactor. Easy gameplay. * Playable units: Marine / Marauder / Firebat / Goliath / Siege Tank / Viking / Void Ray / Nefs / SCV / Medivac / Sci. Ship * Ennemis: Zergling / Banneling / Hydralisk / Ultralisk / Queen / Mutalisk / Broodlord Beta version: may contain unbalances, bugs or weird things. |
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Jul 03, 2012 |
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Planning |
| FactionCraft enables you to pick one of the original three factions (Daelam = Protoss, Zerg = Zerg, Raynor's Raiders = Terran) or one of the new six races I'm implementing (Infested, Old Swarm, The Dominion, Kel-Morian Combine, Tal'Darim, and Fist of Ulrezaj). FactionCraft will come out by HOTS and please make suggestions! Zerg can autocast Spawn Larvae, need suggestions for Corruptor, and need to get new spells for the Overseer. The Mothership will get Planet Cracker back, but less OP (not... |
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Jun 05, 2012 |
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Beta |
| Frenzy is a Footmen Frenzy Style map with several unique twists. The game features in depth WCIII style heros, each with 5 levelable abilities and unique strengths and weaknesses. The game also is balanced mathematically to ensure fairness between heros. The game is currently in a closed beta test until enough heros can be balanced and all the critical game systems can be balanced. http://www.facebook.com/SC2Frenzy We are now officially accepting applications for the Frenzy Closed Beta!!! All... |
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Apr 05, 2012 |
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Release |
| Been a while so thought Id ease back in by making some melee maps. This was the 1st, a 1vs1 where most of the extra rescources require air units for access. |
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Feb 26, 2012 |
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Beta |
| You got bored by SC2 flaws? Here we bring you MOD, that is one of most complex SC2 MODs, comparable to HoTS Custom, which protest against HoTS design. What does FreeCraft actually bring? For Terran, you can expect some early game cuts, added Firebats from baracks, Eagle as replacement of Hellion, Goliaths instead of Thors, Diamondbacks as mech tanking units, and Hovercrafts(Hovering bunkers with frikin' sensor tower attached to their head) from Factory, and Wraiths in Starports without other... |
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Feb 01, 2012 |
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Release |
| A couple example triggers for evolution wars |
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Dec 15, 2011 |
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Release |
| It's a 3v3v3 style with 18 heroes. Each Hero has unique abilities that work well with their corresponding faction. Each faction gets an army. The players are in complete control of the computers economy/upgrades/units that are spawned. Your Hero units gain gold from kills and you create workers with gold to mine minerals. They also get 1 ability point to upgrade each level, 2 attribute points, and 2 spawn tokens. Use the spawn tokens to increase the units coming out of the spawn buildings.... |
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Dec 14, 2011 |
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Alpha |
| ForceFeedback Mod is a mod designed to modify the standard Liberty Play by adding mechanics and tweeks without introducing new units or abilities. Design objective is to make the game more visceral for low level play by giving the player more to respond to in a given battle. Mod is still under Alpha development. Shield Mechanics: Protoss Shields absorb all damage from a single source before going out. Giving a feeling of having a shield that protects the user and giving protoss the awareness... |
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Nov 26, 2011 |
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Release |
| 16 Minerals Fields (1500) 2 Minerals Fields (1500) with One Vespene Geysers (4500) 2 Rich Minerals Fields (1500) 4 Rich Vespene Geysers (2500) 4 Xel Naga Towers |
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Oct 19, 2011 |
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Inactive |
| The sequel of Fringe map. Six terran soldiers escape from the zerg in medivac, which falls and breaks on the planet of jungles. Their task is to escape from this planet. |
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Sep 23, 2011 |
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Release |
| 6 bases per player for four players max size melee map published on eu |
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Aug 10, 2011 |
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Inactive |
| Find it on battle.net search Future Survival The year, 2142. Mankind is spread across the vast milkyway and interstellar travel is a common feat. Often ships are struck by unforgiving events, forcing it's crew to survive in the harshest of environments. Utilizing advanced nano-technologies, hapless stranded survivors are granted means of survival, but some worlds are already inhabited by ruthless monsters. Rescue crews often find mangled bodies of the victims unfortunate enough to land on... |