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Apr 25, 2013 |
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Release |
| Bio-Tech Company What is this? Bio-Tech Company is a singleplayer campaign for Starcraft 2. Focus This is a campaign with an emphasis on mission design. The mission's gameplay should be fun and filled with twists and gimmicks. Do realise that there are no major storyline to these missions. Any trace of a story is simply a justification to make the map. Why? I have no talent or interest in making a storyline and I make these maps out of my own enjoyment. Current status This campaign is... |
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Apr 21, 2013 |
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Release |
| The fifth base overlooks the third and it easily defensible, it makes for a good forward base but watch out for being cut off. Watch out for your enemy taking this base and assaulting you from the high ground. |
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Apr 16, 2013 |
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Release |
| Baneling Gauntlet Ver 2.6 - Play Solo or with a Buddy. Description Train an army of infantry to make it past waves of unrelenting banelings that just want to blow your brains out. After reaching the end of each gauntlet, you are rewarded minerals for more units or upgrades. Tips Use Stimpack near the medivacs to get a fast headstart. Have a mix of offensive and defensive units. Find a balance between upgrades and more units. If you have a Juggernaught, just order it to move to the very end of... |
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Mar 21, 2013 |
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Release |
| This map got a lot of features and it's pretty cool if I can say so myself. I also did a LE version with no "extra features" on. Is a 1v1 melee map. Where the player have to move in a Boomerang shape to attack in the beginning. It's a Batwing shaped map nuff said. The player has a decently easy defended expansion, a ramp less but a small choke. Outside this choke a larger area is, which leads to 1 ramp that takes the player to the large middle part of the map or a down to a smaller path way... |
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Mar 01, 2013 |
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Beta |
| Follow Az'Khar, a Zerg Brood mother, as she attempts to flee Char and rebuild her Brood. Brood mother 01 - Egg Thief is currently in beta. No storyline yet but the egg collection/AI attack waves are setup. Please give it a go and tell me what you think! Is it fun? Is it confusing? Did you find any bugs? Anything really. Feedback and constructive criticism is gratefully received. Mar 01 21:20 - new version Added defences & units for player base. Removed defences and units from hatcheries... |
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Feb 03, 2013 |
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Inactive |
| At the start of each level, you are given a number of banelings which you must use to 'bust' all enemy units in the level. Once this is completed, you may advance to the next level. |
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Jan 26, 2013 |
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Inactive |
| Bunker Siege Defence is a reboot of the map "Ultimate Tank Defence", the once popular map on SC2 after the game launched! Bunker Siege Defence will be must like UTD, but will be optimized and polished more-so than its predecessor. Notable changes from UTD: Hero Selection UI at the start of the game. Waves will only spawn for players in the game - Play by yourself! Tanks and Units will have a supply cost, forcing you to use them wisely instead of just spamming units (This should also help with... |
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Dec 31, 2012 |
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Release |
| Discuss this map with me on North America (LosTacos.877) Last updated 12/30/12 |
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Dec 17, 2012 |
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Release |
| Barcraft is a multiplayer online card game mod for the video game Starcraft II: Wings of liberty and its expansion, Starcraft II: Heart of the Swarm. A bunch of Blizzard Heroes walk in to a bar...then they begin a bar brawl! Every player plays a unique hero to join the fight, stay with you own secret role, play card to protect yourself or beat your opponent up! Name: BarCraft Genre: Card game Starring: Blizzard game characters Duration: 20-40 minutes Players: 2-8 (AI player available)... |
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Oct 07, 2012 |
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Beta |
| This project is currently in the Beta stage and is currently on Battle.net This is a map that I've been working on inspired by the Bust-A-Move games, but with SC2 style! I've tried to recreate the feel of the classic multiplayer arcade game with the layout and the ability to still see all the player's screens. As mentioned above, the game is still in Beta but is open for play on Battle.net. Try it out and please let me know what you think so far of the progress! How to play: Control a... |
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Sep 30, 2012 |
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Planning |
| Mountains Buildings Trees |
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Sep 29, 2012 |
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Release |
| BiO-WARFARE published in EU -9 Weapons -9 Perks -7 Kill Streak Rewards -12 Characters/Heroes (Head Skin) More to come... if you play call of duty or battle field then you'll find this game fun to play with friends. Please post bugs or suggestions here.. Thread: http://www.sc2mapster.com/forums/player-zone/map-feedback/43449-bio-warfare-call-of-duty-like-shooter-game/ |
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Sep 09, 2012 |
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Release |
| BOUNTY HUNTERS Wandering in different locations, as a Bounty Hunter you'll have to survive to the others. You have one unit, no auto-attack and some special abilities. Use your abilities subtly to trap, hunt and kill your enemies! A skillful and challenging map, which hilarious while playing with friends on microphone! Greed mode http://www.sc2mapster.com/maps/bounty-hunters/pages/greed-mode/ Carrying items gives you 1 point per second and per item. You win if you reach the right amount of... |
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Aug 28, 2012 |
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Release |
| This is something I made during the sc2 beta in preparation for a campaign I was planning. It's the innards of a battlecruiser, intended to be sort of a 'hub' map from which other missions would be launched. Due to the realization upon sc2 release that it's basically an in-game version of how the campaign Hyperion functioned, I abandoned it for other endeavors. I've been contemplating getting back into the mapping scene though and I thought a good start would be to share some of the shelved... |
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Jul 14, 2012 |
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Beta |
| How to play... At the start of the game, players will choose their hero and difficulty level. Then, players will use their chosen heroes to fight waves of units throughout the map in order to reach the final bosses. To win, all the final bosses must be killed. In addition to their heroes, players can buy more units at the various shops placed in the map, as well as upgrade those units. Leveling has also been added. |
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Jul 04, 2012 |
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Alpha |
| In this map you command a space station of many different parts that can be destroyed, defence turrets only fire when powered, docks build fighters, corvetes and transports. your station frame/ nexus /lair is is the main part of your base, capital ships are trained from it and it collects resources more coming soon including screenshots |
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Jun 11, 2012 |
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Release |
| The for a Single-Player Role-Playing Game. It is an Epic Size Map (256x256). It isn't detailed with much of anything, I did this on purpose so that you can use your own imagination and creativity to create the game that you want. This is my first uploaded project, so I ask you all to be easy with the comments. Though I do like honesty and will respect your opinion; just be easy with them :P Hope you all enjoy the terrain, and please, send me a download link of any finished copies so that I... |
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Jun 03, 2012 |
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Beta |
| Blood Tournament Intruduction All players starts at one of the end in the blue zone. In a Dialog the Player can buy Units witch are spawned at round begin. You get money by killing enemy units (you cant controll them yourself). If you kill the other player your Units go to the middle (red). In the middle region there are units from the other surviving Players (other blue zones). The last Player recive an extra Bonus and more special Points (Blood Points) You need Blood Points for special... |
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Apr 08, 2012 |
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Planning |
| Somewhere in the distant future Mankind has nearly destroyed planet Earth. In order to continue the fate of the human race, the United Nations has sent a colony ship to Beta Centauri to colonize it. No remnants from the countries on Earth are brought onboard, only basic technology and knowledge needed to survive on an alien world and maintain the spaceship. Right before the ship lands on the planet the crew mutinies and splits into several factions. You are a faction leader vying for control... |
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Mar 16, 2012 |
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Alpha |
| Boom Brothers is an abandoned Gauntlet/Bound project. You are a marauder mercenary that fires collision-based rockets; gameplay as such encompasses cover-based back-and-forth exchanges with the enemy in addition to traditional obstacle course affairs. The premise and major selling point is that instead of predetermined terrain from within the SC2 Map Editor, levels are designed by means of an in-game level editor, which store your creations as simple strings. Thus, the potential scope of the... |