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Top Down

Archi - Psy-Land

Nov 20, 2010 Release
-2 bridges make for a short route -Trees allow ambushes and hide alternative routes -Destructible rocks hide alternate paths (Map Published on Battle net EU server - Just search "Archi - Psy-Land" in SC2 or Search "Archi - " to play any of my maps) Please rate/comment
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Archi - Jungle Path

Nov 18, 2010 Release
Back door bolocked with rocks at spawn. 2 high ground routes to enemy spawn and one low ground through the forest, which is also the fastest route. Published on EU Bnet server so just open SC2 and type Archi - Jungle Path or just Archi to see all my maps
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Archi - Forest Ridge

Nov 17, 2010 Release
TREES!!! Reletively close but defensible spawns. The trees allow for an alternative route as well as additional tactics. If you want avoid the fight going to the trees win the match quickly, unless your fighting style is stronger amongst the trees. Vision is the key to winning in the tree Published and released on BNet EU server - so just search for Archi - Forest Ridge (or just "Archi -" to bring up all my maps) in the SC2 map selection and play Please rate/comment
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Archi - Warzone

Nov 15, 2010 Release
Destructible Debris and Cars block alternate paths. Straight line to each others spawn. Controlling your half of the center Allows you easy access to expand, controlling their half cuts them off. (Map Published on Battle net - Just search "Archi - Warzone" in SC2 or Search "Archi - " to play any of my maps)
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Archi - Money Pit

Nov 13, 2010 Release
- Defensible Spawn - Resources are in pits. making them vulnerable. The more vulnerable the pit the more the resources are worth. -Safer Expos exist in the corners but are further from spawn making them hard to protect. -Rocks block routes for large armies to travel. (Map Published on Battle net - Just search "Archi - Money Pit" in SC2 or Search "Archi - " to play any of my maps)
Game View

Archi - Highlands

Nov 13, 2010 Release
-Defensible spawn -Main rout through the middle -Alternate routes through expansions Published and released on BNet EU server - so just search for Archi - Highlands (or just "Archi -" to bring up all my maps)in the SC2 map selection and play Please rate/comment on the map
Top Down Final

Archi - Sacred Step

Nov 13, 2010 Release
-Defensive spawn -2 main routes to enemy spawn -Rocks and trees hide hidden paths and rich resources -Pushing up one path could leave the other open -Xel'Naga Towers offer KEY intel. (Map Published on Battle net - Just search "Archi - Sacred Step" in SC2 or Search "Archi - " to play any of my maps)
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Archi - Temple Valley

Nov 12, 2010 Release
-Defensible spawn and easy natural. -A long route to move large armies. -Trees and rocks hide hidden paths, resources, ambush points and key positions. (Map Published on Battle net - Just search "Archi - Temple Valley" in SC2 or Search "Archi - " to play any of my maps)
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Archi - The Spiral

Nov 12, 2010 Release
Defensible spawn and a defensible natural compensates for the close and straight route between the enemies. Back to the edge of the map and round the outside of it are expansions. Published on Battle net: Search for "Archi - The Spiral" or search for "Archi - " to play all of my maps
Atoll of Tamaa

Atoll of Tamaa

Nov 11, 2010 Release
[english] An atoll in the oceanic world Tamaa, isolating two factions and surrounding a small desert island rich in minerals. A little piece of paradise can quickly turn into a circle of Hell! Destructible rocks protect you for a while ... Fortunately for the expand are very far from your main. Warning: atoll and islands do not have much space to build and fight! [français] Un atoll de la planète océaniqueTamaa, isolant deux factions et entourant une petite île désertique riche en mineraux....
Atoll

Atoll

Nov 10, 2010 Release
1v1 Melee map with day/night cycle, with rich mineral natural. One additional mainland and island expo each. Choke point heavy main path, very defensible, fortress style main base and secondary path blocked by destructibles. Four central naga towers offer views over the incoming approaches. -Available on BNET
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Archi - Station X59

Nov 09, 2010 Release
The main route splits into three: 1. Pushes up through expansions - but covers only 1/3 of the map . 2. Pushes through the enemies natural expansion whilst guarding your expansions - leaves a back door open to your natural. 3. Covers a lot of ground - more vulnerable, but more choices. (Map Published on Battle net - Just search "Archi - Station X59" in SC2 or Search "Archi - " to play any of my maps)
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Archi - Money Pit

Nov 09, 2010 Release
- Defensible Spawn - Resources are in pits. making them vulnerable. The more vulnerable the pit the more the resources are worth. -Safer Expos exist in the corners but are further from spawn making them hard to protect. -Rocks block routes for large armies to travel. (Map Published on Battle net EU server- Just search "Archi - Money Pit" in SC2 or Search "Archi - " to play any of my maps) Please rate/comment
Sky Scraper Square 1.0 top down view

Archi - Sky Scraper Square

Nov 08, 2010 Release
There is a clear main route for the bulk of your army to push. Urban terrain allows for surgical strikes and small groups of units to be much more effective than on open ground. Destructible objects hide resources, positions and paths. Please rate/comment
Aeon of Chaos

Aeon of Chaos

Nov 03, 2010 Release
Available on Europe, North America, Taiwan and South-east Asia servers. Search "aeon" then look for the map Aeon of Chaos. Gameplay: Allied computer troops spawn every 30 seconds. Control your hero to help your computer alliance to destroy enemy's towers and bases. Maximum hero level is 10. Each time the hero level, he will gain a ability point which can be used to learn / upgrade abilities. Buy items / upgrade your hero / hire bodyguards at the Xel'Naga Shrine of your base. (A dialog box...
Overview

Archipelago of the Prophets

Nov 03, 2010 Release
A group of almost untouched islands in a remote region of Aiur. Minerals are scattered around the isles, but the richest are in the centre.
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Arena Submission - Skyline

Oct 28, 2010 Release
Not an actual map, just a submission to rrowland's contest.
awesomewars

AwesomeWars

Oct 28, 2010 Release
play 15 random picked minigames with up to 9 players for fun & everlasting glory. features: classic games like pacman,tetris & arcade racing sim many other skill based minigames shared sync bank system to store top 10,personal best& average for every player replayability because you just dont see all minigames in 1 match no terrain because I dont like terrain editing :P (if YOU wanna edit the terrain - msg poc#176) no intro because everyone skips those anyways vid of #24 tetris...
cod-map.jpg

A Pact With The Devil

Oct 24, 2010 Release
A Pact With The Devil My latest map, wasn't much of a designers ace. Therefor I would love to give you some eyecandy in this symmetrical melee map. Available game modes: FFA, Co-op vs AI, 2v2, 1v1 Deathmaster
Ash to Ash Überlisk overview 02

Ash to Ash Überlisk (3v3, FFA)

Oct 17, 2010 Release
On a blood stained, half broken, sign, big red words give a clear message to those who dare enter... "BEWARE OF ÜBERLISK!!!" A simple 3v3/FFA map with a twist! In the center of the map there's an angry Überlisk strolling around a big circular area that divides two bases from eachother. In order to get to the other side you must either outmanouver, fly over or kill the Überlsik, which ain't as easy as you might think! And don't think that stealthed units will help either! NOTE: The map is...