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Zombie Survival Deadwood

Aug 16, 2010 Release
You have crashed landed on a unknown planet, a few moments later, you feel something is happening to you. Your squad scientist found out that the air is poisoned, and according to the readings the poison is coming from five infested buildings. If we don’t destroy the buildings in one hour, we will die and turn into a infected being. This is a 4 player map, were you fight the Infected AI, with Hero’s. Destroy 5 key structures to win the map, do this in 45 min or you die and turn into a...
Map Image

Golem Wars Classic

Aug 15, 2010 Release
Golem Wars Classic is a port of Golem Madness Mass Attack from the original Starcraft. Much of the classic gameplay is preserved and updated to work with Starcraft II, with a few new additions and mechanics changes to this beloved favorite. Players choose from three types of Basic Golems, which are spawned periodically at their Golem Factory. Using these, they wage war against their opponents, attempting to destroy their opponent's factory. As they rack up more and more kills, their basic...

Gormor's Hero Testing Map

Aug 15, 2010 Release
Hero testing map. Trying to work around the stupid dependency thing. Its screwing me over.
Dukems fall

Dukems fall

Aug 13, 2010 Alpha
3vs1 where three people are buffed up thors in TPS mode defending a base from the other player who is Protoss in RTS mode with limited tech and supplies. Has imba cannons defending protoss base so assaulting it is impossible. Protoss must destroy the Castle Uberstein before timer runs out. Thors controls are wsad move, left click hand cannons, right click anti air and middle mouse flamethrower. To target just get the camera (not the unit) to point toward what your shooting at. Experimental...
Urban Special Forces Map Overview

Urban Special Forces (Default and Hero Modes)

Aug 12, 2010 Release
Note There are now two versions of the map you can download, one for Default mode, and one for Hero mode. In Hero mode you start out with one of 6 heroes from the campaign that level up as you and your allies kill enemies. IMPORTANT: From this point on, the versions I upload here will not work correctly if you upload them to battle.net. This isn't something I wanted, but I can't make offline and battle.net versions in the same map without causing many problems. If you need the battle.net...
Loading screen

Special forces help

Aug 12, 2010 Alpha
Um this is a remake of the special forces that was in the original starcraft. Pretty much why im posting this is cause i cant seem to figure a few thing out. -why its soooooo lagy after 5 seconds - how to get the score gets traded in and changed into minrals -last how to get my engnering bay and suply depot to desplay time and how to shorten time - if you find any bugs please tell me - also for the lag issue i did a few triggers trying to hide the terrain and some of the models for units but...

HEROS

Aug 10, 2010 Planning
Just a fun Scenario with Heros and plenty of zerg to kill and many strategies to plan for. Exciting twists for each descision you make.

28 seconds later

Aug 10, 2010 Planning
As a team of marines, you are sent by the US government to a remote island in help to evacuate any survivor of the current virus outbreak, little do you know that the virus is spreading faster than you can imagine and it's about to change everything and test the brotherhood amongst you marines. 8 players or more Survive the virus outbreak as a marine. Infect the marines as a zombie. Includes, multiple abilities and equipments as a marine that will help you survive including cloaking, stim...
zombie master

Zombie Master

Aug 09, 2010 Release
A Tribute to the Half Life 2 mod with the same name. Threw it together quite fast so it lacks a few things I may or may not fix :p You are either a survivor or the Zombie Master who controls the hordes of zombies and traps on the map trying to prevent the survivors from escaping by completing the objectives. Feel free to modify the objectives, etc while keeping the mode and giving some credit to me. Would be great to see more Zombie Master maps, since it's the unique objectives and traps that...
Screenshot 1

Space Marine RPG

Aug 07, 2010 Alpha
A roleplaying game for up to 8 players. You start out on a world after your aircraft has crashed, at first the world seems uninhabbited but you soon find out otherwise. - Safe guard your new home from your enemies - Choose sides between the Mercenaries and the Lost Race - More to come!

Sector 538

Aug 06, 2010 Planning
::Project update:: Supports 3 players (for now) All major terrain is done (minor tweaks here and there) Waves of zerglings set up Opening briefing message done 10 minute timer ready ::Need:: A good name for the map and some ideas. ::Story / Ideas so far:: 3 squads are scattered through out the city and have 10 minutes to regroup while fighting weak waves of zerglings, than make their way to a landing pad in the city. Once the 10 second counter expires a few transport ships land and drop off...

Secret Dominion Base

Aug 06, 2010 Release
Intel suggests there is a secret dominion base in this gorge. They may be experimenting on the Zerg. find out what they are really up to and put an end to it.

Dead Frontier Project

Aug 06, 2010 Planning
This is a project im making Based off of the Zombie MMORPG Dead Frontier, i SUK at making Triggers, im pretty good at making maps though, and this map is a zombie infested downtown city known as Fairview in the Dead Frontier Universe. the outpost entrance too Nastya's Holdout is also there! ima record a vid of how the map looks and will basicly play, if any one wants too help me, with triggers, making quests, and stuff like that, just let me kno, thx for ur time.

Udder Chaos

Aug 06, 2010 Beta
So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off. Some things I'm currently working on/trying to fix (some are currently disabled for now): Add a map small map for the player Implement a counter (as a objective) of how...

Infested Zombie Attack!

Aug 04, 2010 Release
-Zombies Drop grenades, med kits, or spider mines -inventories located on top of Command Card -grenades do splash damage -spider mines arm in 3 secs -med kits heal 50 hp -you slowly regen shield, so stay away from creeps for 10 secs to regen -pick up items by clicking on them -watch out for stray zerglings -zombies get slightly stonger each wave UPDATE 2.0:: i added more doodads and a boss fight! -also now you get points (minerals) per kill -i changed Raynor to a Marine -added a shield...
Urban-Control 1

Urban-Control

Aug 02, 2010 Release
Urban-Control 2vs2 Multiplayer map
Jungle-Myst1

Jungle-Myst

Aug 02, 2010 Release
Jungle-Myst 2vs2 Multiplayermap
StarCommando

StarCommando

Aug 01, 2010 Planning
StarCommando is a Top Down Scroller. Its based on the clasic 'Commando' style games, but in a StarCraft universe. Im new to editing and only been using the editor for 1 day, but I've already got the basic concept working. It may take me a while to complete this project as Im still learning how to use the editor. It's a blast so far and the little 'StarCommando' is already putting 'Rambo' to shame.

Return of the Fleet - I

Jul 31, 2010 Beta
The Protoss have developed new weapons to combat the Zerg, but the ever-crafty Zerg have a few tricks up their sleve as well... - This is a basic Melee map with a few twists, you play as the Zerg and Protoss with new Units and structures. This is a REALLY early Beta version of the map. I am holding out on you on content, but will not release it until I'm sure I got it now. It's a *little* unbalanced early-game but I'm sure you all can work around this, Have fun! - Added units: Void Walker...

Diplomacy(madeup)

Jul 31, 2010 Planning
country battle it out to become dominate