Heart of the Swarm #3: to Clone the Beast

Heart of the Swarm #3: to Clone the Beast

Aug 25, 2010 Release
I uploaded the second mission a while ago, apparently it went unnoticed. Anyway, here is the third mission. It starts with a fairly simple cutscene. You must bring Stetmann to each overmind terndril much like with Zeratul in WoL, but with one difference: because I suck so much at triggers, you must bring him to them in a certain order. When you build a hatchery (so make sure your drones don't die before you get to your base site) he will tell you the first one, and will point out the next one...


Aug 22, 2010 Planning
The Northwest observed the least amount of damage in the majority of the US during the Great War of 2077. In some deep areas of the hills and mountains pockets of forest managed to adapt to the fallout even as the water grew more and more contaminated. Discovering this recently after the formation of New California, the Brotherhood of Steel has dispatched a contingent of troops to collect soil samples and examine the local wildlife. What they didn’t expect was the high concentration of...

primemovers zone control

Aug 21, 2010 Release
A fast paced, territorial control map. 4 teams of 2 vie for control of 64 zones, which, when held, spawn units and grant resources to upgrade. The objective is simple; kill your enemies' dudes. 6 unit types (3 ranged, 3 melee) gives you choices to fit your play style. Further customization is possible using a secondary specialization system. Type -help in game for a brief tutorial! Questions/Comments/Concerns can be e-mailed to [email protected]

Battle Ground

Aug 21, 2010 Release
Two teams of three fight to control 6 bases. Each player starts with one base that cannot change alliance. Once a person controls a base, units will spawn for them. Bases can be taken over to spawn units for a new player or destroyed to stop spawning units all together. The game is over when all the original bases for a team have been destroyed.
Elite Ghost Beta Screen

Elite Ghost V1.0

Aug 20, 2010 Release
Control an Elite Ghost that is capable of taking out anything in his way. You are sent in to investigate an area that the Protoss are using to create a secret weapon. You must navigate the area, take out any opposition in your way, find and destroy the weapon. This is my first shot ever at create a legit map/scenario in any game, strategy or otherwise. I am new to the whole trigger editing deal so it took me a while to sort everything out as I have never done this kind of stuff before. It was...

Terran Defense vs Infected Onslaught

Aug 19, 2010 Release
Send some feedback. You need to survive the constant onslaught of the infected. Destroy both Infested Colony Ships to win or survive 60min, you lose if you Command center is destroyed. V1.4 is the 2vsAI version V3.0 is the 2vs2 version For more check my website: Fixed some stuff

Zombie Survival Deadwood

Aug 16, 2010 Release
You have crashed landed on a unknown planet, a few moments later, you feel something is happening to you. Your squad scientist found out that the air is poisoned, and according to the readings the poison is coming from five infested buildings. If we don’t destroy the buildings in one hour, we will die and turn into a infected being. This is a 4 player map, were you fight the Infected AI, with Hero’s. Destroy 5 key structures to win the map, do this in 45 min or you die and turn into a...
Map Image

Golem Wars Classic

Aug 15, 2010 Release
Golem Wars Classic is a port of Golem Madness Mass Attack from the original Starcraft. Much of the classic gameplay is preserved and updated to work with Starcraft II, with a few new additions and mechanics changes to this beloved favorite. Players choose from three types of Basic Golems, which are spawned periodically at their Golem Factory. Using these, they wage war against their opponents, attempting to destroy their opponent's factory. As they rack up more and more kills, their basic...

Gormor's Hero Testing Map

Aug 15, 2010 Release
Hero testing map. Trying to work around the stupid dependency thing. Its screwing me over.
Dukems fall

Dukems fall

Aug 13, 2010 Alpha
3vs1 where three people are buffed up thors in TPS mode defending a base from the other player who is Protoss in RTS mode with limited tech and supplies. Has imba cannons defending protoss base so assaulting it is impossible. Protoss must destroy the Castle Uberstein before timer runs out. Thors controls are wsad move, left click hand cannons, right click anti air and middle mouse flamethrower. To target just get the camera (not the unit) to point toward what your shooting at. Experimental...
Urban Special Forces Map Overview

Urban Special Forces (Default and Hero Modes)

Aug 12, 2010 Release
Note There are now two versions of the map you can download, one for Default mode, and one for Hero mode. In Hero mode you start out with one of 6 heroes from the campaign that level up as you and your allies kill enemies. IMPORTANT: From this point on, the versions I upload here will not work correctly if you upload them to This isn't something I wanted, but I can't make offline and versions in the same map without causing many problems. If you need the
Loading screen

Special forces help

Aug 12, 2010 Alpha
Um this is a remake of the special forces that was in the original starcraft. Pretty much why im posting this is cause i cant seem to figure a few thing out. -why its soooooo lagy after 5 seconds - how to get the score gets traded in and changed into minrals -last how to get my engnering bay and suply depot to desplay time and how to shorten time - if you find any bugs please tell me - also for the lag issue i did a few triggers trying to hide the terrain and some of the models for units but...


Aug 10, 2010 Planning
Just a fun Scenario with Heros and plenty of zerg to kill and many strategies to plan for. Exciting twists for each descision you make.

28 seconds later

Aug 10, 2010 Planning
As a team of marines, you are sent by the US government to a remote island in help to evacuate any survivor of the current virus outbreak, little do you know that the virus is spreading faster than you can imagine and it's about to change everything and test the brotherhood amongst you marines. 8 players or more Survive the virus outbreak as a marine. Infect the marines as a zombie. Includes, multiple abilities and equipments as a marine that will help you survive including cloaking, stim...
zombie master

Zombie Master

Aug 09, 2010 Release
A Tribute to the Half Life 2 mod with the same name. Threw it together quite fast so it lacks a few things I may or may not fix :p You are either a survivor or the Zombie Master who controls the hordes of zombies and traps on the map trying to prevent the survivors from escaping by completing the objectives. Feel free to modify the objectives, etc while keeping the mode and giving some credit to me. Would be great to see more Zombie Master maps, since it's the unique objectives and traps that...
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Space Marine RPG

Aug 07, 2010 Alpha
A roleplaying game for up to 8 players. You start out on a world after your aircraft has crashed, at first the world seems uninhabbited but you soon find out otherwise. - Safe guard your new home from your enemies - Choose sides between the Mercenaries and the Lost Race - More to come!

Sector 538

Aug 06, 2010 Planning
::Project update:: Supports 3 players (for now) All major terrain is done (minor tweaks here and there) Waves of zerglings set up Opening briefing message done 10 minute timer ready ::Need:: A good name for the map and some ideas. ::Story / Ideas so far:: 3 squads are scattered through out the city and have 10 minutes to regroup while fighting weak waves of zerglings, than make their way to a landing pad in the city. Once the 10 second counter expires a few transport ships land and drop off...

Secret Dominion Base

Aug 06, 2010 Release
Intel suggests there is a secret dominion base in this gorge. They may be experimenting on the Zerg. find out what they are really up to and put an end to it.

Dead Frontier Project

Aug 06, 2010 Planning
This is a project im making Based off of the Zombie MMORPG Dead Frontier, i SUK at making Triggers, im pretty good at making maps though, and this map is a zombie infested downtown city known as Fairview in the Dead Frontier Universe. the outpost entrance too Nastya's Holdout is also there! ima record a vid of how the map looks and will basicly play, if any one wants too help me, with triggers, making quests, and stuff like that, just let me kno, thx for ur time.

Udder Chaos

Aug 06, 2010 Beta
So, after spending a few more days with the editor, I've got something to show off. It stars the Tauren Space Marine. You get a distress signal & you must venture through a dangerous canyon & eliminate all of the zerg & get to your transport. It's a bit bare right now but, I thought I had enough of it complete to show it off. Some things I'm currently working on/trying to fix (some are currently disabled for now): Add a map small map for the player Implement a counter (as a objective) of how...