Maps

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NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage
CraftHero

CraftHero

May 29, 2011 Beta
Heros added. Destrucitable Resources and minerals shards. 3v3 hero team play map. Test your game aginst an insane Comp.

[Shooter] Cold War

May 22, 2011 Planning
[Shooter] Cold War (FPS in style with many game-play options) That is basically what I have planned, this is coming from a shooter I was working on from here: http://www.thehelper.net/forums/showthread.php/118401-Modern-Sniper-Wars That map was based off another person who gave me permission. So this map is like 3 generations deep :P
White Thunder

Twisted Metalcraft

May 20, 2011 Release
This map is in early release form and has a bit of polishing left . It is currently playable as a 4 person death match. Arrows to move, Mouse clicks to use and change weapons, esc to show ui, Return to game to hide menu. Models and bug fixes to come Minimap by: .Talon

Paczerg

May 17, 2011 Alpha
Zerg text subject "Paczerg" has escaped from its confines and is eating the lab's data pellets! The four Ghosts on duty are out of ammo, but their shields will get them close enough to melee the specimen. Hang on, where are those shield disruptors?

Heroes Of Mind And Majikc(HOMM)

May 13, 2011 Alpha
Demo version of the demonstration version...

Super Paper Hydralisk

May 11, 2011 Beta
A jump and run game based on Super Paper Mario

NewAgeOfCustoMaps(WithNeutral)

May 08, 2011 Alpha
3 beta races. it needs some help with hero experience, balance and new units.
Custom Made Image

Helrals Random Dungeon Map

May 05, 2011 Alpha
forum thread: Helrals random dungeon map V0.10 available options: -dance = Zealot dance animation, when not fighting. -stop = Stops the current animation. hold the right mouse button to rotate the camera. you can use both WASD and mouse to move. (thx to rrowland for the library) if you stop moving near a zergling the zealot will automatically attack. Changes in v0.10: All the Assets are now in a Mod. Updated UI to 1.3 override method. Added Targeting system (top left dialog shows some target...
Space Points

Space Points

May 02, 2011 Alpha
This is a simple 2v2 map with custom resource handling. Several beacons on the map can be captured by moving any ground unit there. As long as a beacon is owned by a player, it will generate minerals or gas.

Echo One

Apr 19, 2011 Alpha
You are Echo One, a lone operative deployed to search the future streets of Moscow for a lab containing an artifact or archive of some sort. This urban war zone will be filled with enemies of varying type as well as a few allies. With the world on the brink of destruction, it is vital that you do not fail. Author's Comment: This is my first map ever created and I just wanted people's opinions about it. Expect it to be really buggy. You won't be able to understand the storyline because I'm...

First RPG Map

Apr 14, 2011 Beta
This is an incomplete RPG map. It has some problems. I think this map has great potential. I need help fixing them. I have a hero selection system and a quest system, but after two quests the third wont work.
image

Tychus beatiful journey

Mar 31, 2011 Alpha
Alpha version should i continue the map creating?

Ability Maps

Mar 28, 2011 Release
Custom SC2 abilities by Southpaw444 aka Startographer444.

Starcrisis Pre-Pre-Pre-Alpha

Mar 23, 2011 Alpha
Lightgun-StyleGamePOC(Pre^99 alpha)
Colony 219 Logo

Colony 219

Mar 18, 2011 Planning
The goal of Colony 219 is to create a story-driven point-and-click adventure style game spanning several maps that will have the player solving puzzles and riddles to unravel the plot. Game delivery will be episodic with new maps/story advancements being delivered as they are ready. Combat will be light but full featured, implemented in the style of hack-and-slash ARPGs like Diablo (only with missiles and guns in place of swords and spells). The game will feature custom graphic elements,...
HiveMind Melee

HiveMind Melee

Mar 16, 2011 Release
Red team vs Blue team, multiple players control 1 base in an otherwise standard SC2 1v1 game. In other words, multiple players act as a single player in a 1v1. Split responsibilities, micro as an offensive player, macro as the builder, do whatever suits you. Work together to defeat the enemy team.
Tanks

Codename Hope [1 player] [scenario]

Mar 14, 2011 Alpha
Untitled Project [Codename Hope] During the multiplayer beta, I experimented with the map editor a bit. I started working on a single player campaign, and while it seemed cool at first, things quickly got frustrating. The map was way to small, important scripted events were buggy, AI was pretty much non-existent. I didn't know much about code structure, so, even though I was using the GUI, triggers quickly became a complete mess. Since then I've learned PHP, and knowing the way a programming...
Pirates Vs. Merchants

Pirates Vs. Merchants

Mar 10, 2011 Alpha
Intro A game that sets a team of "Merchants" against a team of "Pirates". Each team is competing to make a certain amount of money (as a team). Merchants try to ship goods (units) between towns in order to make a profit. For example, they can purchase a marine from Town A for 60, transport it to Town B, and sell it for 80. Merchants can use both ground transports and air transports to transport goods. Pirates try to attack the merchants' transport units. Pirates earn minerals for every...
1

Generic Stealth map

Mar 07, 2011 Release
This map was made by me while my internet was down. I thought about putting more effort into it, but I just failed to see the point because this entire mapmaking thing that Blizzard has setup for us is just a big popularity contest, where if you're not already on pages 1 thru 3 then you're never going to have anyone play your map unless you personally make people play it with you. I find that very sad. Anyway, here's the deal. It works completely fine, so I'm setting this to Release. Its a...

Create Actor Scope action bug

Mar 06, 2011 Release
The Create Actor Scope action works perfectly, yet always gives an error.