Maps

Filters

NameUpdatedCategoryAuthorStage
NameUpdatedCategoryAuthorStage

Super Paper Hydralisk

May 11, 2011 Beta
A jump and run game based on Super Paper Mario

NewAgeOfCustoMaps(WithNeutral)

May 08, 2011 Alpha
3 beta races. it needs some help with hero experience, balance and new units.
Custom Made Image

Helrals Random Dungeon Map

May 05, 2011 Alpha
forum thread: Helrals random dungeon map V0.10 available options: -dance = Zealot dance animation, when not fighting. -stop = Stops the current animation. hold the right mouse button to rotate the camera. you can use both WASD and mouse to move. (thx to rrowland for the library) if you stop moving near a zergling the zealot will automatically attack. Changes in v0.10: All the Assets are now in a Mod. Updated UI to 1.3 override method. Added Targeting system (top left dialog shows some target...
Space Points

Space Points

May 02, 2011 Alpha
This is a simple 2v2 map with custom resource handling. Several beacons on the map can be captured by moving any ground unit there. As long as a beacon is owned by a player, it will generate minerals or gas.

Echo One

Apr 19, 2011 Alpha
You are Echo One, a lone operative deployed to search the future streets of Moscow for a lab containing an artifact or archive of some sort. This urban war zone will be filled with enemies of varying type as well as a few allies. With the world on the brink of destruction, it is vital that you do not fail. Author's Comment: This is my first map ever created and I just wanted people's opinions about it. Expect it to be really buggy. You won't be able to understand the storyline because I'm...

First RPG Map

Apr 14, 2011 Beta
This is an incomplete RPG map. It has some problems. I think this map has great potential. I need help fixing them. I have a hero selection system and a quest system, but after two quests the third wont work.
image

Tychus beatiful journey

Mar 31, 2011 Alpha
Alpha version should i continue the map creating?

Ability Maps

Mar 28, 2011 Release
Custom SC2 abilities by Southpaw444 aka Startographer444.

Starcrisis Pre-Pre-Pre-Alpha

Mar 23, 2011 Alpha
Lightgun-StyleGamePOC(Pre^99 alpha)
Colony 219 Logo

Colony 219

Mar 18, 2011 Planning
The goal of Colony 219 is to create a story-driven point-and-click adventure style game spanning several maps that will have the player solving puzzles and riddles to unravel the plot. Game delivery will be episodic with new maps/story advancements being delivered as they are ready. Combat will be light but full featured, implemented in the style of hack-and-slash ARPGs like Diablo (only with missiles and guns in place of swords and spells). The game will feature custom graphic elements,...
HiveMind Melee

HiveMind Melee

Mar 16, 2011 Release
Red team vs Blue team, multiple players control 1 base in an otherwise standard SC2 1v1 game. In other words, multiple players act as a single player in a 1v1. Split responsibilities, micro as an offensive player, macro as the builder, do whatever suits you. Work together to defeat the enemy team.
Tanks

Codename Hope [1 player] [scenario]

Mar 14, 2011 Alpha
Untitled Project [Codename Hope] During the multiplayer beta, I experimented with the map editor a bit. I started working on a single player campaign, and while it seemed cool at first, things quickly got frustrating. The map was way to small, important scripted events were buggy, AI was pretty much non-existent. I didn't know much about code structure, so, even though I was using the GUI, triggers quickly became a complete mess. Since then I've learned PHP, and knowing the way a programming...
Pirates Vs. Merchants

Pirates Vs. Merchants

Mar 10, 2011 Alpha
Intro A game that sets a team of "Merchants" against a team of "Pirates". Each team is competing to make a certain amount of money (as a team). Merchants try to ship goods (units) between towns in order to make a profit. For example, they can purchase a marine from Town A for 60, transport it to Town B, and sell it for 80. Merchants can use both ground transports and air transports to transport goods. Pirates try to attack the merchants' transport units. Pirates earn minerals for every...
1

Generic Stealth map

Mar 07, 2011 Release
This map was made by me while my internet was down. I thought about putting more effort into it, but I just failed to see the point because this entire mapmaking thing that Blizzard has setup for us is just a big popularity contest, where if you're not already on pages 1 thru 3 then you're never going to have anyone play your map unless you personally make people play it with you. I find that very sad. Anyway, here's the deal. It works completely fine, so I'm setting this to Release. Its a...

Create Actor Scope action bug

Mar 06, 2011 Release
The Create Actor Scope action works perfectly, yet always gives an error.

Custom UI Limitations

Feb 26, 2011 Release
This is a test map showing the Custom UI limitation. If only we could get Blizzard to add the functionality to initiate targeted abilities from triggers, then Custom UI's would be much more feasible. In the example I am using mouse move tracking to try and create a 3D splat (similar to what you normally get when casting a targeted ability from the command card). In single player testing it works okay, but online it's just not usable due to latency. In one of my released maps I was previously...

Insanity Tower Defense

Feb 25, 2011 Planning
Insanity Tower Defense brings a unique style of play to the TD genre. It has a competitive twist to it. You need to hold a sector or area of the map in order to build towers on it, keep in mind, players can kill your towers to take over your claimed sector. This is very experimental and if it does not go well it will probably end up being a regular TD. If your interested in testing, PM me. Features: Fight your friends to claim areas on the map to build towers. Maze through increasingly...
Blistering Sands RP

Blistering Sands RP

Feb 17, 2011 Alpha
So you're playing a map, and you win/lose and you want a rematch. Problem is, you have to go back and recreate the game and make sure that your friend/stranger joins and restart the entire game. With this map, all you have to do is type "Replay?" and it sends it to your opponent. If your opponent agrees, the game "resets" (Minerals, gas, destructables,all units killed) and you can choose whatever race you want to replay with. Simplifies the process of getting back into the game. Best part is,...

DBZ Fusions BETA

Feb 14, 2011 Alpha
I've been trying to publish this new version of DBZ Fusions from SC, but keep getting stuck at 0% upload. I've tried deleting variants & recreating over and over, no success at all. Also started from nothing set in map properties but name & built up from there, testing different combinations (tried to make all values match w/, w/o team properties). If anyone could find a way to make this publish to B.net, I, my brother and our friend would appreciate it immensely. Thanks!
New Overview

Triton

Feb 03, 2011 Release
A winter style melee map! (aka 1v1 map) Players have 4 possible starting locations with a fairly easily defended natural expansion. Back door entrances lead to the main, but are blocked by extra destructible rocks. One path leads to the enemy, however, other destructible rocks block off plenty of other paths and other expansions.