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NameUpdatedCategoryAuthorStage
The Phantom

The Phantom

May 27, 2010 Beta
An FFA (4 player) map on Lost Temple with a nice little twist to it: After 1.5 minutes a random player is selected (without the others knowledge of who he is) to be the phantom and he is granted double income. He's goal is to be the only survivor while the others goal is to destroy the phantom. The hard part is to find out who is the phantom and form alliance against him. But be careful you might end up back stabbed if you make the wrong decision.

The Rescue Mission (1 Vs. 1)

May 27, 2010 Alpha
The Terran Intergalactic Interests Organization sent an investigation force to four chunks of what used to be an asteroid, but is now held together by force. This investigation was made based on rumors of large amounts of both minerals and vespene gases, along with an unknown radioactive element, which creates a blurry film around all light. This investigation force has now been silent for six months, and attempts to make contact have been left without response. A rescue effort has been...
Overview

Take Off <2v2 Melee>

May 26, 2010 Release
Limited resource 2v2 melee, 6 mineral/gas expansions, 2 gold expansions.
Grave Quarry [1v1]

Grave Quarry [1v1]

May 26, 2010 Release
1v1 Melee Map - Destructible Bridges add access to easy access to second choke of base - 8 mineral/gas spawns, 2 mineral/gas AIR spawns

Abandoned Luna v.3b

May 25, 2010 Beta
Very large 1v1 map. "The Terran race at one point had a very prosperous colonization on the moon labeled Luna Epsilon. When the Zerg invasion hit Luna Epsilon, the destruction was almost instant. The Terran had no choice but to flee the planet, leaving even some soldiers behind to fight only for their own lives. Many years have passed since that invasion and now the moon stands only as a jumping point for other colonies and remains as a barren, smoldering wasteland." -Changes: v.1a Released...

The Phantom vSC2

May 25, 2010 Release
A remake of the original phantom for SC1 using the same map, ported over with the Galaxy Editor and re-textured by moi. One random player is selected and is given extra resources periodically. His job is to kill all the other players without being killed himself. The other players are supposed to figure out who the phantom really is and kill him before they get killed. It fits the saying on the back of StarCraft Vanilla's case: "The only allies are enemies."
Big Game Hunters

Big Game Hunters

May 25, 2010 Release
A port of the original Starcraft map for Starcraft 2. Nothing has been changed to make the map more friendly for the new units. I used the legacy map converter to get the basics into the map, then manually added the cliffs, water, and pathing. I had to move the resources around to make room for the larger starting buildings (5x5 instead of 4x3). The map is not exactly the same, but is pretty close.
Trench Warfare 2.0 Map

Trench Warfare 2.0

May 24, 2010 Beta
Remake of the hit classic that was popular on the SC1 servers. 3 player map where each team has 1 main base and 1 expansion base. The bases are separated by a maze of terrain. Field of vision is a must to have.
Volcanic Battleground Overview

(2) Volcanic Battleground

May 24, 2010 Release
Map for two players. Three path lead to the ennemy base and you have two yellow minerals spot to expand. -Number of Player: 2 -Type of map: Melee -Planet: Char

Killing Fields 2.0

May 24, 2010 Planning
This map was an original blizzard map from StarCraft. It has been modified and converted for use in SC2.
Larry

Starcraft Big Brawl (With special guest!)

May 24, 2010 Release
This is a melee map where you play as the Zerg. You, the Tal'darim, (Protoss) the UED and the Dominion all duke it out for dominance in a crowded temple on Aiur! The other players are allied against you, but you have some help in the form of special guest Larry the Hydralisk! If your base is under attack, he can save the day, and will also help you reduce the other three players to rubble! (You can't miss him: he's a big Hydralisk.)

Blood-Bath

May 22, 2010 Release
a map made from starcraft1 for starcraft2
(2) Impervious

(2) Impervious

May 21, 2010 Release
Impervious is a 1v1 macro oriented map. Players have the opportunity to easily gain control of their side of the map to secure expansions. Map Features Xel'Naga Towers can see each other - You know when you're being watched Two alternate paths of attack blocked by rocks Main path in a tight choke Your side of the map is relatively easy to control Destructible rock @ the natural choke that can be broken to widen the area (like (4) Othello in Brood War) LOS Blockers hiding the cliff expansion...
(4) Fighting Spirit v1.8 Top View

(4) Fighting Spirit

May 21, 2010 Release
A port of the classic (4) Fighting Spirit professional map revamped for Starcraft 2. Original BW version by 변종석. (Rose.of.Dream.) Map features Wall-able natural expansion (Same as BW) Cannot build on bridges, around center temple area, or lane between natural and third expansion (Same as BW) Center temple has two Rich Vespene Geysers and a total of 12 mineral patches (Similar to BW, you had two Geysers at that base)
Endymion's Aura

Endymion's Aura

May 21, 2010 Release
A High Level 1v1 Melee map for original strategies. One shared expo, difficult to defend.
Map overhead

Simplicity 2-4 player

May 21, 2010 Release
simple melee map for 2-4 players
Urban Point

Urban Point

May 20, 2010 Release
Medium sized 2v2 ladder map. Still undergoing trials.
Game Map

[Working Title] Minion Assault

May 20, 2010 Beta
Game has been updated to version 0.7.5 Introduction: As is the case with most projects coming out during the beta phase, this was mainly just a small goal I set for myself to help with learning the editor. What a process it's been.. it's incredible how difficult the most simple of tasks are, but the outcome is so insanely customizable it is completely worth the hassle. I've definitely lost more hair in the past few weeks than I have my entire life just trying to figure most of these things...
Overview

Tropical Ridge

May 20, 2010 Release
This map is my first try in Galaxy editor. It's a 2-person melee fight which takes place in a tropical island setting. Please download my map, show me my mistakes, show where improvements can be made and such. Thanks!
(8)Hidden Temple

(8)Hidden Temple

May 20, 2010 Release
An 8 player melee map, with a temple in the middle of Bel'shir Jungle. mostly designed for 4v4, FFA, or 4 teams of 2 players. It might be ok for 3v3, but maybe a little to big. My second sc2 map, and this time, I try to get it very symetrical ! I'm pretty statisfact of it, expect maybe that I find the area around the temple a bit too empty. Feel free to give some feedbacks. PS :If someone know why 2 of the start points are not shown in the global picture, please tell me ...