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May 20, 2010 |
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Release |
| Medium sized 2v2 ladder map. Still undergoing trials. |
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May 20, 2010 |
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Beta |
| Game has been updated to version 0.7.5 Introduction: As is the case with most projects coming out during the beta phase, this was mainly just a small goal I set for myself to help with learning the editor. What a process it's been.. it's incredible how difficult the most simple of tasks are, but the outcome is so insanely customizable it is completely worth the hassle. I've definitely lost more hair in the past few weeks than I have my entire life just trying to figure most of these things... |
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May 20, 2010 |
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Release |
| This map is my first try in Galaxy editor. It's a 2-person melee fight which takes place in a tropical island setting. Please download my map, show me my mistakes, show where improvements can be made and such. Thanks! |
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May 20, 2010 |
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Release |
| An 8 player melee map, with a temple in the middle of Bel'shir Jungle. mostly designed for 4v4, FFA, or 4 teams of 2 players. It might be ok for 3v3, but maybe a little to big. My second sc2 map, and this time, I try to get it very symetrical ! I'm pretty statisfact of it, expect maybe that I find the area around the temple a bit too empty. Feel free to give some feedbacks. PS :If someone know why 2 of the start points are not shown in the global picture, please tell me ... |
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May 19, 2010 |
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Beta |
| Moderately sized island map with plenty of expansions and some hidden surpises for those adventurous to find and exploit them. High yield platforms in the middle provide valuable resources at great risk. And since both main bases are connected by land, there is a possibility of both land and air battles. Map Info: Players: 1v1 Tile Set: Zhakul'Das Jungle |
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May 19, 2010 |
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Release |
| Simple battle cinematic for the sc2 mapster contest |
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May 18, 2010 |
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Planning |
| This map is the follow-up of the map Footmen Chronicles, which was released about a year ago for Warcraft III: The frozen throne, which was a modded version of the better known Footmen Frenzy, which in turn was a modded version of Footmen Wars. It focuses on the main themes which those maps had, with greatly enhanced functionality and gameplay. Included in all this is, among other things: The classical hero-unit system, where a player may choose a hero, and upgradable units are continually... |
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May 17, 2010 |
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Release |
| Medium 1 vs. 1 map I made over the course of a few hours while I was learning where everything was in the editor. -Map Information- Tileset: Bel'Shir Dimensions: 128x128 Playable: 108x108 Natural Expansions Per Player: 1 Additional Expansions: 6 (2 are Rich Expansions blocked by rocks) Xel'Naga Towers: 2 (Near Rich Expansions) I hope you enjoy Moonlight Valley! (Also, if you find anything I should change, or any suggestions, feel free to comment!) |
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May 16, 2010 |
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Beta |
| Here's a remake of a Starcraft Classic: Phantom Reborn The Phantom(s) must use a mixture between stealth and deception to eliminate his enemies. Since I can't test the multiplayer capabilities and its kind of pointless to test it single player, the triggers haven't been tested yet. Once I can test online, the final release will be available soon after that. |
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May 16, 2010 |
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Release |
| An Epic 3v3 Melee battle North vs South (Allied at Start), Several Resources to get you started, Many locations to expand to as your base grows, Cliffs and ledges provide excellent strongholds and strategic advantages, a Gorgeously developed map that ensures that every battle will be more exciting and original than the one before. Who will win in a battle of PURE Strategy? |
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May 16, 2010 |
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Beta |
| My attempt at a remake of the two to three person map from the original StarCraft. Its a melee map where all players start on an island with 8 minerals and 2 vespean each. On the mainland there are 3 regular expansions (8 minerals and 2 vespean) as well as a rich expansion (10 rich minerals and 2 rich vespean) in the middle of some ruins. The map is designed to support both an air war as well as ground battles. |
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May 15, 2010 |
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Beta |
| Ayre is a regular 2v2 melee map with lots of flanking opportunities. High-risk rich minerals are available in the middle of the map. Middle area: Overview: I'm still very new to StarCraft 2 map creation, so if you have any feedback, please let me know! |
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May 14, 2010 |
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Release |
| It is a 2v2 map, not very good, but it is the first and something has to start :) . |
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May 14, 2010 |
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Planning |
| Survival Mode This Enhanced Melee Mode is just like a normal 1v1. Except, you spawn with a Hero. The way to win is to kill the Enemies Leader. You get a small income of 50 Minerals, and 50 Vespene, (As of right now) and this may help you if you lose your base. The only way to lose, is to have your Hero die. This is the first of many "Enhanced" Melee Modes. Each race has a specific hero. . . Terran: Raynor Protoss: Zeratul Zerg: Azazel They each have abilities from their race. You must still... |
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May 14, 2010 |
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Beta |
| My remake of Ride of Valkyries map from SC: BW |
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May 14, 2010 |
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Release |
| 3 player melee map based on the Red Alert 3 map of the same name. |
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May 13, 2010 |
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Beta |
| My first serious mapping project for Starcraft 2. This map is ideal for 4 player FFA, but also balanced for 1v1 and 2v2. |
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May 12, 2010 |
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Release |
| this map is intended for 1v1 play, and features a battleground that was once an urban city, but now lies in ruins. Navigate the city streets and burning buildings to scavenge what resources you can. Heres a few in game shots. |
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May 11, 2010 |
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Beta |
| A fast paced 1v1 map with a similar rush distance to Steppes of War, filled with options of how to overcome your opponents. Do you go for the gold while leaving your natural exposed? Do you press down into the courtyard to keep your enemy from doing the same? Each game is unique! |
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May 11, 2010 |
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Release |
| Cleaver is a 1v1 melee map with similar size to blistering sands. The map features intense fights over territory, varying height levels, and a focus on unique gameplay spaces. |