Bel'Shir Castles

Jul 11, 2014 Planning
Good day. Present to you 1x1 melee map "Bel'Shir Castles". We designed this map for more than two weeks and spent more than 60 test games, map redrawn again and again until we finally achieved the desired result. Map is published today for the open test and exciting battles. Image maps: 30 degrees: 90 degrees: Details - Symmetrical. - 116x170 playable (large). - Rush distance...
Victoria s secret

Victoria s secret

Jul 09, 2014 Release
4 start/player huge melee map with open mains and huge rush distance.. the expos open up the map .. some have mineral blocks .. 4 expos are gas only

Alter of the Immortals

Jun 29, 2014 Planning
This map makes rush distances far multiple attack directions and allows for complex strategy there are two naturals to choose from, whether you want to be closer flying distance to your opponent or the farthest but vulnerable to ground attacks, there are two small ramps in your main one is blocked. starcraft://map/1/237675


Jun 26, 2014 Release
Strikefall is a modified Ladder melee Bio-Lab map that features even a little background story you can find in information inside the game. Terran here are balanced and have almost all the campaign units (except the science vessel cause it's too OP). Other Factions are untouched but i'll be pleased to release something for them as well since the map is constantly updated. If you're terran and you've got 5000 minerals and 5000 vespene, well....upgrade your base to fortress and see what...

The Infested Tauren

Jun 12, 2014 Planning
THE INFESTED TAUREN The Infested Tauren is a game on which you have to find out who's the bad tauren. It's a 6 players map, 1 is randomly chosen to be the infested. The infested guy has to destroy colonies, discretly. When he's attacking a base, all players are warned, but they don't know which base is under attack. The infested can hide himself (cloacking field), and he has stronger abilities than the other taurens. When a player dies, he respawns after a time that grows up each time he...
Overview Map: Experimental Devide

Experimental Devide

May 04, 2014 Release
Experimental is inspired and based on the Blizzard map known as "Habitation Station" I liked the idea of an installation with cultivated swamp/jungle setting used for experimentation purposes. Habitation Station it that way seems like a research station for the Protoss. I wanted to translate this idea into a more dark and sinister style. Idea behind Experimental Devide is a Dominion controlled facility somewhere in space where genetic research is perormed on a large scale. The facility is...


Apr 23, 2014 Inactive
An open source AI project defining the behaviour of units which can respond to objectives such as "attack", "defend" and "harass". This AI does not (yet) make macro descissions such as building units, but it is designed such that it can be combined with a "macro-ing AI" to create a fully functional AI.
Barrowfen Marsh - Whole Map

Barrowfen Marsh

Apr 20, 2014 Release
My third map created for SC2. Desiring to create a more natural and 'untainted' environment, I decided to create a strange, alien and forboding rain-slick Swamp. Designed in honor and appreciation of one of the most favorite environments in any game I've ever played (Zangarmarsh, from WoW), the Barrowfen Marsh is a harrowing endless Swamp where the constant undulating rainfall and choir of the Fen Stalkers may be your only companion before the deep waters claim you. * 4 Player Map Primarily...
Vhun Wilderness Preserve - Whole Map

Vhun Wilderness Preserve

Apr 20, 2014 Release
A large team-play focused map, with each team starting within a solid, defensible Fortress and a single natural expansion for each of the three players located within Fortress Walls. Additional resources must be fought over whilst traversing the vast, open and vulnerable Wilderness that divides the two teams. 6 Players. Primarily designed for 3v3 or 2v2 battles. Initial position is extremely defensible. Additional resources are located beyond your Fortress base. High-Yield minerals located...
Hallowed Arboretum

Hallowed Arboretum

Apr 19, 2014 Release
A large map featuring crumbling Protoss ruins, derelict Xel'Naga relics and ominious, forboding deep murky water and alien flora. Primarily designed for team-play with larger battles fought back-and-forth through the ruins. < Availble in the Americas and South-East-Asia regions on Battlenet, through Custom Games > Alternative Download : * 6 Player Map Primarily designed for large-scale 2v2 or 3v3 battles F.F.A. suitable High-Yield...

The Final Battle that will deside the fate of the world

Apr 18, 2014 Planning
The map is like a melee game with heroes that has more sides that can't be changed( i mean teams),also there will be basicly some plus races the dark Protoss,the Primal strain zerg(on the side of Kerrigan),Amon controlling Hybrids(almost the dark Protoss),Zaggara will be controlled by Amon and Kerrigan will have to free her & so on... But something very important about this map is that since Zaggara will be controlled by Amon that Kerrigan will have let's say Fatalisk(a unit that will come in...

Curabitur imonima

Apr 04, 2014 Release - starcraft://map/2/162518
God's Universe

God's Universe

Apr 03, 2014 Beta
God's Universe is basically a replacement to God's Land in the SC2 Arcade, although God's Land is the original name, i don't like the idea of God's Land 2 sense the person who made God's Land in the SC2 Arcade basically destroyed the awesomeness of the name. New Features: Now for gods at the begging you are weak can nearly spawn anything and have a low suppy limit cap. The way to get more supplies, and more units to spawn and unlock more skins and more commands, well that will be determined...

Armed Conflict

Mar 28, 2014 Inactive
Two modern armies clash over a strategic location. The aim is to capture and hold as much territory as possible. The gameplay is regular RTS without the base building. There's no mineral harvesting as the gameplay will be focused on the tactical combat above all else. The objective of this map is to see how much of real life warfare can be replicated in the Starcraft2 editor. For example, soldiers taking cover behind objects, and those objects being destructible. Soldiers in cover should be...
Arida ductus

Arida ductus v1.3

Mar 26, 2014 Release
Пожалуйста оставляйте отзывы и ставьте оценки (Ссылка на карту в - starcraft://map/2/162205)
DiegoMj Apocalipsis $$$$$

DiegoMj Apocalipsis $$$$$

Mar 13, 2014 Inactive
Hola soy nuevo en esta seccion... y he creado un mapa a mi gusto basado en un mapa de starcraft 1 que me gustaba mucho por que tenia recursos ilimitados... lo he creado esta mañana y no sabia donde subirlo hasta que encontre este foro... espero les guste..! Enlace de Descarga DiegoMj Apocalipsis $$$$

Baneling Defense

Mar 13, 2014 Beta
Build up a Terran army to combat the Zerg swarm. Be the first to destroy the enemy hive to win!

hecktro dwells

Mar 08, 2014 Planning
its a test map still testing
Starcraft 2 Hero Map

Starcraft 2 Hero Map

Feb 22, 2014 Release
The StarCraft 2 Hero Map. Terran units (normal & advanced). Protoss units (normal & dark). Zerg units (normal & evolution). ------------------ The map view ------------------ Terran units ------------------ Protoss units ------------------ Zerg units
Map overview

Grape's Landing

Feb 21, 2014 Release
This map is currently available on all servers! A pretty large 1v1 map i made for a tournament with only inhouse maps. The map features: yeonsu-newkirk inspired dynamic between the main, the natural and the third. Newkirk sized natural ramp. 52 seconds rush distance ramp to ramp (Pretty large for a two spawn map) 6th base in a pretty remote spot (hidden expand anyone?) Last and most importantly: Fish swimming around in the oasis :) Have fun with it! Make sure to rate it if you play it!