Barrowfen Marsh - Whole Map

Barrowfen Marsh

Apr 20, 2014 Release
My third map created for SC2. Desiring to create a more natural and 'untainted' environment, I decided to create a strange, alien and forboding rain-slick Swamp. Designed in honor and appreciation of one of the most favorite environments in any game I've ever played (Zangarmarsh, from WoW), the Barrowfen Marsh is a harrowing endless Swamp where the constant undulating rainfall and choir of the Fen Stalkers may be your only companion before the deep waters claim you. * 4 Player Map Primarily...
Vhun Wilderness Preserve - Whole Map

Vhun Wilderness Preserve

Apr 20, 2014 Release
A large team-play focused map, with each team starting within a solid, defensible Fortress and a single natural expansion for each of the three players located within Fortress Walls. Additional resources must be fought over whilst traversing the vast, open and vulnerable Wilderness that divides the two teams. 6 Players. Primarily designed for 3v3 or 2v2 battles. Initial position is extremely defensible. Additional resources are located beyond your Fortress base. High-Yield minerals located...
Hallowed Arboretum

Hallowed Arboretum

Apr 19, 2014 Release
A large map featuring crumbling Protoss ruins, derelict Xel'Naga relics and ominious, forboding deep murky water and alien flora. Primarily designed for team-play with larger battles fought back-and-forth through the ruins. < Availble in the Americas and South-East-Asia regions on Battlenet, through Custom Games > Alternative Download : * 6 Player Map Primarily designed for large-scale 2v2 or 3v3 battles F.F.A. suitable High-Yield...

The Final Battle that will deside the fate of the world

Apr 18, 2014 Planning
The map is like a melee game with heroes that has more sides that can't be changed( i mean teams),also there will be basicly some plus races the dark Protoss,the Primal strain zerg(on the side of Kerrigan),Amon controlling Hybrids(almost the dark Protoss),Zaggara will be controlled by Amon and Kerrigan will have to free her & so on... But something very important about this map is that since Zaggara will be controlled by Amon that Kerrigan will have let's say Fatalisk(a unit that will come in...

Curabitur imonima

Apr 04, 2014 Release - starcraft://map/2/162518
God's Universe

God's Universe

Apr 03, 2014 Beta
God's Universe is basically a replacement to God's Land in the SC2 Arcade, although God's Land is the original name, i don't like the idea of God's Land 2 sense the person who made God's Land in the SC2 Arcade basically destroyed the awesomeness of the name. New Features: Now for gods at the begging you are weak can nearly spawn anything and have a low suppy limit cap. The way to get more supplies, and more units to spawn and unlock more skins and more commands, well that will be determined...

Armed Conflict

Mar 28, 2014 Planning
Two modern armies clash over a strategic location. The aim is to capture and hold as much territory as possible. The gameplay is regular RTS without the base building. There's no mineral harvesting as the gameplay will be focused on the tactical combat above all else. The objective of this map is to see how much of real life warfare can be replicated in the Starcraft2 editor. For example, soldiers taking cover behind objects, and those objects being destructible. Soldiers in cover should be...
Arida ductus

Arida ductus v1.3

Mar 26, 2014 Release
Пожалуйста оставляйте отзывы и ставьте оценки (Ссылка на карту в - starcraft://map/2/162205)
DiegoMj Apocalipsis $$$$$

DiegoMj Apocalipsis $$$$$

Mar 13, 2014 Planning
Hola soy nuevo en esta seccion... y he creado un mapa a mi gusto basado en un mapa de starcraft 1 que me gustaba mucho por que tenia recursos ilimitados... lo he creado esta mañana y no sabia donde subirlo hasta que encontre este foro... espero les guste..! Enlace de Descarga DiegoMj Apocalipsis $$$$

Baneling Defense

Mar 13, 2014 Beta
Build up a Terran army to combat the Zerg swarm. Be the first to destroy the enemy hive to win!

hecktro dwells

Mar 08, 2014 Planning
its a test map still testing
Starcraft 2 Hero Map

Starcraft 2 Hero Map

Feb 22, 2014 Release
The StarCraft 2 Hero Map. Terran units (normal & advanced). Protoss units (normal & dark). Zerg units (normal & evolution). ------------------ The map view ------------------ Terran units ------------------ Protoss units ------------------ Zerg units
Map overview

Grape's Landing

Feb 21, 2014 Release
This map is currently available on all servers! A pretty large 1v1 map i made for a tournament with only inhouse maps. The map features: yeonsu-newkirk inspired dynamic between the main, the natural and the third. Newkirk sized natural ramp. 52 seconds rush distance ramp to ramp (Pretty large for a two spawn map) 6th base in a pretty remote spot (hidden expand anyone?) Last and most importantly: Fish swimming around in the oasis :) Have fun with it! Make sure to rate it if you play it!

starcraft2 map

Feb 18, 2014 Planning
is a map that isnt can test it if you it.

Salted Earth

Feb 16, 2014 Planning
First melee map attempt. Work in progress. Any constructive comments/suggestions are appreciated.

Narrow Fissure

Jan 26, 2014 Planning
A one vs one Melee Map, situated within a frozen environment. The map situate the players in a cave, meaning air traffic is isolated from travelling on Cliff Height 3 Ground Level. The map is medium sized, situating players against each other. However, part of the map is split by a fissure, with the only way to go across it being the small bridges at the starting base. Much of the second ground level has the environment situated for defensive superiority, with the lower ground level being...

Income Wars

Jan 25, 2014 Release
Income Wars This is the original and famous Income Wars from News Facebook: HomePage: Target Spawn units to kill the cannon of the other team. Spawning units gives additional income. Gamemodes - from 1 v 1 up to 3 v 3 Uploads - EU: bone: Income Wars (Official) - US: bone: Income Wars - Official Curse Link - This map is still work in progress, any suggestions, ideas or bug-reports are welcome.

My Custom Unit Map 1

Jan 10, 2014 Inactive
My first map with my custom units
Searing Lakes

Searing Lakes

Jan 03, 2014 Release
My first attempt at making a Starcraft II melee map. "Searing Lakes" is a large, 1v1 melee map on Zerg homeworld, Char. Destructible rocks block the ramp between the natural and the third. Lots of wide, open spaces in the middle of the map for interesting engagements.

Campaign Stuffs Map

Dec 16, 2013 Inactive
this project will hopefully be a straight-arrow once i figure out some things, its initial goals will be to include the Campaign Units/Upgrades/Abiities and Structures to both Terran and Zerg spanning SC2 Wings of Liberty and Heart of the Swarm. eventually when we have access to its data, i plan to include the same things for Legacy of the Void but that may be some time yet until then it will only specialize in Terran and Zerg, however i will still make Protoss playable even if its...