Curabitur imonima

Apr 04, 2014 Release - starcraft://map/2/162518
God's Universe

God's Universe

Apr 03, 2014 Beta
God's Universe is basically a replacement to God's Land in the SC2 Arcade, although God's Land is the original name, i don't like the idea of God's Land 2 sense the person who made God's Land in the SC2 Arcade basically destroyed the awesomeness of the name. New Features: Now for gods at the begging you are weak can nearly spawn anything and have a low suppy limit cap. The way to get more supplies, and more units to spawn and unlock more skins and more commands, well that will be determined...

Armed Conflict

Mar 28, 2014 Planning
Two modern armies clash over a strategic location. The aim is to capture and hold as much territory as possible. The gameplay is regular RTS without the base building. There's no mineral harvesting as the gameplay will be focused on the tactical combat above all else. The objective of this map is to see how much of real life warfare can be replicated in the Starcraft2 editor. For example, soldiers taking cover behind objects, and those objects being destructible. Soldiers in cover should be...
Arida ductus

Arida ductus v1.3

Mar 26, 2014 Release
Пожалуйста оставляйте отзывы и ставьте оценки (Ссылка на карту в - starcraft://map/2/162205)
DiegoMj Apocalipsis $$$$$

DiegoMj Apocalipsis $$$$$

Mar 13, 2014 Planning
Hola soy nuevo en esta seccion... y he creado un mapa a mi gusto basado en un mapa de starcraft 1 que me gustaba mucho por que tenia recursos ilimitados... lo he creado esta mañana y no sabia donde subirlo hasta que encontre este foro... espero les guste..! Enlace de Descarga DiegoMj Apocalipsis $$$$

Baneling Defense

Mar 13, 2014 Beta
Build up a Terran army to combat the Zerg swarm. Be the first to destroy the enemy hive to win!

hecktro dwells

Mar 08, 2014 Planning
its a test map still testing
Starcraft 2 Hero Map

Starcraft 2 Hero Map

Feb 22, 2014 Release
The StarCraft 2 Hero Map. Terran units (normal & advanced). Protoss units (normal & dark). Zerg units (normal & evolution). ------------------ The map view ------------------ Terran units ------------------ Protoss units ------------------ Zerg units
Map overview

Grape's Landing

Feb 21, 2014 Release
This map is currently available on all servers! A pretty large 1v1 map i made for a tournament with only inhouse maps. The map features: yeonsu-newkirk inspired dynamic between the main, the natural and the third. Newkirk sized natural ramp. 52 seconds rush distance ramp to ramp (Pretty large for a two spawn map) 6th base in a pretty remote spot (hidden expand anyone?) Last and most importantly: Fish swimming around in the oasis :) Have fun with it! Make sure to rate it if you play it!

starcraft2 map

Feb 18, 2014 Planning
is a map that isnt can test it if you it.

Salted Earth

Feb 16, 2014 Planning
First melee map attempt. Work in progress. Any constructive comments/suggestions are appreciated.

Narrow Fissure

Jan 26, 2014 Planning
A one vs one Melee Map, situated within a frozen environment. The map situate the players in a cave, meaning air traffic is isolated from travelling on Cliff Height 3 Ground Level. The map is medium sized, situating players against each other. However, part of the map is split by a fissure, with the only way to go across it being the small bridges at the starting base. Much of the second ground level has the environment situated for defensive superiority, with the lower ground level being...

Income Wars

Jan 25, 2014 Release
Income Wars This is the original and famous Income Wars from News Facebook: HomePage: Target Spawn units to kill the cannon of the other team. Spawning units gives additional income. Gamemodes - from 1 v 1 up to 3 v 3 Uploads - EU: bone: Income Wars (Official) - US: bone: Income Wars - Official Curse Link - This map is still work in progress, any suggestions, ideas or bug-reports are welcome.

My Custom Unit Map 1

Jan 10, 2014 Inactive
My first map with my custom units
Searing Lakes

Searing Lakes

Jan 03, 2014 Release
My first attempt at making a Starcraft II melee map. "Searing Lakes" is a large, 1v1 melee map on Zerg homeworld, Char. Destructible rocks block the ramp between the natural and the third. Lots of wide, open spaces in the middle of the map for interesting engagements.

Campaign Stuffs Map

Dec 16, 2013 Inactive
this project will hopefully be a straight-arrow once i figure out some things, its initial goals will be to include the Campaign Units/Upgrades/Abiities and Structures to both Terran and Zerg spanning SC2 Wings of Liberty and Heart of the Swarm. eventually when we have access to its data, i plan to include the same things for Legacy of the Void but that may be some time yet until then it will only specialize in Terran and Zerg, however i will still make Protoss playable even if its...
Whole map view


Oct 17, 2013 Beta
Players are not far from each other. Each player have his safe natural close to his main base and another expansion nearby. Middle of the map is big and empty for great battles. This time i tried to make 1v1 map. I tried to mix terrain textures and added some trees and few details. Map is uploaded on under name "Reflections". Since im mapper begginer, i would appreciate any feedbacks about my map, whats wrong and why, what to improve on that map. Enjoy.

Bio Hazard Rescue

Oct 16, 2013 Beta
Hello everyone, this mod is a project for my university, i hope you guys enjoy it and please give me some feedback so i can improve it. Here are some in game screen shot. Please inbox me if you have any feedback, all feedbacks are welcome :D [email protected]

Big Game Hunters 1.6.2

Oct 10, 2013 Release
Big Game Hunters Starting Minerals harvest at a higher rate. Each base is on the highest cliff setting and each expansion base lowers a level. A Xel-Naga Tower is in the middle of the map. Map is a remake of Original Big Game Hunters from the Original Star Craft.
Map screen


Oct 04, 2013 Beta
FFA map, since there are not much free for all maps for 8 players. Each player have his base and two close expansions. Another expansions are between players zones, so youll have to fight for those. For toughest theres double rich field in the middle of the map. Since im mapper begginer, i would appreciate any feedbacks about my map, whats wrong and why, what to improve on that map. Enjoy :)